Commit | Line | Data |
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92342261 BA |
1 | // (Orthodox) Chess rules are defined in ChessRules class. |
2 | // Variants generally inherit from it, and modify some parts. | |
3 | ||
e2732923 | 4 | import { ArrayFun } from "@/utils/array"; |
0c3fe8a6 | 5 | import { randInt, shuffle } from "@/utils/alea"; |
e2732923 | 6 | |
910d631b | 7 | // class "PiPo": Piece + Position |
6808d7a1 | 8 | export const PiPo = class PiPo { |
1c9f093d | 9 | // o: {piece[p], color[c], posX[x], posY[y]} |
6808d7a1 | 10 | constructor(o) { |
1c9f093d BA |
11 | this.p = o.p; |
12 | this.c = o.c; | |
13 | this.x = o.x; | |
14 | this.y = o.y; | |
15 | } | |
6808d7a1 | 16 | }; |
1d184b4c | 17 | |
6808d7a1 | 18 | export const Move = class Move { |
1c9f093d BA |
19 | // o: {appear, vanish, [start,] [end,]} |
20 | // appear,vanish = arrays of PiPo | |
21 | // start,end = coordinates to apply to trigger move visually (think castle) | |
6808d7a1 | 22 | constructor(o) { |
1c9f093d BA |
23 | this.appear = o.appear; |
24 | this.vanish = o.vanish; | |
2da551a3 BA |
25 | this.start = o.start || { x: o.vanish[0].x, y: o.vanish[0].y }; |
26 | this.end = o.end || { x: o.appear[0].x, y: o.appear[0].y }; | |
1c9f093d | 27 | } |
6808d7a1 | 28 | }; |
1d184b4c | 29 | |
2c5d7b20 BA |
30 | // NOTE: x coords = top to bottom; y = left to right |
31 | // (from white player perspective) | |
6808d7a1 | 32 | export const ChessRules = class ChessRules { |
7e8a7ea1 | 33 | |
1c9f093d BA |
34 | ////////////// |
35 | // MISC UTILS | |
36 | ||
20620465 | 37 | // Some variants don't have flags: |
6808d7a1 BA |
38 | static get HasFlags() { |
39 | return true; | |
20620465 | 40 | } |
1c9f093d | 41 | |
3a2a7b5f BA |
42 | // Or castle |
43 | static get HasCastle() { | |
44 | return V.HasFlags; | |
45 | } | |
46 | ||
32f6285e BA |
47 | // Pawns specifications |
48 | static get PawnSpecs() { | |
49 | return { | |
50 | directions: { 'w': -1, 'b': 1 }, | |
472c0c4f | 51 | initShift: { w: 1, b: 1 }, |
32f6285e | 52 | twoSquares: true, |
472c0c4f | 53 | threeSquares: false, |
32f6285e BA |
54 | promotions: [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN], |
55 | canCapture: true, | |
56 | captureBackward: false, | |
57 | bidirectional: false | |
58 | }; | |
59 | } | |
60 | ||
61 | // En-passant captures need a stack of squares: | |
6808d7a1 BA |
62 | static get HasEnpassant() { |
63 | return true; | |
20620465 BA |
64 | } |
65 | ||
66 | // Some variants cannot have analyse mode | |
8477e53d | 67 | static get CanAnalyze() { |
20620465 BA |
68 | return true; |
69 | } | |
933fd1f9 BA |
70 | // Patch: issues with javascript OOP, objects can't access static fields. |
71 | get canAnalyze() { | |
72 | return V.CanAnalyze; | |
73 | } | |
20620465 BA |
74 | |
75 | // Some variants show incomplete information, | |
76 | // and thus show only a partial moves list or no list at all. | |
77 | static get ShowMoves() { | |
78 | return "all"; | |
79 | } | |
933fd1f9 BA |
80 | get showMoves() { |
81 | return V.ShowMoves; | |
82 | } | |
1c9f093d | 83 | |
00eef1ca BA |
