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1 | p.text-center |
2 | a(href="https://www.chessvariants.com/what.html") What is a chess variant? | |
3 | | | |
4 | a(href="https://www.chessvariants.com/why.html") Why play chess variants? | |
5 | ||
6 | p | |
7 | a(href="/#/variants/Chess960") Chess960 | |
8 | | variant allows to play under standard rules, with a random | |
9 | | (or not) symmetric (or not) initial position. | |
10 | ||
038113d0 | 11 | h3 Simplified games to learn chess |
737a5daf BA |
12 | |
13 | p Variants with very few different pieces, and a simplified goal. | |
14 | - | |
15 | var varlist = [ | |
16 | "Bishopawns", | |
17 | "Discoduel", | |
18 | "Knightpawns", | |
19 | "Pawns", | |
20 | "Pawnsking", | |
23681c83 | 21 | "Queenpawns", |
737a5daf BA |
22 | "Rookpawns" |
23 | ] | |
24 | ul | |
25 | for v in varlist | |
26 | li #[a(href="/#/variants/"+v) #{v}] | |
27 | ||
28 | h3 Forced captures | |
29 | ||
30 | p. | |
31 | In a given position, there are generally less possible moves than in the | |
32 | orthodox games since you must capture. | |
33 | - | |
34 | var varlist = [ | |
35 | "Arena", | |
36 | "Capture", | |
37 | "Interweave", | |
38 | "Losers", | |
39 | "Suicide" | |
40 | ] | |
41 | ul | |
42 | for v in varlist | |
43 | li #[a(href="/#/variants/"+v) #{v}] | |
44 | ||
45 | h3 Transformations | |
46 | ||
47 | p Pieces generally transform when capturing. | |
48 | - | |
49 | var varlist = [ | |
50 | "Absorption", | |
51 | "Cannibal" | |
52 | ] | |
53 | ul | |
54 | for v in varlist | |
55 | li #[a(href="/#/variants/"+v) #{v}] | |
56 | ||
57 | h3 Modified boundaries | |
58 | ||
59 | p Boards which communicating sides. | |
60 | - | |
61 | var varlist = [ | |
62 | "Circular", | |
63 | "Cylinder" | |
64 | ] | |
65 | ul | |
66 | for v in varlist | |
67 | li #[a(href="/#/variants/"+v) #{v}] | |
68 | ||
69 | h3 Different pawn movements | |
70 | ||
71 | p Everything is as in the orthodox game, but pawns move unusually. | |
72 | - | |
73 | var varlist = [ | |
74 | "Berolina", | |
75 | "Diamond" | |
76 | ] | |
77 | ul | |
78 | for v in varlist | |
79 | li #[a(href="/#/variants/"+v) #{v}] | |
80 | ||
81 | h3 Different armies | |
82 | ||
83 | p Standard pieces versus a team of different pieces. | |
84 | - | |
85 | var varlist = [ | |
86 | "Colorbound", | |
87 | "Horde", | |
88 | "Orda" | |
89 | ] | |
90 | ul | |
91 | for v in varlist | |
92 | li #[a(href="/#/variants/"+v) #{v}] | |
93 | ||
94 | h3 Inspired by ball games | |
95 | ||
96 | p Variants involving a ball, abstract or not, which must cross the board. | |
97 | - | |
98 | var varlist = [ | |
99 | "Ball", | |
100 | "Football", | |
101 | "Rugby" | |
102 | ] | |
103 | ul | |
104 | for v in varlist | |
105 | li #[a(href="/#/variants/"+v) #{v}] | |
106 | ||
107 | h3 New pieces | |
108 | ||
109 | p. | |
110 | A large variety of fairy pieces can be defined. | |
111 | Some very powerful like the Amazon, some rather weak like the Grasshopper. | |
112 | - | |
113 | var varlist = [ | |
114 | "Eightpieces", | |
115 | "Grand", | |
116 | "Grasshopper", | |
117 | "Omega", | |
118 | "Perfect", | |
119 | "Schess", | |
120 | "Shako", | |
121 | "Tencubed", | |
122 | "Wildebeest" | |
123 | ] | |
124 | ul | |
125 | for v in varlist | |
126 | li #[a(href="/#/variants/"+v) #{v}] | |
127 | ||
128 | h3 Several royal pieces | |
