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Fixes
[vchess.git]
/
client
/
src
/
components
/
BaseGame.vue
diff --git
a/client/src/components/BaseGame.vue
b/client/src/components/BaseGame.vue
index
07d62cf
..
c52f94c
100644
(file)
--- a/
client/src/components/BaseGame.vue
+++ b/
client/src/components/BaseGame.vue
@@
-112,14
+112,6
@@
export default {
"game.fenStart": function() {
this.re_setVariables();
},
"game.fenStart": function() {
this.re_setVariables();
},
- // Received a new move to play:
- "game.moveToPlay": function(move) {
- if (move) this.play(move, "receive");
- },
- // ...Or to undo (corr game, move not validated)
- "game.moveToUndo": function(move) {
- if (move) this.undo(move);
- }
},
computed: {
showMoves: function() {
},
computed: {
showMoves: function() {
@@
-225,26
+217,21
@@
export default {
},
re_setVariables: function() {
this.endgameMessage = "";
},
re_setVariables: function() {
this.endgameMessage = "";
- this.orientation = this.game.mycolor || "w"; //default orientation for observed games
+ // "w": default orientation for observed games
+ this.orientation = this.game.mycolor || "w";
this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
- // Post-processing: decorate each move with color + current FEN:
- // (to be able to jump to any position quickly)
- let vr_tmp = new V(this.game.fenStart); //vr is already at end of game
- this.firstMoveNumber = Math.floor(
- V.ParseFen(this.game.fenStart).movesCount / 2
- );
+ // Post-processing: decorate each move with color, notation and FEN
+ let vr_tmp = new V(this.game.fenStart);
+ const parsedFen = V.ParseFen(this.game.fenStart);
+ const firstMoveColor = parsedFen.turn;
+ this.firstMoveNumber = Math.floor(parsedFen.movesCount / 2);
this.moves.forEach(move => {
this.moves.forEach(move => {
- // NOTE: this is doing manually what play() function below achieve,
- // but in a lighter "fast-forward" way
move.color = vr_tmp.turn;
move.notation = vr_tmp.getNotation(move);
vr_tmp.play(move);
move.fen = vr_tmp.getFen();
});
move.color = vr_tmp.turn;
move.notation = vr_tmp.getNotation(move);
vr_tmp.play(move);
move.fen = vr_tmp.getFen();
});
- if (
- (this.moves.length > 0 && this.moves[0].color == "b") ||
- (this.moves.length == 0 && vr_tmp.turn == "b")
- ) {
+ if (firstMoveColor == "b") {
// 'end' is required for Board component to check lastMove for e.p.
this.moves.unshift({
color: "w",
// 'end' is required for Board component to check lastMove for e.p.
this.moves.unshift({
color: "w",