84 | // Sometimes moves must remain hidden until game ends |
85 | static get SomeHiddenMoves() { | |
86 | return false; | |
87 | } | |
88 | get someHiddenMoves() { | |
89 | return V.SomeHiddenMoves; | |
90 | } | |
91 | ||
ad030c7d BA |
92 | // Generally true, unless the variant includes random effects |
93 | static get CorrConfirm() { | |
94 | return true; | |
95 | } | |
96 | ||
5246b49d BA |
97 | // Used for Monochrome variant (TODO: harmonize: !canFlip ==> showFirstTurn) |
98 | get showFirstTurn() { | |
99 | return false; | |
100 | } | |
101 | ||
71ef1664 BA |
102 | // Some variants always show the same orientation |
103 | static get CanFlip() { | |
104 | return true; | |
105 | } | |
106 | get canFlip() { | |
107 | return V.CanFlip; | |
108 | } | |
109 | ||
107dc1bd BA |
110 | // For (generally old) variants without checkered board |
111 | static get Monochrome() { | |
112 | return false; | |
113 | } | |
114 | ||
173f11dc | 115 | // Some games are drawn unusually (bottom right corner is black) |
157a72c8 BA |
116 | static get DarkBottomRight() { |
117 | return false; | |
118 | } | |
119 | ||
107dc1bd BA |
120 | // Some variants require lines drawing |
121 | static get Lines() { | |
122 | if (V.Monochrome) { | |
123 | let lines = []; | |
124 | // Draw all inter-squares lines | |
125 | for (let i = 0; i <= V.size.x; i++) | |
126 | lines.push([[i, 0], [i, V.size.y]]); | |
127 | for (let j = 0; j <= V.size.y; j++) | |
128 | lines.push([[0, j], [V.size.x, j]]); | |
129 | return lines; | |
130 | } | |
131 | return null; | |
132 | } | |
133 | ||
9a1e3abe BA |
134 | // In some variants, the player who repeat a position loses |
135 | static get LoseOnRepetition() { | |
d2af3400 BA |
136 | return false; |
137 | } | |
f0a812b7 BA |
138 | // And in some others (Iceage), repetitions should be ignored: |
139 | static get IgnoreRepetition() { | |
140 | return false; | |
141 | } | |
d2af3400 BA |
142 | |
143 | // At some stages, some games could wait clicks only: | |
144 | onlyClick() { | |
9a1e3abe BA |
145 | return false; |
146 | } | |
147 | ||
61656127 BA |
148 | // Some variants use click infos: |
149 | doClick() { | |
150 | return null; | |
151 | } | |
152 | ||
90df90bc BA |
153 | // Some variants may need to highlight squares on hover (Hamilton, Weiqi...) |
154 | hoverHighlight() { | |
155 | return false; | |
156 | } | |
157 | ||
14edde72 BA |
158 | static get IMAGE_EXTENSION() { |
159 | // All pieces should be in the SVG format | |
160 | return ".svg"; | |
161 | } | |
162 | ||
1c9f093d | 163 | // Turn "wb" into "B" (for FEN) |
6808d7a1 BA |
164 | static board2fen(b) { |
165 | return b[0] == "w" ? b[1].toUpperCase() : b[1]; | |
1c9f093d BA |
166 | } |
167 | ||
168 | // Turn "p" into "bp" (for board) | |
6808d7a1 | 169 | static fen2board(f) { |
6cc34165 | 170 | return f.charCodeAt(0) <= 90 ? "w" + f.toLowerCase() : "b" + f; |
1c9f093d BA |
171 | } |
172 | ||
68e19a44 | 173 | // Check if FEN describes a board situation correctly |
6808d7a1 | 174 | static IsGoodFen(fen) { |
1c9f093d BA |
175 | const fenParsed = V.ParseFen(fen); |
176 | // 1) Check position | |
