From: Benjamin Auder Date: Mon, 27 Apr 2020 00:57:53 +0000 (+0200) Subject: Chakart: almost there X-Git-Url: https://git.auder.net/js/pieces/bundles/doc/rpsls.js?a=commitdiff_plain;h=00eef1ca12534a43cb8e2e12155a46c00353eac2;p=vchess.git Chakart: almost there --- diff --git a/client/public/images/pieces/Chakart/SOURCE b/client/public/images/pieces/Chakart/SOURCE index 988a2a3d..9714f7c7 100644 --- a/client/public/images/pieces/Chakart/SOURCE +++ b/client/public/images/pieces/Chakart/SOURCE @@ -1,5 +1,5 @@ Objects were found here: https://fr.m.wikiversity.org/wiki/Fichier:Tango_Style_Mushroom_icon.svg https://commons.wikimedia.org/wiki/File:Tux_Paint_banana.svg -https://fr.wikipedia.org/wiki/Fichier:Font_Awesome_5_solid_bomb.svg +https://www.onlinewebfonts.com/icon/425540 https://www.svgrepo.com/svg/264673/easter-egg-easter diff --git a/client/public/images/pieces/Chakart/ab.svg b/client/public/images/pieces/Chakart/ab.svg deleted file mode 100644 index 63e70e3c..00000000 --- a/client/public/images/pieces/Chakart/ab.svg +++ /dev/null @@ -1,5 +0,0 @@ - - \ No newline at end of file diff --git a/client/public/images/pieces/Chakart/ad.svg b/client/public/images/pieces/Chakart/ad.svg new file mode 100644 index 00000000..b0f1fc93 --- /dev/null +++ b/client/public/images/pieces/Chakart/ad.svg @@ -0,0 +1,147 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Clipart by Nicu Buculei - pear + + + Nicu Buculei + + + + + image/svg+xml + + + + + + + + + diff --git a/client/public/images/pieces/Chakart/ae.svg b/client/public/images/pieces/Chakart/ae.svg index e9c6df63..91e2b18a 100644 --- a/client/public/images/pieces/Chakart/ae.svg +++ b/client/public/images/pieces/Chakart/ae.svg @@ -1,73 +1,227 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + +image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/client/public/images/pieces/Chakart/am.svg b/client/public/images/pieces/Chakart/am.svg index 3fb5ad3c..977697b6 100644 --- a/client/public/images/pieces/Chakart/am.svg +++ b/client/public/images/pieces/Chakart/am.svg @@ -1,56 +1,183 @@ - - - - - image/svg+xml - - Tango Style 'Shroom - - - Andrew Higginson - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + image/svg+xml + + Tango Style 'Shroom + + + Andrew Higginson + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - diff --git a/client/public/images/pieces/Chakart/an.svg b/client/public/images/pieces/Chakart/an.svg deleted file mode 100644 index f51de6f1..00000000 --- a/client/public/images/pieces/Chakart/an.svg +++ /dev/null @@ -1,125 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Clipart by Nicu Buculei - pear - - - Nicu Buculei - - - - - - - - - - - - - - diff --git a/client/public/images/pieces/Chakart/aw.svg b/client/public/images/pieces/Chakart/aw.svg new file mode 100644 index 00000000..74a432e5 --- /dev/null +++ b/client/public/images/pieces/Chakart/aw.svg @@ -0,0 +1,61 @@ + + + + + Svg Vector Icons : http://www.onlinewebfonts.com/icon image/svg+xml + + \ No newline at end of file diff --git a/client/src/base_rules.js b/client/src/base_rules.js index 95a90cf7..d2bd30ad 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -80,6 +80,14 @@ export const ChessRules = class ChessRules { return V.ShowMoves; } + // Sometimes moves must remain hidden until game ends + static get SomeHiddenMoves() { + return false; + } + get someHiddenMoves() { + return V.SomeHiddenMoves; + } + // Generally true, unless the variant includes random effects static get CorrConfirm() { return true; diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index cd31e70a..79f089e1 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -121,13 +121,15 @@ export default { // TODO: is it OK to pass "computed" as properties? // Also, some are seemingly not recomputed when vr is initialized. showMoves: function() { - return this.game.score != "*" - ? "all" - : (!!this.vr ? this.vr.showMoves : "none"); + return ( + !!this.game.score && this.game.score != "*" + ? "all" + : (!!this.vr ? this.vr.showMoves : "none") + ); }, showTurn: function() { return ( - this.game.score == '*' && + !!this.game.score && this.game.score == '*' && !!this.vr && ( this.vr.showMoves != "all" || @@ -138,7 +140,7 @@ export default { }, canAnalyze: function() { return ( - this.game.mode != "analyze" && + !!this.game.mode && this.game.mode != "analyze" && !!this.vr && this.vr.canAnalyze ); }, @@ -147,8 +149,8 @@ export default { }, allowDownloadPGN: function() { return ( - this.game.score != "*" || - (!!this.vr && this.vr.showMoves == "all") + (!!this.game.score && this.game.score != "*") || + (!!this.vr && !this.vr.someHiddenMoves) ); } }, diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index 4305280b..0fd4e1f0 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -60,9 +60,9 @@ export default { if (!!lm) { if (!Array.isArray(lm)) lm = [lm]; lm.forEach(m => { - if (V.OnBoard(m.start.x, m.start.y)) + if (!m.start.noHighlight && V.OnBoard(m.start.x, m.start.y)) lmHighlights[m.start.x + sizeX * m.start.y] = true; - if (V.OnBoard(m.end.x, m.end.y)) + if (!m.end.noHighlight && V.OnBoard(m.end.x, m.end.y)) lmHighlights[m.end.x + sizeX * m.end.y] = true; }); } @@ -904,7 +904,7 @@ img.ghost .hover-highlight:hover // TODO: color dependant on board theme, or inner border... - background-color: #C571E6 + background-color: #C571E6 !important .light-square.lichess.highlight-light background-color: #cdd26a diff --git a/client/src/translations/rules/Chakart/en.pug b/client/src/translations/rules/Chakart/en.pug index 859ebcf1..9b5f9a4e 100644 --- a/client/src/translations/rules/Chakart/en.pug +++ b/client/src/translations/rules/Chakart/en.pug @@ -1,2 +1,7 @@ p.boxed. TODO + +// TODO: banane ou bombe redirige vers bonus, puis enchaînement +// (mushroom ou egg ou autre banane...etc) +// Example a1 to a5 banana => b5 mushroom => jump over c5, arrive on d5, egg +// Possible en sortant les fonctions applyEffect() de getBasicMove() ? diff --git a/client/src/translations/rules/Chakart/fr.pug b/client/src/translations/rules/Chakart/fr.pug index 5d1985a6..f9b09312 100644 --- a/client/src/translations/rules/Chakart/fr.pug +++ b/client/src/translations/rules/Chakart/fr.pug @@ -2,45 +2,57 @@ p.boxed. TODO //Détails : - //Si une pièce pose quelque chose sur une case ça remplace ce qui y était déjà. - - //Toad: pion - // laisse sur sa case d'arrivée -1 un champi turbo permettant à Peach et cavalier et autres pions d'aller - // un dep plus loin (evt 2 cases si pion saut initial), et aux pièces arrivant sur cette case de sauter par - // dessus une pièce immédiatement adjacente dans leur trajectoire (en atterissant juste derrière, si case vide? Ou avec capture aussi?). - - //Donkey : tour - // pose une banane (optionnel) sur une case adjacente (diagonale) à celle d'arrivée - // Si une pièce arrive sur la peau de banane, alors elle effectue un déplacement - // aléatoire d'une (2?) case (vertical ou horizontal) depuis sa position finale. + //Si une pièce pose quelque chose sur une case ça remplace ce qui y était déjà. + + //Toad: pion + // laisse sur sa case d'arrivée -1 un champi turbo permettant à Peach et cavalier et autres pions d'aller + // un dep plus loin (evt 2 cases si pion saut initial), et aux pièces arrivant sur cette case de sauter par + // dessus une pièce immédiatement adjacente dans leur trajectoire (en atterissant juste derrière, si case vide? Ou avec capture aussi?). + + //Donkey : tour + // pose une banane (optionnel) sur une case adjacente (diagonale) à celle d'arrivée + // Si une pièce arrive sur la peau de banane, alors elle effectue un déplacement + // aléatoire d'une (2?) case (vertical ou horizontal) depuis sa position finale. - //Wario: fou - // pose une bombe (optionnel) sur une case orthogonalement adjacente à la case d'arrivée - // Si une pièce arrive sur une bombe, alors elle effectue un déplacement diagonal - // aléatoire d'une (2?) case depuis sa position finale (juste une case si impossible). - - //Yoshi: cavalier - // laisse sur sa case de départ un bonus aléatoire - // (NOTE: certains bonus pourraient ne pas être applicables ==> pion bloqué par exemple) - // - i) roi boo(*E*) : échange avec n'importe quelle pièce (choix du joueur, type et/ou couleur différents) - // - i*) koopa(*B*) : ramène sur la case initiale - // - ii) toadette(*R*) : permet de poser une pièce capturée sur le plateau - // (n'importe où sauf 8eme rangée pour les pions) - // - ii*) chomp(*W*) : mange la pièce ; si c'est Peach, c'est perdu - // - iii) daisy(*T*) : permet de rejouer un coup avec la même pièce --> cumulable si ensuite coup sur bonus Daisy. - // - iii*) bowser(*M*) : immobilise la pièce (marquée jaune/rouge), qui ne pourra pas jouer au tour suivant - // - iv) luigi(*L*) : fait changer de camp une pièce adverse (aléatoire) (sauf le roi) - // - iv*) waluigi(*D*) : fait changer de camp une de nos pièces (aléatoire, sauf le roi) - // --> i, ii, iii en deux temps (subTurn 1 & 2) - - //Mario: dame - // pouvoir "fantôme" : peut effectuer une fois dans la partie un coup non-capturant invisible (=> choix à chaque coup, getPPpath(m) teste m.nvisible...) - //wg bg ghost once in the game the queen can make an invisible move --> printed as "?" + //Wario: fou + // pose une bombe (optionnel) sur une case orthogonalement adjacente à la case d'arrivée + // Si une pièce arrive sur une bombe, alors elle effectue un déplacement diagonal + // aléatoire d'une (2?) case depuis sa position finale (juste une case si impossible). + + //Yoshi: cavalier + // laisse sur sa case de départ un bonus aléatoire + // (NOTE: certains bonus pourraient ne pas être applicables ==> pion bloqué par exemple) + // - i) roi boo(*E*) : échange avec n'importe quelle pièce (choix du joueur, type et/ou couleur différents) + B + // - i*) koopa(*B*) : ramène sur la case initiale + K + // - ii) toadette(*R*) : permet de poser une pièce capturée sur le plateau + T + // (n'importe où sauf 8eme rangée pour les pions) + // - ii*) chomp(*W*) : mange la pièce ; si c'est Peach, c'est perdu + C + // - iii) daisy(*T*) : permet de rejouer un coup avec la même pièce --> cumulable si ensuite coup sur bonus Daisy. + D + // - iii*) bowser(*M*) : immobilise la pièce (marquée jaune/rouge), qui ne pourra pas jouer au tour suivant + I + // - iv) luigi(*L*) : fait changer de camp une pièce adverse (aléatoire) (sauf le roi) + L + // - iv*) waluigi(*D*) : fait changer de camp une de nos pièces (aléatoire, sauf le roi) + W + // --> i, ii, iii en deux temps (subTurn 1 & 2) + + //Mario: dame + // pouvoir "fantôme" : peut effectuer une fois dans la partie un coup non-capturant invisible (=> choix à chaque coup, getPPpath(m) teste m.nvisible...) + //wg bg ghost once in the game the queen can make an invisible move --> printed as "?" - //Peach: roi - // Carapace rouge (disons ^^) jouable une seule fois dans la partie, - // au lieu de se déplacer. Capture un ennemi au choix parmi les plus proches, - // à condition qu'ils soient visibles (suivant les directions de déplacement d'une dame). - // Profite des accélérateurs posés par les pions (+ 1 case : obligatoire). + //Peach: roi + // Carapace rouge (disons ^^) jouable une seule fois dans la partie, + // au lieu de se déplacer. Capture un ennemi au choix parmi les plus proches, + // à condition qu'ils soient visibles (suivant les directions de déplacement d'une dame). + // Profite des accélérateurs posés par les pions (+ 1 case : obligatoire). - // Promotion pion: n'importe quelle pièce y compris roi => Si plusieurs rois, il faut tous les capturer. + // Promotion pion: n'importe quelle pièce y compris roi => Si plusieurs rois, il faut tous les capturer. + + p. + Règles imaginées par Charlotte Blard + et développées par Benjamin Auder (2020). diff --git a/client/src/variants/Apocalypse.js b/client/src/variants/Apocalypse.js index 4587be3b..addf5dda 100644 --- a/client/src/variants/Apocalypse.js +++ b/client/src/variants/Apocalypse.js @@ -13,6 +13,10 @@ export class ApocalypseRules extends ChessRules { ); } + static get SomeHiddenMoves() { + return true; + } + static get HasCastle() { return false; } diff --git a/client/src/variants/Chakart.js b/client/src/variants/Chakart.js index cc7affd5..9a026630 100644 --- a/client/src/variants/Chakart.js +++ b/client/src/variants/Chakart.js @@ -1,5 +1,6 @@ import { ChessRules, Move, PiPo } from "@/base_rules"; import { SuicideRules } from "@/variants/Suicide"; +import { ArrayFun } from "@/utils/array"; import { randInt } from "@/utils/alea"; export class ChakartRules extends ChessRules { @@ -17,7 +18,11 @@ export class ChakartRules extends ChessRules { } static get CanAnalyze() { - return false; + return true; //false; + } + + static get SomeHiddenMoves() { + return true; } hoverHighlight(x, y) { @@ -25,8 +30,8 @@ export class ChakartRules extends ChessRules { const L = this.firstMove.length; const fm = this.firstMove[L-1]; if (fm.end.effect != 0) return false; - const deltaX = Math.abs(fm.end.x - x); - const deltaY = Math.abs(fm.end.y - y); + const deltaX = Math.abs(fm.appear[0].x - x); + const deltaY = Math.abs(fm.appear[0].y - y); return ( (deltaX == 0 && deltaY == 0) || ( @@ -67,11 +72,10 @@ export class ChakartRules extends ChessRules { // Fictive color 'a', bomb banana mushroom egg static get BOMB() { - // Doesn't collide with bishop because color is 'a' - return 'b'; + return 'w'; //"Wario" } static get BANANA() { - return 'n'; + return 'd'; //"Donkey" } static get EGG() { return 