| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { ArrayFun } from "@/utils/array"; |
| 3 | import { randInt } from "@/utils/alea"; |
| 4 | |
| 5 | export class GrasshopperRules extends ChessRules { |
| 6 | |
| 7 | static get HasEnpassant() { |
| 8 | return false; |
| 9 | } |
| 10 | |
| 11 | static get PawnSpecs() { |
| 12 | return Object.assign( |
| 13 | {}, |
| 14 | ChessRules.PawnSpecs, |
| 15 | { promotions: ChessRules.PawnSpecs.promotions.concat([V.GRASSHOPPER]) } |
| 16 | ); |
| 17 | } |
| 18 | |
| 19 | static get GRASSHOPPER() { |
| 20 | return "g"; |
| 21 | } |
| 22 | |
| 23 | static get PIECES() { |
| 24 | return ChessRules.PIECES.concat([V.GRASSHOPPER]); |
| 25 | } |
| 26 | |
| 27 | getPpath(b) { |
| 28 | return (b[1] == V.GRASSHOPPER ? "Grasshopper/" : "") + b; |
| 29 | } |
| 30 | |
| 31 | getPotentialMovesFrom([x, y]) { |
| 32 | switch (this.getPiece(x, y)) { |
| 33 | case V.GRASSHOPPER: |
| 34 | return this.getPotentialGrasshopperMoves([x, y]); |
| 35 | default: |
| 36 | return super.getPotentialMovesFrom([x, y]); |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | getPotentialGrasshopperMoves([x, y]) { |
| 41 | let moves = []; |
| 42 | // Look in every direction until an obstacle (to jump) is met |
| 43 | for (const step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { |
| 44 | let i = x + step[0]; |
| 45 | let j = y + step[1]; |
| 46 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
| 47 | i += step[0]; |
| 48 | j += step[1]; |
| 49 | } |
| 50 | // Move is valid if the next square is empty or occupied by enemy |
| 51 | const nextSq = [i+step[0], j+step[1]]; |
| 52 | if (V.OnBoard(nextSq[0], nextSq[1]) && this.canTake([x, y], nextSq)) |
| 53 | moves.push(this.getBasicMove([x, y], nextSq)); |
| 54 | } |
| 55 | return moves; |
| 56 | } |
| 57 | |
| 58 | isAttacked(sq, color) { |
| 59 | return ( |
| 60 | super.isAttacked(sq, color) || |
| 61 | this.isAttackedByGrasshopper(sq, color) |
| 62 | ); |
| 63 | } |
| 64 | |
| 65 | isAttackedByGrasshopper([x, y], color) { |
| 66 | // Reversed process: is there an adjacent obstacle, |
| 67 | // and a grasshopper next in the same line? |
| 68 | for (const step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { |
| 69 | const nextSq = [x+step[0], y+step[1]]; |
| 70 | if ( |
| 71 | V.OnBoard(nextSq[0], nextSq[1]) && |
| 72 | this.board[nextSq[0]][nextSq[1]] != V.EMPTY |
| 73 | ) { |
| 74 | let i = nextSq[0] + step[0]; |
| 75 | let j = nextSq[1] + step[1]; |
| 76 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
| 77 | i += step[0]; |
| 78 | j += step[1]; |
| 79 | } |
| 80 | if ( |
| 81 | V.OnBoard(i, j) && |
| 82 | this.getPiece(i, j) == V.GRASSHOPPER && |
| 83 | this.getColor(i, j) == color |
| 84 | ) { |
| 85 | return true; |
| 86 | } |
| 87 | } |
| 88 | } |
| 89 | return false; |
| 90 | } |
| 91 | |
| 92 | static get VALUES() { |
| 93 | return Object.assign( |
| 94 | // TODO: grasshoppers power decline with less pieces on board... |
| 95 | { g: 2 }, |
| 96 | ChessRules.VALUES |
| 97 | ); |
| 98 | } |
| 99 | |
| 100 | static get SEARCH_DEPTH() { |
| 101 | return 2; |
| 102 | } |
| 103 | |
| 104 | static GenRandInitFen(options) { |
| 105 | return ChessRules.GenRandInitFen(options) |
| 106 | .slice(0, -2) |
| 107 | .replace( |
| 108 | "/pppppppp/8/8/8/8/PPPPPPPP/", |
| 109 | "/gggggggg/pppppppp/8/8/PPPPPPPP/GGGGGGGG/" |
| 110 | ); |
| 111 | } |
| 112 | |
| 113 | }; |