129 | ||
130 | p In these games you must take care of two or more "kings". | |
131 | - | |
132 | var varlist = [ | |
133 | "Coregal", | |
134 | "Twokings", | |
135 | "Antiking1", | |
136 | "Antiking2" | |
137 | ] | |
138 | ul | |
139 | for v in varlist | |
140 | li #[a(href="/#/variants/"+v) #{v}] | |
141 | ||
142 | h3 Unorthodox captures | |
143 | ||
144 | p Non-standard captures, but using known mechanisms. | |
145 | - | |
146 | var varlist = [ | |
147 | "Enpassant", | |
148 | "Rifle", | |
149 | "Zen" | |
150 | ] | |
151 | ul | |
152 | for v in varlist | |
153 | li #[a(href="/#/variants/"+v) #{v}] | |
154 | ||
155 | p. | |
156 | Captures are generally achieved without replacement. That is to say, | |
157 | you don't replace the enemy piece on its square to capture it. | |
158 | - | |
159 | var varlist = [ | |
160 | "Allmate1", | |
161 | "Allmate2", | |
162 | "Baroque", | |
163 | "Dynamo", | |
164 | "Fugue", | |
165 | "Rococo", | |
166 | "Maxima" | |
167 | ] | |
168 | ul | |
169 | for v in varlist | |
170 | li #[a(href="/#/variants/"+v) #{v}] | |
171 | ||
172 | h3 Pieces changing side | |
173 | ||
174 | p Pieces' owners (color) may change during the game | |
175 | - | |
176 | var varlist = [ | |
177 | "Benedict", | |
178 | "Checkered1", | |
179 | "Checkered2", | |
180 | "Pacifist1", | |
181 | "Pacifist2" | |
182 | ] | |
183 | ul | |
184 | for v in varlist | |
185 | li #[a(href="/#/variants/"+v) #{v}] | |
186 | ||
187 | h3 Incomplete information | |
188 | ||
189 | p. | |
190 | Some speculation is required in these variants, | |
191 | where some game informations are hidden. | |
192 | - | |
193 | var varlist = [ | |
194 | "Apocalypse", | |
195 | "Dark", | |
196 | "Hidden", | |
197 | "Hiddenqueen", | |
198 | "Synchrone" | |
199 | ] | |
200 | ul | |
201 | for v in varlist | |
202 | li #[a(href="/#/variants/"+v) #{v}] | |
203 | ||
204 | h3 Random factors | |
205 | ||
206 | p. | |
207 | These games include random effects, | |
208 | which can be funny, frustrating or both :) | |
209 | - | |
210 | var varlist = [ | |
211 | "Chakart", | |
212 | "Dice" | |
213 | ] | |
214 | ul | |
215 | for v in varlist | |
216 | li #[a(href="/#/variants/"+v) #{v}] | |
217 | ||
218 | h3 Inpired by knight movement | |
219 | ||
220 | p. | |
221 | Variants based on the knight move, | |
222 | which augment or transform pieces' abilities. | |
223 | - | |
224 | var varlist = [ | |
225 | "Balaklava", | |
226 | "Knightmate", | |
227 | "Knightrelay1", | |
228 | "Knightrelay2" | |
229 | ] | |
230 | ul | |
231 | for v in varlist | |
232 | li #[a(href="/#/variants/"+v) #{v}] | |
233 | ||
234 | h3 Unusual initial setup | |
235 | ||
236 | p Pawns and / or pieces are switched, which result in a very different game. | |
237 | - | |
238 | var varlist = [ | |
239 | "Upsidedown", | |
240 | "Pawnmassacre" | |
241 | ] | |
242 | ul | |
243 | for v in varlist | |
244 | li #[a(href="/#/variants/"+v) #{v}] | |
245 | ||
246 | h3 "Easy" variants: simple rules | |
247 | ||
248 | p. | |
249 | Only minor changes are made to the orthodox rules, | |
250 | resulting in a very similar game. | |
251 | - | |
252 | var varlist = [ | |
253 | "Coronation", | |
254 | "Pocketknight" | |
255 | ] | |
256 | ul | |
257 | for v in varlist | |
258 | li #[a(href="/#/variants/"+v) #{v}] | |
259 | ||
260 | p ...Or leading to a very different strategy: | |