'e'; @@ -80,6 +84,14 @@ export class ChakartRules extends ChessRules { return 'm'; } + static fen2board(f) { + return ( + f.charCodeAt() <= 90 + ? "w" + f.toLowerCase() + : (['w', 'd', 'e', 'm'].includes(f) ? "a" : "b") + f + ); + } + static get PIECES() { return ( ChessRules.PIECES.concat( @@ -100,6 +112,13 @@ export class ChakartRules extends ChessRules { return prefix + b; } + getPPpath(m) { + let piece = m.appear[0].p; + if (Object.keys(V.IMMOBILIZE_DECODE).includes(piece)) + piece = V.IMMOBILIZE_DECODE[piece]; + return this.getPpath(m.appear[0].c + piece); + } + static ParseFen(fen) { const fenParts = fen.split(" "); return Object.assign( @@ -117,7 +136,7 @@ export class ChakartRules extends ChessRules { for (let row of rows) { let sumElts = 0; for (let i = 0; i < row.length; i++) { - if (['K','k','L','l'].includes(row[i])) kings[row[i]]++; + if (['K', 'k', 'L', 'l'].includes(row[i])) kings[row[i]]++; if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; else { const num = parseInt(row[i]); @@ -140,8 +159,8 @@ export class ChakartRules extends ChessRules { setFlags(fenflags) { // King can send shell? Queen can be invisible? this.powerFlags = { - w: [{ 'k': false, 'q': false }], - b: [{ 'k': false, 'q': false }] + w: { 'k': false, 'q': false }, + b: { 'k': false, 'q': false } }; for (let c of ["w", "b"]) { for (let p of ['k', 'q']) { @@ -212,6 +231,10 @@ export class ChakartRules extends ChessRules { return fen; } + getReservePpath(index, color) { + return color + V.RESERVE_PIECES[index]; + } + static get RESERVE_PIECES() { return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]; } @@ -225,6 +248,15 @@ export class ChakartRules extends ChessRules { const end = (color == 'b' && p == V.PAWN ? 7 : 8); for (let i = start; i < end; i++) { for (let j = 0; j < V.size.y; j++) { + // TODO: allow also to drop on bonus square? + // No effect if mushroom, but normal (recursive) effect otherwise. + // + //Koopa --> shift() + // + //Egg: no effect on subTurn == 2 => OK + //Juste bootstrap banan or bomb effect => getBasicMove otherwise + // + // if (this.board[i][j] == V.EMPTY) { let mv = new Move({ appear: [ @@ -247,49 +279,88 @@ export class ChakartRules extends ChessRules { } getPotentialMovesFrom([x, y]) { - if (this.subTurn == 1) return super.getPotentialMovesFrom([x, y]); - if (this.subTurn == 2) { - let moves = []; + let moves = []; + if (this.subTurn == 1) { + moves = super.getPotentialMovesFrom([x, y]); + const finalPieces = V.PawnSpecs.promotions; + const color = this.turn; + const lastRank = (color == "w" ? 0 : 7); + let pMoves = []; + moves.forEach(m => { + if ( + m.appear.length > 0 && + ['p', 's'].includes(m.appear[0].p) && + m.appear[0].x == lastRank + ) { + for (let i = 1; i < finalPieces.length; i++) { + const piece = finalPieces[i]; + let otherM = JSON.parse(JSON.stringify(m)); + otherM.appear[0].p = + m.appear[0].p == V.PAWN + ? finalPieces[i] + : V.IMMOBILIZE_CODE[finalPieces[i]]; + pMoves.push(otherM); + } + // Finally alter m itself: + m.appear[0].p = + m.appear[0].p == V.PAWN + ? finalPieces[0] + : V.IMMOBILIZE_CODE[finalPieces[0]]; + } + }); + Array.prototype.push.apply(moves, pMoves); + } + else { + // Subturn == 2 const L = this.firstMove.length; const fm = this.firstMove[L-1]; switch (fm.end.effect) { // case 0: a click is required (banana or bomb) - case 1: - // Exchange position with any piece + case "kingboo": + // Exchange position with any piece, + // except pawns if arriving on last rank. + const lastRank = { 'w': 0, 'b': 7 }; + const color = this.turn; + const allowLastRank = (this.getPiece(x, y) != V.PAWN); for (let i=0; i<8; i++) { for (let j=0; j<8; j++) { const colIJ = this.getColor(i, j); if ( - i != x && - j != y && + (i != x || j != y) && this.board[i][j] != V.EMPTY && colIJ != 'a' ) { - const movedUnit = new PiPo({ - x: x, - y: y, - c: colIJ, - p: this.getPiece(i, j) - }); - let mMove = this.getBasicMove([x, y], [i, j]); - mMove.appear.push(movedUnit); - moves.push(mMove); + const pieceIJ = this.getPiece(i, j); + if ( + (pieceIJ != V.PAWN || x != lastRank[colIJ]) && + (allowLastRank || i != lastRank[color]) + ) { + const movedUnit = new PiPo({ + x: x, + y: y, + c: colIJ, + p: this.getPiece(i, j) + }); + let mMove = this.getBasicMove([x, y], [i, j]); + mMove.appear.push(movedUnit); + moves.push(mMove); + } } } } break; - case 2: + case "toadette": // Resurrect a captured piece if (x >= V.size.x) moves = this.getReserveMoves([x, y]); break; - case 3: + case "daisy": // Play again with the same piece - if (fm.end.x == x && fm.end.y == y) + if (fm.appear[0].x == x && fm.appear[0].y == y) moves = super.getPotentialMovesFrom([x, y]); break; } - return moves; } + return moves; } // Helper for getBasicMove() @@ -317,10 +388,8 @@ export class ChakartRules extends ChessRules { const piece1 = this.getPiece(x1, y1); const piece2 = this.getPiece(x2, y2); const oppCol = V.GetOppCol(color1); - if ( - [V.PAWN, V.KNIGHT].includes(piece1) && - (color2 != 'a' || !