possible, then the egg stays on the initial square.
li.
The rook (Donkey) put a banana on a square diagonally adjacent to the
- arrival one, if possible. In case of multiple options the choice is left
- to the player (click on a square after your move).
+ arrival one, at random, if possible.
li.
The bishop (Wario) put a bomb on a square orthogonally adjacent to the
- arrival one, if possible. You can also choose the square.
+ arrival one, at random, if possible.
li.
The queen (Mario) can play a stealth move once in the game: choose the
empty square when the queen is going to an empty square. After this move,
The king (Peach) can "throw a shell" on an enemy reachable by a queen,
once in the game. A promoted king also has this power, if not already used.
The capture is done remotely without moving.
+p The king cannot castle, and pawns don't capture en passant.
figure.diagram-container
.diagram
p.
So the goal is to capture Peach :)
If pawns promoted into king, then all of them must be captured.
- Since it still looked too easy '^^ the 4 mentioned objects
- alter the played move, generally at random:
+ Since it still looked too easy '^^ the 4 mentioned objects
+ alter the played move, generally at random:
ul
li.
A king or a pawn arriving on a mushroom advance one square further
Pawns can "eat" objects diagonally too.
li.
A rook, bishop or queen arriving on a mushroom can jump over the very next
- piece in the movement direction, if the square right after isn't occupied
- by a piece of its color.
- If the opponent stands there, he is captured.
+ piece in the movement direction, if the square right after
+ isn't occupied by a piece.
li.
A piece arriving on a banana (resp. bomb) is redirected at random by one
square in an orthogonal (resp. diagonal) direction, if possible.
+ If a piece stands on that square, then it is captured.
p.
The effects can cumulate, as illustrated on the diagram:
the bishop "captures" the banana on e4, and is then redirected twoard e5:
first the positive, then the negative.
ul
li.
- King Boo (*B) let you exchange the position of the playing piece with any
- of the pieces of the board.
+ King Boo (*B) let you exchange the position of one of your pieces with
+ any of the pieces of the board.
li Koopa (*K) drives the piece back onto its initial square.
li.
Toadette (*T) allows to place a captured piece on the board (on an empty
li.
Chomp (*C) eats the piece, which is thus captured. If it's Peach,
then you have lost :)
- li Daisy (*D) allows to play again with the same piece.
+ li Daisy (*D) allows to play again with any of your pieces.
li.
Bowser (*M) immobilizes the piece (which turns into yellow or red).
It won't be allowed to move on next turn.
She can capture the king. Bad luck :(
p.
- Note 1: some bonus might not be applicable. In particular, if no piece was
+ Note: some bonus might not be applicable. In particular, if no piece was
captured "Toadette" cannot be applied.
-p.
- Note 2:
- in the current implementation pieces are unaffected by the objects they let
- on the board. This will probably change.
-
h3 Source
p.