From: Benjamin Auder Date: Tue, 24 Mar 2020 12:41:58 +0000 (+0100) Subject: Attempt to get rid of 'zombie Websocket' error X-Git-Url: https://git.auder.net/js/pieces/bundles/doc/html/R.css?a=commitdiff_plain;h=882ec6fe88ac4a536dd25eca5fd50ff3d27f7994;p=vchess.git Attempt to get rid of 'zombie Websocket' error --- diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 13eab11f..31718554 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -176,6 +176,7 @@ export default { // If newmove got no pingback, send again: opponentGotMove: false, connexionString: "", + socketCloseListener: 0, // Incomplete info games: show move played moveNotation: "", // Intervals from setInterval(): @@ -226,12 +227,12 @@ export default { }, methods: { cleanBeforeDestroy: function() { + clearInterval(this.socketCloseListener); document.removeEventListener('visibilitychange', this.visibilityChange); if (!!this.askLastate) clearInterval(this.askLastate); if (!!this.retrySendmove) clearInterval(this.retrySendmove); if (!!this.clockUpdate) clearInterval(this.clockUpdate); this.conn.removeEventListener("message", this.socketMessageListener); - this.conn.removeEventListener("close", this.socketCloseListener); this.send("disconnect"); this.conn = null; }, @@ -308,7 +309,16 @@ export default { encodeURIComponent(this.$route.path.match(/\/game\/[a-zA-Z0-9]+/)[0]); this.conn = new WebSocket(this.connexionString); this.conn.addEventListener("message", this.socketMessageListener); - this.conn.addEventListener("close", this.socketCloseListener); + this.socketCloseListener = setInterval( + () => { + if (this.conn.readyState == 3) { + this.conn.removeEventListener("message", this.socketMessageListener); + this.conn = new WebSocket(this.connexionString); + this.conn.addEventListener("message", this.socketMessageListener); + } + }, + 1000 + ); // Socket init required before loading remote game: const socketInit = callback => { if (this.conn.readyState == 1) @@ -751,11 +761,6 @@ export default { break; } }, - socketCloseListener: function() { - this.conn = new WebSocket(this.connexionString); - this.conn.addEventListener("message", this.socketMessageListener); - this.conn.addEventListener("close", this.socketCloseListener); - }, updateCorrGame: function(obj, callback) { ajax( "/games", diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index e60d982f..132c31ba 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -253,6 +253,7 @@ export default { presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"), conn: null, connexionString: "", + socketCloseListener: 0, // Related to (killing of) self multi-connects: newConnect: {}, killed: {} @@ -306,7 +307,16 @@ export default { this.conn = new WebSocket(this.connexionString); this.conn.onopen = connectAndPoll; this.conn.addEventListener("message", this.socketMessageListener); - this.conn.addEventListener("close", this.socketCloseListener); + this.socketCloseListener = setInterval( + () => { + if (this.conn.readyState == 3) { + this.conn.removeEventListener("message", this.socketMessageListener); + this.conn = new WebSocket(this.connexionString); + this.conn.addEventListener("message", this.socketMessageListener); + } + }, + 1000 + ); }, mounted: function() { ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => { @@ -396,10 +406,10 @@ export default { }, methods: { cleanBeforeDestroy: function() { + clearInterval(this.socketCloseListener); document.removeEventListener('visibilitychange', this.visibilityChange); window.removeEventListener("beforeunload", this.cleanBeforeDestroy); this.conn.removeEventListener("message", this.socketMessageListener); - this.conn.removeEventListener("close", this.socketCloseListener); this.send("disconnect"); this.conn = null; }, @@ -595,7 +605,7 @@ export default { // Do not set name or id: identity unknown yet this.people[sid] = { tmpIds: data.sockIds[sid] }; else - Object.assign(this.people[s.sid].tmpIds, data.sockIds[sid]); + Object.assign(this.people[sid].tmpIds, data.sockIds[sid]); if (Object.values(data.sockIds[sid]).some(v => v.page == "/")) // Peer is in Hall this.send("askchallenges", { target: sid }); @@ -838,12 +848,6 @@ export default { break; } }, - socketCloseListener: function() { - if (!this.conn) return; - this.conn = new WebSocket(this.connexionString); - this.conn.addEventListener("message", this.socketMessageListener); - this.conn.addEventListener("close", this.socketCloseListener); - }, loadMoreCorr: function() { ajax( "/observedgames", diff --git a/client/src/views/MyGames.vue b/client/src/views/MyGames.vue index 94035287..d1079ee4 100644 --- a/client/src/views/MyGames.vue +++ b/client/src/views/MyGames.vue @@ -55,7 +55,8 @@ export default { // hasMore == TRUE: a priori there could be more games to load hasMore: { live: true, corr: store.state.user.id > 0 }, conn: null, - connexionString: "" + connexionString: "", + socketCloseListener: 0 }; }, watch: { @@ -75,7 +76,17 @@ export default { encodeURIComponent(this.$route.path); this.conn = new WebSocket(this.connexionString); this.conn.onmessage = this.socketMessageListener; - this.conn.onclose = this.socketCloseListener; + this.socketCloseListener = setInterval( + () => { + if (this.conn.readyState == 3) { + // Connexion is closed: re-open + this.conn.removeEventListener("message", this.socketMessageListener); + this.conn = new WebSocket(this.connexionString); + this.conn.addEventListener("message", this.socketMessageListener); + } + }, + 1000 + ); }, mounted: function() { const adjustAndSetDisplay = () => { @@ -134,9 +145,9 @@ export default { }, methods: { cleanBeforeDestroy: function() { + clearInterval(this.socketCloseListener); window.removeEventListener("beforeunload", this.cleanBeforeDestroy); this.conn.removeEventListener("message", this.socketMessageListener); - this.conn.removeEventListener("close", this.socketCloseListener); this.conn.send(JSON.stringify({code: "disconnect"})); this.conn = null; }, @@ -228,11 +239,6 @@ export default { } } }, - socketCloseListener: function() { - this.conn = new WebSocket(this.connexionString); - this.conn.addEventListener("message", this.socketMessageListener); - this.conn.addEventListener("close", this.socketCloseListener); - }, showGame: function(game) { if (game.type == "live" || !game.myTurn) { this.$router.push("/game/" + game.id);