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Fix Alice rules (en passant)
[vchess.git]
/
public
/
javascripts
/
base_rules.js
diff --git
a/public/javascripts/base_rules.js
b/public/javascripts/base_rules.js
index
ec5f937
..
ab197b6
100644
(file)
--- a/
public/javascripts/base_rules.js
+++ b/
public/javascripts/base_rules.js
@@
-781,10
+781,9
@@
class ChessRules
getComputerMove()
{
const color = this.turn;
getComputerMove()
{
const color = this.turn;
-
- // Rank moves using a min-max at depth 2
let moves1 = this.getAllValidMoves();
let moves1 = this.getAllValidMoves();
+ // Rank moves using a min-max at depth 2
for (let i=0; i<moves1.length; i++)
{
moves1[i].eval = (color=="w" ? -1 : 1) * 1000; //very low, I'm checkmated
for (let i=0; i<moves1.length; i++)
{
moves1[i].eval = (color=="w" ? -1 : 1) * 1000; //very low, I'm checkmated