| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { ArrayFun } from "@/utils/array"; |
| 3 | import { randInt } from "@/utils/alea"; |
| 4 | |
| 5 | export class Antiking2Rules extends ChessRules { |
| 6 | |
| 7 | static get ANTIKING() { |
| 8 | return "a"; |
| 9 | } |
| 10 | |
| 11 | static get PIECES() { |
| 12 | return ChessRules.PIECES.concat([V.ANTIKING]); |
| 13 | } |
| 14 | |
| 15 | getPpath(b) { |
| 16 | return b[1] == "a" ? "Antiking/" + b : b; |
| 17 | } |
| 18 | |
| 19 | static IsGoodPosition(position) { |
| 20 | if (!ChessRules.IsGoodPosition(position)) return false; |
| 21 | const rows = position.split("/"); |
| 22 | // Check that exactly one antiking of each color is there: |
| 23 | let antikings = { 'a': 0, 'A': 0 }; |
| 24 | for (let row of rows) { |
| 25 | for (let i = 0; i < row.length; i++) |
| 26 | if (['A','a'].includes(row[i])) antikings[row[i]]++; |
| 27 | } |
| 28 | if (Object.values(antikings).some(v => v != 1)) return false; |
| 29 | return true; |
| 30 | } |
| 31 | |
| 32 | setOtherVariables(fen) { |
| 33 | super.setOtherVariables(fen); |
| 34 | this.antikingPos = { w: [-1, -1], b: [-1, -1] }; |
| 35 | const rows = V.ParseFen(fen).position.split("/"); |
| 36 | for (let i = 0; i < rows.length; i++) { |
| 37 | let k = 0; |
| 38 | for (let j = 0; j < rows[i].length; j++) { |
| 39 | switch (rows[i].charAt(j)) { |
| 40 | case "a": |
| 41 | this.antikingPos["b"] = [i, k]; |
| 42 | break; |
| 43 | case "A": |
| 44 | this.antikingPos["w"] = [i, k]; |
| 45 | break; |
| 46 | default: { |
| 47 | const num = parseInt(rows[i].charAt(j), 10); |
| 48 | if (!isNaN(num)) k += num - 1; |
| 49 | } |
| 50 | } |
| 51 | k++; |
| 52 | } |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | canTake([x1, y1], [x2, y2]) { |
| 57 | const piece1 = this.getPiece(x1, y1); |
| 58 | const piece2 = this.getPiece(x2, y2); |
| 59 | const color1 = this.getColor(x1, y1); |
| 60 | const color2 = this.getColor(x2, y2); |
| 61 | return ( |
| 62 | piece2 != "a" && |
| 63 | ( |
| 64 | (piece1 != "a" && color1 != color2) || |
| 65 | (piece1 == "a" && color1 == color2) |
| 66 | ) |
| 67 | ); |
| 68 | } |
| 69 | |
| 70 | getPotentialMovesFrom([x, y]) { |
| 71 | switch (this.getPiece(x, y)) { |
| 72 | case V.ANTIKING: |
| 73 | return this.getPotentialAntikingMoves([x, y]); |
| 74 | default: |
| 75 | return super.getPotentialMovesFrom([x, y]); |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | getPotentialAntikingMoves(sq) { |
| 80 | // The antiking moves like a king (only captured colors differ) |
| 81 | return this.getSlideNJumpMoves( |
| 82 | sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1); |
| 83 | } |
| 84 | |
| 85 | isAttacked(sq, color) { |
| 86 | return ( |
| 87 | super.isAttacked(sq, color) || |
| 88 | this.isAttackedByAntiking(sq, color) |
| 89 | ); |
| 90 | } |
| 91 | |
| 92 | isAttackedByKing([x, y], color) { |
| 93 | // Antiking is not attacked by king: |
| 94 | if (this.getPiece(x, y) == V.ANTIKING) return false; |
| 95 | return super.isAttackedByKing([x, y], color); |
| 96 | } |
| 97 | |
| 98 | isAttackedByAntiking([x, y], color) { |
| 99 | // (Anti)King is not attacked by antiking |
| 100 | if ([V.KING, V.ANTIKING].includes(this.getPiece(x, y))) return false; |
| 101 | return this.isAttackedBySlideNJump( |
| 102 | [x, y], color, V.ANTIKING, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1); |
| 103 | } |
| 104 | |
| 105 | underCheck(color) { |
| 106 | const oppCol = V.GetOppCol(color); |
| 107 | let res = |
| 108 | this.isAttacked(this.kingPos[color], oppCol) || |
| 109 | !this.isAttacked(this.antikingPos[color], oppCol); |
| 110 | return res; |
| 111 | } |
| 112 | |
| 113 | getCheckSquares() { |
| 114 | const color = this.turn; |
| 115 | let res = []; |
| 116 | const oppCol = V.GetOppCol(color); |
| 117 | if (this.isAttacked(this.kingPos[color], oppCol)) |