261 | - | |
262 | var varlist = [ | |
263 | "Antimatter", | |
264 | "Atomic", | |
265 | "Checkless" | |
266 | ] | |
267 | ul | |
268 | for v in varlist | |
269 | li #[a(href="/#/variants/"+v) #{v}] | |
270 | ||
271 | //h3 Initially empty board | |
272 | // | |
273 | //Parachute | |
274 | //"Crown chess" (place all units at move 1) | |
275 | ||
276 | h3 Repositioning | |
277 | ||
278 | p Pieces can be drop on the board, either immediately or later in the game. | |
279 | - | |
280 | var varlist = [ | |
281 | "Clorange", | |
282 | "Crazyhouse", | |
283 | "Madhouse", | |
284 | "Rampage", | |
285 | "Recycle", | |
286 | "Teleport" | |
287 | ] | |
288 | ul | |
289 | for v in varlist | |
290 | li #[a(href="/#/variants/"+v) #{v}] | |
291 | ||
292 | h3 Immobilization | |
293 | ||
294 | p Pieces can be paralyzed under certain circumstances. | |
295 | - | |
296 | var varlist = [ | |
297 | "Koopa", | |
298 | "Madrasi" | |
299 | ] | |
300 | ul | |
301 | for v in varlist | |
302 | li #[a(href="/#/variants/"+v) #{v}] | |
303 | ||
304 | h3 Regional and historical variants | |
305 | ||
306 | p (Partial) Game evolution in time and space. | |
307 | - | |
308 | var varlist = [ | |
309 | "Makruk", | |
310 | "Minishogi", | |
311 | "Shatranj", | |
312 | "Shogi", | |
313 | "Sittuyin" | |
314 | ] | |
315 | //Chinese chess (TODO) | |
316 | ul | |
317 | for v in varlist | |
318 | li #[a(href="/#/variants/"+v) #{v}] | |
319 | ||
320 | h3 Kings race | |
321 | ||
322 | p The goal is to cross the board with your king. | |
323 | - | |
324 | var varlist = [ | |
325 | "Racingkings", | |
326 | "Royalrace" | |
327 | ] | |
328 | ul | |
329 | for v in varlist | |
330 | li #[a(href="/#/variants/"+v) #{v}] | |
331 | ||
332 | h3 Several moves in one turn | |
333 | ||
334 | p In these variants, you can play two or more moves per turn. | |
335 | - | |
336 | var varlist = [ | |
337 | "Doublemove1", | |
338 | "Doublemove2", | |
339 | "Monster", | |
340 | "Progressive" | |
341 | ] | |
342 | ul | |
343 | for v in varlist | |
344 | li #[a(href="/#/variants/"+v) #{v}] | |
345 | ||
346 | h3 Exchanging pieces positions | |
347 | ||
348 | p Some or all pieces can be swapped. | |
349 | - | |
350 | var varlist = [ | |
351 | "Suction", | |
352 | "Swap", | |
353 | "Switching" | |
354 | ] | |
355 | ul | |
356 | for v in varlist | |
357 | li #[a(href="/#/variants/"+v) #{v}] | |
358 | ||
359 | h3 Different objective | |
360 | ||
361 | p Orthodox rules, but the goal is not checkmate (or not only). | |
362 | - | |
363 | var varlist = [ | |
364 | "Extinction", | |
365 | "Threechecks", | |
366 | "Kinglet", | |
367 | "Koth" | |
368 | ] | |
369 | ul | |
370 | for v in varlist | |
371 | li #[a(href="/#/variants/"+v) #{v}] | |
372 | ||
373 | h3 Miscelleanous | |
374 | ||
375 | p. | |
376 | These variants are not classified yet, generally because they are the only | |
377 | one of their kind on this website. | |
378 | - | |
379 | var varlist = [ | |
380 | "Alice", | |
381 | "Ambiguous", | |
382 | "Bicolour", | |
383 | "Doublearmy", | |
384 | "Forward", | |
385 | "Freecapture", | |
386 | "Gridolina", | |
387 | "Hamilton", | |
388 | "Magnetic", | |
389 | "Monochrome", | |
390 | "Parachute", | |
391 | "Takenmake", | |
392 | "Wormhole" | |
393 | ] | |
394 | ul | |
395 | for v in varlist | |
396 | li #[a(href="/#/variants/"+v) #{v}] |