// 'color' arg because some variants (e.g. Refusal) check opponent moves
filterValid(moves, color) {
- if (!color)
- color = this.turn;
+ color = color || this.turn;
const oppCols = this.getOppCols(color);
let kingPos = this.searchKingPos(color);
return moves.filter(m => {
// NOTE: for pushes, play the pushed piece first.
// for pulls: play the piece doing the action first
// NOTE: to push a piece out of the board, make it slide until its king
- getPotentialMovesFrom([x, y]) {
- const color = this.turn;
+ getPotentialMovesFrom([x, y], color) {
+ const color = color || this.turn;
const sqCol = this.getColor(x, y);
const pawnShift = (color == 'w' ? -1 : 1);
const pawnStartRank = (color == 'w' ? 6 : 1);
return [];
}
+ getAllPotentialMoves(color) {
+
+ }
+
getSlideNJumpMoves([x, y], steps, oneStep) {
let moves = [];
const c = this.getColor(x, y);