6808d7a1 | 177 | if (!V.IsGoodPosition(fenParsed.position)) return false; |
1c9f093d | 178 | // 2) Check turn |
6808d7a1 | 179 | if (!fenParsed.turn || !V.IsGoodTurn(fenParsed.turn)) return false; |
1c9f093d | 180 | // 3) Check moves count |
e50a8025 | 181 | if (!fenParsed.movesCount || !(parseInt(fenParsed.movesCount, 10) >= 0)) |
1c9f093d BA |
182 | return false; |
183 | // 4) Check flags | |
184 | if (V.HasFlags && (!fenParsed.flags || !V.IsGoodFlags(fenParsed.flags))) | |
185 | return false; | |
186 | // 5) Check enpassant | |
6808d7a1 BA |
187 | if ( |
188 | V.HasEnpassant && | |
189 | (!fenParsed.enpassant || !V.IsGoodEnpassant(fenParsed.enpassant)) | |
190 | ) { | |
1c9f093d BA |
191 | return false; |
192 | } | |
193 | return true; | |
194 | } | |
195 | ||
196 | // Is position part of the FEN a priori correct? | |
6808d7a1 BA |
197 | static IsGoodPosition(position) { |
198 | if (position.length == 0) return false; | |
1c9f093d | 199 | const rows = position.split("/"); |
6808d7a1 | 200 | if (rows.length != V.size.x) return false; |
6f2f9437 | 201 | let kings = { "k": 0, "K": 0 }; |
6808d7a1 | 202 | for (let row of rows) { |
1c9f093d | 203 | let sumElts = 0; |
6808d7a1 | 204 | for (let i = 0; i < row.length; i++) { |
6f2f9437 | 205 | if (['K','k'].includes(row[i])) kings[row[i]]++; |
6808d7a1 BA |
206 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; |
207 | else { | |
e50a8025 | 208 | const num = parseInt(row[i], 10); |
173f11dc | 209 | if (isNaN(num) || num <= 0) return false; |
1c9f093d BA |
210 | sumElts += num; |
211 | } | |
212 | } | |
6808d7a1 | 213 | if (sumElts != V.size.y) return false; |
1c9f093d | 214 | } |
6f2f9437 BA |
215 | // Both kings should be on board. Exactly one per color. |
216 | if (Object.values(kings).some(v => v != 1)) return false; | |
1c9f093d BA |
217 | return true; |
218 | } | |
219 | ||
220 | // For FEN checking | |
6808d7a1 BA |
221 | static IsGoodTurn(turn) { |
222 | return ["w", "b"].includes(turn); | |
1c9f093d BA |
223 | } |
224 | ||
225 | // For FEN checking | |
6808d7a1 | 226 | static IsGoodFlags(flags) { |
3a2a7b5f BA |
227 | // NOTE: a little too permissive to work with more variants |
228 | return !!flags.match(/^[a-z]{4,4}$/); | |
1c9f093d BA |
229 | } |
230 | ||
472c0c4f | 231 | // NOTE: not with regexp to adapt to different board sizes. (TODO?) |
6808d7a1 BA |
232 | static IsGoodEnpassant(enpassant) { |
233 | if (enpassant != "-") { | |
234 | const ep = V.SquareToCoords(enpassant); | |
235 | if (isNaN(ep.x) || !V.OnBoard(ep)) return false; | |
1c9f093d BA |
236 | } |
237 | return true; | |
238 | } | |
239 | ||
240 | // 3 --> d (column number to letter) | |
6808d7a1 | 241 | static CoordToColumn(colnum) { |
1c9f093d BA |
242 | return String.fromCharCode(97 + colnum); |
243 | } | |
244 | ||
245 | // d --> 3 (column letter to number) | |
6808d7a1 | 246 | static ColumnToCoord(column) { |
1c9f093d BA |
247 | return column.charCodeAt(0) - 97; |
248 | } | |
249 | ||
250 | // a4 --> {x:3,y:0} | |
6808d7a1 | 251 | static SquareToCoords(sq) { |
1c9f093d BA |
252 | return { |
253 | // NOTE: column is always one char => max 26 columns | |
