button(@click="gotoBegin") GotoBegin
button(@click="gotoEnd") GotoEnd
#fenDiv(v-if="showFen && !!vr")
- p {{ vr.getFen() }}
+ p(@click="gotoFenContent") {{ vr.getFen() }}
#pgnDiv
a#download(href="#")
button(@click="download") {{ st.tr["Download PGN"] }}
moves: [],
cursor: -1, //index of the move just played
lastMove: null,
+ gameHasEnded: false, //to avoid showing end message twice
};
},
watch: {
"game.moveToPlay": function() {
this.play(this.game.moveToPlay, "receive", this.game.vname=="Dark");
},
- "game.score": function() {
- this.endGame(this.game.score, this.game.scoreMsg);
+ "game.score": function(score) {
+ if (!this.gameHasEnded && score != "*")
+ {
+ // "false" says "don't bubble up": the parent already knows
+ this.endGame(score, this.game.scoreMsg, false);
+ }
},
},
computed: {
this.endgameMessage = "";
this.orientation = this.game.mycolor || "w"; //default orientation for observed games
this.score = this.game.score || "*"; //mutable (if initially "*")
+ this.gameHasEnded = (this.score != "*");
this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
// Post-processing: decorate each move with color + current FEN:
// (to be able to jump to any position quickly)
vr_tmp.play(move);
move.fen = vr_tmp.getFen();
});
+ if (this.game.fenStart.indexOf(" b ") >= 0 ||
+ (this.moves.length > 0 && this.moves[0].color == "b"))
+ {
+ // 'end' is required for Board component to check lastMove for e.p.
+ this.moves.unshift({color: "w", notation: "...", end: {x:-1,y:-1}});
+ }
const L = this.moves.length;
this.cursor = L-1;
this.lastMove = (L > 0 ? this.moves[L-1] : null);
},
+ gotoFenContent: function(event) {
+ this.$router.push("/analyze/" + this.game.vname +
+ "/?fen=" + event.target.innerText.replace(/ /g, "_"));
+ },
download: function() {
const content = this.getPgn();
// Prepare and trigger download link
modalBox.checked = true;
setTimeout(() => { modalBox.checked = false; }, 2000);
},
- endGame: function(score, message) {
+ endGame: function(score, message, bubbleUp) {
+ this.gameHasEnded = true;
this.score = score;
if (!message)
message = this.getScoreMessage(score);
this.showEndgameMsg(score + " . " + message);
- this.$emit("gameover", score);
+ if (bubbleUp)
+ this.$emit("gameover", score);
},
animateMove: function(move) {
let startSquare = document.getElementById(getSquareId(move.start));
if (score != "*")
{
if (!this.analyze)
- this.endGame(score);
+ this.endGame(score, undefined, true);
else
{
// Just show score on screen (allow undo)