| 118 | res.push(JSON.parse(JSON.stringify(this.kingPos[color]))); |
| 119 | if (!this.isAttacked(this.antikingPos[color], oppCol)) |
| 120 | res.push(JSON.parse(JSON.stringify(this.antikingPos[color]))); |
| 121 | return res; |
| 122 | } |
| 123 | |
| 124 | postPlay(move) { |
| 125 | super.postPlay(move); |
| 126 | const piece = move.vanish[0].p; |
| 127 | const c = move.vanish[0].c; |
| 128 | // Update antiking position |
| 129 | if (piece == V.ANTIKING) { |
| 130 | this.antikingPos[c][0] = move.appear[0].x; |
| 131 | this.antikingPos[c][1] = move.appear[0].y; |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | postUndo(move) { |
| 136 | super.postUndo(move); |
| 137 | const c = move.vanish[0].c; |
| 138 | if (move.vanish[0].p == V.ANTIKING) |
| 139 | this.antikingPos[c] = [move.start.x, move.start.y]; |
| 140 | } |
| 141 | |
| 142 | static get VALUES() { |
| 143 | return Object.assign( |
| 144 | { a: 1000 }, |
| 145 | ChessRules.VALUES |
| 146 | ); |
| 147 | } |
| 148 | |
| 149 | static GenRandInitFen(options) { |
| 150 | if (options.randomness == 0) |
| 151 | return "rnbqkbnr/pppppppp/3A4/8/8/3a4/PPPPPPPP/RNBQKBNR w 0 ahah -"; |
| 152 | |
| 153 | let pieces = { w: new Array(8), b: new Array(8) }; |
| 154 | let flags = ""; |
| 155 | let antikingPos = { w: -1, b: -1 }; |
| 156 | for (let c of ["w", "b"]) { |
| 157 | if (c == 'b' && options.randomness == 1) { |
| 158 | pieces['b'] = pieces['w']; |
| 159 | antikingPos['b'] = antikingPos['w']; |
| 160 | flags += flags; |
| 161 | break; |
| 162 | } |
| 163 | |
| 164 | let positions = ArrayFun.range(8); |
| 165 | |
| 166 | // Get random squares for bishops, but avoid corners; because, |
| 167 | // if an antiking blocks a cornered bishop, it can never be checkmated |
| 168 | let randIndex = 2 * randInt(1, 4); |
| 169 | const bishop1Pos = positions[randIndex]; |
| 170 | let randIndex_tmp = 2 * randInt(3) + 1; |
| 171 | const bishop2Pos = positions[randIndex_tmp]; |
| 172 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
| 173 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); |
| 174 | |
| 175 | randIndex = randInt(6); |
| 176 | const knight1Pos = positions[randIndex]; |
| 177 | positions.splice(randIndex, 1); |
| 178 | randIndex = randInt(5); |
| 179 | const knight2Pos = positions[randIndex]; |
| 180 | positions.splice(randIndex, 1); |
| 181 | |
| 182 | randIndex = randInt(4); |
| 183 | const queenPos = positions[randIndex]; |
| 184 | positions.splice(randIndex, 1); |
| 185 | |
| 186 | const rook1Pos = positions[0]; |
| 187 | const kingPos = positions[1]; |
| 188 | const rook2Pos = positions[2]; |
| 189 | |
| 190 | // Random squares for antikings |
| 191 | antikingPos[c] = randInt(8); |
| 192 | |
| 193 | pieces[c][rook1Pos] = "r"; |
| 194 | pieces[c][knight1Pos] = "n"; |
| 195 | pieces[c][bishop1Pos] = "b"; |
| 196 | pieces[c][queenPos] = "q"; |
| 197 | pieces[c][kingPos] = "k"; |
| 198 | pieces[c][bishop2Pos] = "b"; |
| 199 | pieces[c][knight2Pos] = "n"; |
| 200 | pieces[c][rook2Pos] = "r"; |
| 201 | flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); |
| 202 | } |
| 203 | const ranks23_black = |
| 204 | "pppppppp/" + |
| 205 | (antikingPos["w"] > 0 ? antikingPos["w"] : "") + |
| 206 | "A" + |
| 207 | (antikingPos["w"] < 7 ? 7 - antikingPos["w"] : ""); |
| 208 | const ranks23_white = |
| 209 | (antikingPos["b"] > 0 ? antikingPos["b"] : "") + |
| 210 | "a" + |
| 211 | (antikingPos["b"] < 7 ? 7 - antikingPos["b"] : "") + |
| 212 | "/PPPPPPPP"; |
| 213 | return ( |
| 214 | pieces["b"].join("") + |
| 215 | "/" + |
| 216 | ranks23_black + |
| 217 | "/8/8/" + |
| 218 | ranks23_white + |
| 219 | "/" + |
| 220 | pieces["w"].join("").toUpperCase() + |
| 221 | " w 0 " + flags + " -" |
| 222 | ); |
| 223 | } |
| 224 | |
| 225 | static get SEARCH_DEPTH() { |
| 226 | return 2; |
| 227 | } |
| 228 | |
| 229 | }; |