3 table.game-list(v-if="games.length > 0")
6 th {{ st.tr["Variant"] }}
7 th {{ st.tr[showBoth ? "Players" : "Versus"] }}
8 th(v-if="showCadence") {{ st.tr["Cadence"] }}
9 th {{ st.tr["Result"] }}
12 v-for="g in sortedGames()"
13 @click="$emit('show-game',g)"
14 :class="{'my-turn': !!g.myTurn}"
16 td {{ g.vname + (g.options.abridged || '') }}
18 td(v-if="showCadence") {{ g.cadence }}
20 :class="scoreClass(g)"
21 @click="deleteGame(g,$event)"
25 | {{ st.tr["No games found :( Send a challenge!"] }}
29 import { store } from "@/store";
30 import { GameStorage } from "@/utils/gameStorage";
31 import { ImportgameStorage } from "@/utils/importgameStorage";
32 import { ajax } from "@/utils/ajax";
35 props: ["games", "showBoth"],
39 deleted: {}, //mark deleted games
40 showCadence: window.innerWidth >= 425 //TODO: arbitrary value
44 // timeout to avoid calling too many time the adjust method
45 let timeoutLaunched = false;
46 window.addEventListener("resize", () => {
47 if (!timeoutLaunched) {
48 timeoutLaunched = true;
50 this.showCadence = window.innerWidth >= 425;
51 timeoutLaunched = false;
57 player_s: function(g) {
60 (g.players[0].name || "@nonymous") +
62 (g.players[1].name || "@nonymous")
65 this.st.user.sid == g.players[0].sid ||
66 this.st.user.id == g.players[0].id
68 return g.players[1].name || "@nonymous";
70 return g.players[0].name || "@nonymous";
72 sortedGames: function() {
73 // Show in order: it's my turn, running games, completed games
74 let minCreated = Number.MAX_SAFE_INTEGER;
76 let remGames = this.games.filter(g => !this.deleted[g.id]);
77 remGames.forEach(g => {
78 if (g.created < minCreated) minCreated = g.created;
79 if (g.created > maxCreated) maxCreated = g.created;
83 if (!!g.myColor) g.priority++;
84 if (!!g.myTurn) g.priority++;
87 const deltaCreated = maxCreated - minCreated;
88 return remGames.sort((g1, g2) => {
90 g2.priority - g1.priority +
91 // Modulate with creation time (value in ]0,1[)
92 (g2.created - g1.created) / (deltaCreated + 1)
96 scoreClass: function(g) {
97 if (g.score == "*" || !g.myColor) return {};
98 // Ok it's my finished game: determine if I won, drew or lost.
102 res[g.myColor == "w" ? "won" : "lost"] = true;
105 res[g.myColor == "b" ? "won" : "lost"] = true;
110 // default case: "?" for unknown finished
112 res["unknown"] = true;
116 deleteGame: function(game, e) {
119 (typeof game.id == "string" && game.id.charAt(0) == 'i') ||
121 game.players.some(p =>
122 p.sid == this.st.user.sid || p.id == this.st.user.id
128 : "Abort and remove game?";
129 if (confirm(this.st.tr[message])) {
130 const afterDelete = () => {
131 if (game.score == "*" && game.type != "import")
132 this.$emit("abortgame", game);
133 this.$set(this.deleted, game.id, true);
135 if (game.type == "live")
136 // Effectively remove game:
137 GameStorage.remove(game.id, afterDelete);
138 else if (game.type == "import")
139 ImportgameStorage.remove(game.id, afterDelete);
142 game.players[0].id == this.st.user.id
145 game["deletedBy" + mySide] = true;
146 // Mark the game for deletion on server
147 // If both people mark it, it is deleted
154 newObj: { removeFlag: true }
168 <style lang="sass" scoped>
173 // NOTE: the style applied to <tr> element doesn't work
175 background-color: #fcd785
179 background-color: #f5b7b1
181 background-color: lightgreen
183 background-color: lightblue
185 background-color: lightgrey