254 | // row is counted from black side => subtraction | |
e50a8025 | 255 | x: V.size.x - parseInt(sq.substr(1), 10), |
1c9f093d BA |
256 | y: sq[0].charCodeAt() - 97 |
257 | }; | |
258 | } | |
259 | ||
260 | // {x:0,y:4} --> e8 | |
6808d7a1 | 261 | static CoordsToSquare(coords) { |
1c9f093d BA |
262 | return V.CoordToColumn(coords.y) + (V.size.x - coords.x); |
263 | } | |
264 | ||
305ede7e | 265 | // Path to pieces (standard ones in pieces/ folder) |
241bf8f2 | 266 | getPpath(b) { |
305ede7e | 267 | return b; |
241bf8f2 BA |
268 | } |
269 | ||
3a2a7b5f | 270 | // Path to promotion pieces (usually the same) |
c7550017 BA |
271 | getPPpath(m) { |
272 | return this.getPpath(m.appear[0].c + m.appear[0].p); | |
3a2a7b5f BA |
273 | } |
274 | ||
1c9f093d | 275 | // Aggregates flags into one object |
6808d7a1 | 276 | aggregateFlags() { |
1c9f093d BA |
277 | return this.castleFlags; |
278 | } | |
279 | ||
280 | // Reverse operation | |
6808d7a1 | 281 | disaggregateFlags(flags) { |
1c9f093d BA |
282 | this.castleFlags = flags; |
283 | } | |
284 | ||
285 | // En-passant square, if any | |
6808d7a1 | 286 | getEpSquare(moveOrSquare) { |
4a209313 | 287 | if (!moveOrSquare) return undefined; //TODO: necessary line?! |
6808d7a1 | 288 | if (typeof moveOrSquare === "string") { |
1c9f093d | 289 | const square = moveOrSquare; |
6808d7a1 | 290 | if (square == "-") return undefined; |
1c9f093d BA |
291 | return V.SquareToCoords(square); |
292 | } | |
293 | // Argument is a move: | |
294 | const move = moveOrSquare; | |
1c5bfdf2 BA |
295 | const s = move.start, |
296 | e = move.end; | |
6808d7a1 | 297 | if ( |
1c5bfdf2 | 298 | s.y == e.y && |
0d5335de BA |
299 | Math.abs(s.x - e.x) == 2 && |
300 | // Next conditions for variants like Atomic or Rifle, Recycle... | |
301 | (move.appear.length > 0 && move.appear[0].p == V.PAWN) && | |
302 | (move.vanish.length > 0 && move.vanish[0].p == V.PAWN) | |
6808d7a1 | 303 | ) { |
1c9f093d | 304 | return { |
1c5bfdf2 BA |
305 | x: (s.x + e.x) / 2, |
306 | y: s.y | |
1c9f093d BA |
307 | }; |
308 | } | |
309 | return undefined; //default | |
310 | } | |
311 | ||
312 | // Can thing on square1 take thing on square2 | |
6808d7a1 BA |
313 | canTake([x1, y1], [x2, y2]) { |
314 | return this.getColor(x1, y1) !== this.getColor(x2, y2); | |
1c9f093d BA |
315 | } |
316 | ||
317 | // Is (x,y) on the chessboard? | |
6808d7a1 BA |
318 | static OnBoard(x, y) { |
319 | return x >= 0 && x < V.size.x && y >= 0 && y < V.size.y; | |
1c9f093d BA |
320 | } |
321 | ||
322 | // Used in interface: 'side' arg == player color | |
6808d7a1 BA |
323 | canIplay(side, [x, y]) { |
324 | return this.turn == side && this.getColor(x, y) == side; | |
1c9f093d BA |
325 | } |
326 | ||
327 | // On which squares is color under check ? (for interface) | |
af34341d BA |
328 | getCheckSquares() { |
329 | const color = this.turn; | |
b0a0468a BA |
330 | return ( |
331 | this.underCheck(color) | |
2c5d7b20 BA |
332 | // kingPos must be duplicated, because it may change: |
333 | ? [JSON.parse(JSON.stringify(this.kingPos[color]))] | |
b0a0468a BA |
334 | : [] |
335 | ); | |
1c9f093d BA |
336 | } |
337 | ||