([V.BANANA, V.BOMB].includes(piece2))) - ) { + if ([V.PAWN, V.KNIGHT].includes(piece1)) { + //&& (color2 != 'a' || !([V.BANANA, V.BOMB].includes(piece2))) switch (piece1) { case V.PAWN: { const twoSquaresMove = (Math.abs(x2 - x1) == 2); @@ -348,46 +417,77 @@ export class ChakartRules extends ChessRules { case V.KNIGHT: { const deltaX = Math.abs(x2 - x1); const deltaY = Math.abs(y2 - y1); - const eggSquare = [ + let eggSquare = [ x1 + (deltaX == 2 ? (x2 - x1) / 2 : 0), y1 + (deltaY == 2 ? (y2 - y1) / 2 : 0) ]; if ( - this.board[eggSquare[0]][eggSquare[1]] == V.EMPTY || - this.getColor(eggSquare[0], eggSquare[1]) == 'a' + this.board[eggSquare[0]][eggSquare[1]] != V.EMPTY && + this.getColor(eggSquare[0], eggSquare[1]) != 'a' ) { - move.appear.push( + eggSquare[0] = x1; + eggSquare[1] = y1; + } + move.appear.push( + new PiPo({ + x: eggSquare[0], + y: eggSquare[1], + c: 'a', + p: V.EGG + }) + ); + if (this.getColor(eggSquare[0], eggSquare[1]) == 'a') { + move.vanish.push( new PiPo({ x: eggSquare[0], y: eggSquare[1], c: 'a', - p: V.EGG + p: this.getPiece(eggSquare[0], eggSquare[1]) }) ); - if (this.getColor(eggSquare[0], eggSquare[1]) == 'a') { - move.vanish.push( - new PiPo({ - x: eggSquare[0], - y: eggSquare[1], - c: 'a', - p: this.getPiece(eggSquare[0], eggSquare[1]) - }) - ); - } } break; } } } + // Avoid looping back on effect already applied: + let usedEffect = ArrayFun.init(8, 8, false); const applyBeffect = (steps) => { const [x, y] = [move.appear[0].x, move.appear[0].y]; + if (usedEffect[x][y]) return; + usedEffect[x][y] = true; const moveTo = this.getRandomSquare([x, y], steps); move.appear[0].x = moveTo[0]; move.appear[0].y = moveTo[1]; + if ( + this.board[moveTo[0]][moveTo[1]] != V.EMPTY && + this.getColor(moveTo[0], moveTo[1]) == 'a' + ) { + // Artificially change direction, before applying new effects: + x1 = x; + y1 = y; + x2 = moveTo[0]; + x2 = moveTo[1]; + switch (this.getPiece(moveTo[0], moveTo[1])) { + case V.BANANA: + applyBeffect(V.steps[V.ROOK]); + break; + case V.BOMB: + applyBeffect(V.steps[V.BISHOP]); + break; + case V.MUSHROOM: + applyMushroomEffect(); + break; + case V.EGG: + applyEggEffect(); + break; + } + } }; // For (wa)luigi effect: const changePieceColor = (color) => { let pieces = []; + const oppLastRank = (color == 'w' ? 7 : 0); for (let i=0; i<8; i++) { for (let j=0; j<8; j++) { if ( @@ -395,7 +495,7 @@ export class ChakartRules extends ChessRules { this.getColor(i, j) == color ) { const piece = this.getPiece(i, j); - if (piece != V.KING) + if (piece != V.KING && (piece != V.PAWN || i != oppLastRank)) pieces.push({ x: i, y: j, p: piece }); } } @@ -419,59 +519,90 @@ export class ChakartRules extends ChessRules { ); }; const applyEggEffect = () => { - if (this.subTurn == 1) { - // 1) Determine the effect (some may be impossible) - let effects = ["kingboo", "koopa", "chomp", "bowser"]; - if (this.captured[color1].some(c => c >= 1)) - effects.push("toadette"); - V.PlayOnBoard(this.board, move); - const canPlayAgain = this.getPotentialMovesFrom([x2, y2]).length > 0; - V.UndoOnBoard(this.board, move); - if (canPlayAgain) effects.push("daisy"); - if ( - board.some(b => - b.some(cell => cell[0] == oppCol && cell[1] != V.KING)) - ) { - effects.push("luigi"); - } - if ( - board.some(b => - b.some(cell => cell[0] == color1 && cell[1] != V.KING)) - ) { - effects.push("waluigi"); - } - const effect = effects[randInd(effects.length)]; - // 2) Apply it if possible, or set move.end.effect - if (["kingboo", "toadette", "daisy"].includes(effect)) - move.end.effect = effect; - else { - switch (effect) { - case "koopa": - move.appear[0].x = x1; - move.appear[0].y = y1; - break; - case "chomp": - move.appear.unshift(); - break; - case "bowser": - move.appear[0].p = V.IMMOBILIZE_CODE[piece1]; - break; - case "luigi": - changePieceColor(oppCol); - break; - case "waluigi": - changePieceColor(color1); - break; - } + if (this.subTurn == 2) + // No egg effects at subTurn 2 + return; + // 1) Determine the effect (some may be impossible) + let effects = ["kingboo", "koopa", "chomp", "bowser"]; + if (Object.values(this.captured[color1]).some(c => c >= 1)) + effects.push("toadette"); + const lastRank = { 'w': 0, 'b': 7 }; + let canPlayAgain = undefined; + if ( + move.appear[0].p == V.PAWN && + move.appear[0].x == lastRank[color1] + ) { + // Always possible: promote into a queen rook or king + canPlayAgain = true; + } + else { + move.end.effect = "toadette"; + this.play(move); + canPlayAgain = this.getPotentialMovesFrom([x2, y2]).length > 0; + this.undo(move); + delete move.end["effect"]; + } + if (canPlayAgain) effects.push("daisy"); + if ( + this.board.some((b,i) => + b.some(cell => { + return ( + cell[0] == oppCol && + cell[1] != V.KING && + (cell[1] != V.PAWN || i != lastRank[oppCol]) + ); + }) + ) + ) { + effects.push("luigi"); + } + if ( + this.board.some((b,i) => + b.some(cell => { + return ( + cell[0] == color1 && + cell[1] != V.KING && + (cell[1] != V.PAWN || i != lastRank[color1]) + ); + }) + ) + ) { + effects.push("waluigi"); + } + const effect = effects[randInt(effects.length)]; + move.end.effect = effect; + // 2) Apply it if possible + if (!(["kingboo", "toadette", "daisy"].includes(effect))) { + switch (effect) { + case "koopa": + move.appear = []; + // Maybe egg effect was applied after others, + // so just shift vanish array: + move.vanish.shift(); + break; + case "chomp": + move.appear = []; + break; + case "bowser": + move.appear[0].p = V.IMMOBILIZE_CODE[piece1]; + break; + case "luigi": + changePieceColor(oppCol); + break; + case "waluigi": + changePieceColor(color1); + break; } } }; const applyMushroomEffect = () => { + if (usedEffect[move.appear[0].x][move.appear[0].y]) return; + usedEffect[move.appear[0].x][move.appear[0].y] = true; if ([V.PAWN, V.KING, V.KNIGHT].includes(piece1)) { // Just make another similar step, if possible (non-capturing) const [i, j] = [ - move.appear[0].x + 2 * (x2 - x1), - move.appear[0].y + 2 * (y2 - y1) + move.appear[0].x + (x2 - x1), + move.appear[0].y + (y2 - y1) ]; if ( V.OnBoard(i, j) && @@ -576,7 +707,7 @@ export class ChakartRules extends ChessRules { // "play again" nothing can be done after next move. const steps = V.steps[piece1 == V.ROOK ? V.BISHOP : V.ROOK]; const object = (piece1 == V.ROOK ? V.BANANA : V.BOMB); - const dropOn = this.getRandomSquare([x, y], steps); + const dropOn = this.getRandomSquare([x2, y2], steps); move.appear.push( new PiPo({ x: dropOn[0], @@ -591,8 +722,9 @@ export class ChakartRules extends ChessRules { break; } } - else if ( + if ( this.subTurn == 1 && + (color2 != 'a' || piece2 != V.EGG) && [V.ROOK, V.BISHOP].includes(piece1) ) { move.end.effect = 0; @@ -635,7 +767,10 @@ export class ChakartRules extends ChessRules { this.addPawnMoves([x, y], [x + shiftX, y], moves); if ( [firstRank, firstRank + shiftX].includes(x) && - this.board[x + 2 * shiftX][y] == V.EMPTY + ( + this.board[x + 2 * shiftX][y] == V.EMPTY || + this.getColor(x + 2 * shiftX, y) == 'a' + ) ) { moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); } @@ -665,7 +800,8 @@ export class ChakartRules extends ChessRules { normalMoves.forEach(m => { if (m.vanish.length == 1) { let im = JSON.parse(JSON.stringify(m)); - m.appear[0].p = V.INVISIBLE_QUEEN; + im.appear[0].p = V.INVISIBLE_QUEEN; + im.end.noHighlight = true; invisibleMoves.push(im); } }); @@ -679,23 +815,43 @@ export class ChakartRules extends ChessRules { // If flag allows it, add 'remote shell captures' if (this.powerFlags[this.turn][V.KING]) { V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { - let [i, j] = [x + 2 * step[0], y + 2 * step[1]]; - while ( - V.OnBoard(i, j) && - ( - this.board[i][j] == V.EMPTY || + if ( + V.OnBoard(x + step[0], y + step[1]) && + this.board[x + step[0]][y + step[1]] == V.EMPTY + ) { + let [i, j] = [x + 2 * step[0], y + 2 * step[1]]; + while ( + V.OnBoard(i, j) && ( - this.getColor(i, j) == 'a' && - [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) + this.board[i][j] == V.EMPTY || + ( + this.getColor(i, j) == 'a' && + [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) + ) ) - ) - ) { - i += step[0]; - j += step[1]; + ) { + i += step[0]; + j += step[1]; + } + if (V.OnBoard(i, j)) { + const colIJ = this.getColor(i, j); + if (colIJ != color) { + // May just destroy a bomb or banana: + moves.push( + new Move({ + start: { x: x, y: y}, + end: { x: i, y: j }, + appear: [], + vanish: [ + new PiPo({ + x: i, y: j, c: colIJ, p: this.getPiece(i, j) + }) + ] + }) + ); + } + } } - if (V.OnBoard(i, j) && this.getColor(i, j) != color) - // May just destroy a bomb or banana: - moves.push(this.getBasicMove([x, y], [i, j])); }); } return moves; @@ -744,7 +900,7 @@ export class ChakartRules extends ChessRules { let step of (fm.vanish[0].p == V.ROOK ? V.steps[V.BISHOP] : V.steps[V.ROOK]) ) { - const [i, j] = [fm.end.x + step[0], fm.end.y + step[1]]; + const [i, j] = [fm.appear[0].x + step[0], fm.appear[0].y + step[1]]; if ( V.OnBoard(i, j) && (this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a') @@ -770,8 +926,8 @@ export class ChakartRules extends ChessRules { } } break; - case 1: { - const [x, y] = [fm.end.x, fm.end.y]; + case "kingboo": { + const [x, y] = [fm.appear[0].x, fm.appear[0].y]; for (let i=0; i<8; i++) { for (let j=0; j<8; j++) { const colIJ = this.getColor(i, j); @@ -795,14 +951,14 @@ export class ChakartRules extends ChessRules { } break; } - case 2: { + case "toadette": { const x = V.size.x + (this.turn == 'w' ? 0 : 1); for (let y = 0; y < 8; y++) Array.prototype.push.apply(moves, this.getReserveMoves([x, y])); break; } - case 3: - moves = super.getPotentialMovesFrom([fm.end.x, fm.end.y]); + case "daisy": + moves = super.getPotentialMovesFrom([fm.appear[0].x, fm.appear[0].y]); break; } return moves; @@ -815,8 +971,8 @@ export class ChakartRules extends ChessRules { const fm = this.firstMove[L-1]; if (fm.end.effect != 0) return null; const [x, y] = [square[0], square[1]]; - const deltaX = Math.abs(fm.end.x - x); - const deltaY = Math.abs(fm.end.y - y); + const deltaX = Math.abs(fm.appear[0].x - x); + const deltaY = Math.abs(fm.appear[0].y - y); if (deltaX == 0 && deltaY == 0) { // Empty move: return { @@ -860,7 +1016,7 @@ export class ChakartRules extends ChessRules { this.epSquares.push(this.getEpSquare(move)); V.PlayOnBoard(this.board, move); move.turn = [this.turn, this.subTurn]; - if (move.end.effect !== undefined) { + if ([0, "kingboo", "toadette", "daisy"].includes(move.end.effect)) { this.firstMove.push(move); this.subTurn = 2; } @@ -873,26 +1029,36 @@ export class ChakartRules extends ChessRules { } postPlay(move) { - if (move.end.effect == 2) this.reserve = this.captured; - else this.reserve = null; + if (move.end.effect == "toadette") this.reserve = this.captured; + else this.reserve = undefined; if (move.vanish.length == 2 && move.vanish[1].c != 'a') // Capture: update this.captured this.captured[move.vanish[1].c][move.vanish[1].p]++; else if (move.vanish.length == 0) { + if (move.appear.length == 0 || move.appear[0].c == 'a') return; // A piece is back on board - this.captured[move.appear[0].c][move.appear[0].p]++; - this.reserve = null; + this.captured[move.appear[0].c][move.appear[0].p]--; } + + + + +// TODO: simplify and fix this + + + if (this.subTurn == 1) { // Update flags: if ( - move.vanish[0].p == V.KING && + this.board[move.start.x][move.start.y] != V.EMPTY && + this.getPiece(move.start.x, move.start.y) == V.KING && ( Math.abs(move.end.x - move.start.x) >= 2 || Math.abs(move.end.y - move.start.y) >= 2 ) ) { - this.powerFlags[move.vanish[0].c][V.KING] = false; + const myColor = this.getColor(move.start.x, move.start.y); + this.powerFlags[myColor][V.KING] = false; } else if ( move.vanish[0].p == V.QUEEN && @@ -935,9 +1101,9 @@ export class ChakartRules extends ChessRules { this.epSquares.pop(); this.disaggregateFlags(JSON.parse(move.flags)); V.UndoOnBoard(this.board, move); - if (move.end.effect !== undefined) this.firstMove.pop(); + if ([0, "kingboo", "toadette", "daisy"].includes(move.end.effect)) + this.firstMove.pop(); else this.movesCount--; - if (this.subTurn == 1) this.movesCount--; this.turn = move.turn[0]; this.subTurn = move.turn[1]; this.postUndo(move); @@ -957,12 +1123,12 @@ export class ChakartRules extends ChessRules { if (move.vanish.length == 2 && move.vanish[1].c != 'a') this.captured[move.vanish[1].c][move.vanish[1].p]--; else if (move.vanish.length == 0) { - // A piece is back on board - this.captured[move.vanish[1].c][move.vanish[1].p]++; - this.reserve = null; + if (move.appear.length == 0 || move.appear[0].c == 'a') return; + // A piece was back on board + this.captured[move.appear[0].c][move.appear[0].p]++; } if (move.vanish.length == 0) this.reserve = this.captured; - else this.reserve = null; + else this.reserve = undefined; } getCheckSquares() { @@ -974,12 +1140,17 @@ export class ChakartRules extends ChessRules { let kingThere = { w: false, b: false }; for (let i=0; i<8; i++) { for (let j=0; j<8; j++) { - if (this.board[i][j] != V.EMPTY && this.getPiece(i, j) == V.KING) + if ( + this.board[i][j] != V.EMPTY && + ['k', 'l'].includes(this.getPiece(i, j)) + ) { kingThere[this.getColor(i, j)] = true; + } } } if (!kingThere['w']) return "0-1"; if (!kingThere['b']) return "1-0"; + if (!this.atLeastOneMove()) return (this.turn == 'w' ? "0-1" : "1-0"); return "*"; } @@ -987,7 +1158,7 @@ export class ChakartRules extends ChessRules { return ( SuicideRules.GenRandInitFen(randomness).slice(0, -1) + // Add Peach + Mario flags, re-add en-passant + capture counts - "0000 - 0000000000" + "1111 - 0000000000" ); } @@ -1004,6 +1175,8 @@ export class ChakartRules extends ChessRules { if (this.subTurn == 2) { const moves2 = this.getAllValidMoves(); move2 = moves2[randInt(moves2.length)]; +console.log(move2); + } this.undo(move1); if (!move2) return move1; @@ -1011,14 +1184,84 @@ export class ChakartRules extends ChessRules { } getNotation(move) { - // TODO: invisibility used => move notation Q?? - // Also, bonus should be clearly indicated + bomb/bananas locations - // TODO: effect name + code to help move notation if (move.vanish.length == 0) { + if (move.appear.length == 0) return "-"; const piece = move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""; return piece + "@" + V.CoordsToSquare(move.end); } - return super.getNotation(move); + if ( + !move.end.effect && + move.appear.length > 0 && + move.appear[0].p == V.INVISIBLE_QUEEN + ) { + return "Q??"; + } + const finalSquare = V.CoordsToSquare(move.end); + const piece = move.vanish[0].p; + if (move.appear.length == 0) { + // Koopa or Chomp + return ( + piece.toUpperCase() + "x" + finalSquare + + "*" + (move.end.effect == "koopa" ? "K" : "C") + ); + } + let notation = undefined; + if (piece == V.PAWN) { + // Pawn move + if (move.vanish.length >= 2) { + // Capture + const startColumn = V.CoordToColumn(move.start.y); + notation = startColumn + "x" + finalSquare; + } + else notation = finalSquare; + if (move.appear[0].p != V.PAWN) + // Promotion + notation += "=" + move.appear[0].p.toUpperCase(); + } + else { + notation = + piece.toUpperCase() + + (move.vanish.length >= 2 ? "x" : "") + + finalSquare; + } + if (!!move.end.effect) { + switch (move.end.effect) { + case "kingboo": + notation += "*B"; + break; + case "toadette": + notation += "*T"; + break; + case "daisy": + notation += "*D"; + break; + case "bowser": + notation += "*M"; + break; + case "luigi": + notation += "*L"; + break; + case "waluigi": + notation += "*W"; + break; + } + } + else if (move.vanish.length >= 2 && move.vanish[1].c == 'a') { + let symbol = ""; + switch (move.vanish[1].p) { + case V.MUSHROOM: + symbol = 'M'; + break; + case V.BANANA: + symbol = 'B'; + break; + case V.BOMB: + symbol = 'X'; + break; + } + notation.replace('x', 'x' + symbol); + } + return notation; } }; diff --git a/client/src/variants/Dark.js b/client/src/variants/Dark.js index 8f941762..cb073cfd 100644 --- a/client/src/variants/Dark.js +++ b/client/src/variants/Dark.js @@ -13,6 +13,10 @@ export class DarkRules extends ChessRules { return "none"; } + static get SomeHiddenMoves() { + return true; + } + setOtherVariables(fen) { super.setOtherVariables(fen); const [sizeX, sizeY] = [V.size.x, V.size.y]; diff --git a/client/src/variants/Hidden.js b/client/src/variants/Hidden.js index 98a8b453..f9455fd6 100644 --- a/client/src/variants/Hidden.js +++ b/client/src/variants/Hidden.js @@ -11,6 +11,10 @@ export class HiddenRules extends ChessRules { return false; } + static get SomeHiddenMoves() { + return true; + } + // Analyse in Hidden mode makes no sense static get CanAnalyze() { return false; diff --git a/client/src/variants/Hiddenqueen.js b/client/src/variants/Hiddenqueen.js index 72feea4d..f8247856 100644 --- a/client/src/variants/Hiddenqueen.js +++ b/client/src/variants/Hiddenqueen.js @@ -12,6 +12,10 @@ export class HiddenqueenRules extends ChessRules { return 't'; } + static get SomeHiddenMoves() { + return true; + } + static get PIECES() { return ChessRules.PIECES.concat([V.HIDDEN_QUEEN]); } diff --git a/client/src/variants/Synchrone.js b/client/src/variants/Synchrone.js index c8f2be57..fea63378 100644 --- a/client/src/variants/Synchrone.js +++ b/client/src/variants/Synchrone.js @@ -10,6 +10,10 @@ export class SynchroneRules extends ChessRules { return "byrow"; } + static get SomeHiddenMoves() { + return true; + } + static IsGoodFen(fen) { if (!ChessRules.IsGoodFen(fen)) return false; const fenParsed = V.ParseFen(fen);