338 | ///////////// | |
339 | // FEN UTILS | |
340 | ||
7ba4a5bc BA |
341 | // Setup the initial random (asymmetric) position |
342 | static GenRandInitFen(randomness) { | |
7ba4a5bc BA |
343 | if (randomness == 0) |
344 | // Deterministic: | |
3a2a7b5f | 345 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 ahah -"; |
7ba4a5bc | 346 | |
6808d7a1 | 347 | let pieces = { w: new Array(8), b: new Array(8) }; |
3a2a7b5f | 348 | let flags = ""; |
7ba4a5bc | 349 | // Shuffle pieces on first (and last rank if randomness == 2) |
6808d7a1 | 350 | for (let c of ["w", "b"]) { |
7ba4a5bc BA |
351 | if (c == 'b' && randomness == 1) { |
352 | pieces['b'] = pieces['w']; | |
3a2a7b5f | 353 | flags += flags; |
7ba4a5bc BA |
354 | break; |
355 | } | |
356 | ||
1c9f093d BA |
357 | let positions = ArrayFun.range(8); |
358 | ||
359 | // Get random squares for bishops | |
656b1878 | 360 | let randIndex = 2 * randInt(4); |
1c9f093d BA |
361 | const bishop1Pos = positions[randIndex]; |
362 | // The second bishop must be on a square of different color | |
656b1878 | 363 | let randIndex_tmp = 2 * randInt(4) + 1; |
1c9f093d BA |
364 | const bishop2Pos = positions[randIndex_tmp]; |
365 | // Remove chosen squares | |
6808d7a1 BA |
366 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
367 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
1c9f093d BA |
368 | |
369 | // Get random squares for knights | |
656b1878 | 370 | randIndex = randInt(6); |
1c9f093d BA |
371 | const knight1Pos = positions[randIndex]; |
372 | positions.splice(randIndex, 1); | |
656b1878 | 373 | randIndex = randInt(5); |
1c9f093d BA |
374 | const knight2Pos = positions[randIndex]; |
375 | positions.splice(randIndex, 1); | |
376 | ||
377 | // Get random square for queen | |
656b1878 | 378 | randIndex = randInt(4); |
1c9f093d BA |
379 | const queenPos = positions[randIndex]; |
380 | positions.splice(randIndex, 1); | |
381 | ||
382 | // Rooks and king positions are now fixed, | |
383 | // because of the ordering rook-king-rook | |
384 | const rook1Pos = positions[0]; | |
385 | const kingPos = positions[1]; | |
386 | const rook2Pos = positions[2]; | |
387 | ||
388 | // Finally put the shuffled pieces in the board array | |
6808d7a1 BA |
389 | pieces[c][rook1Pos] = "r"; |
390 | pieces[c][knight1Pos] = "n"; | |
391 | pieces[c][bishop1Pos] = "b"; | |
392 | pieces[c][queenPos] = "q"; | |
393 | pieces[c][kingPos] = "k"; | |
394 | pieces[c][bishop2Pos] = "b"; | |
395 | pieces[c][knight2Pos] = "n"; | |
396 | pieces[c][rook2Pos] = "r"; | |
3a2a7b5f | 397 | flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); |
1c9f093d | 398 | } |
e3e2cc44 | 399 | // Add turn + flags + enpassant |
6808d7a1 BA |
400 | return ( |
401 | pieces["b"].join("") + | |
1c9f093d BA |
402 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
403 | pieces["w"].join("").toUpperCase() + | |
3a2a7b5f | 404 | " w 0 " + flags + " -" |
e3e2cc44 | 405 | ); |
1c9f093d BA |
406 | } |
407 | ||
408 | // "Parse" FEN: just return untransformed string data | |
6808d7a1 | 409 | static ParseFen(fen) { |
1c9f093d | 410 | const fenParts = fen.split(" "); |
6808d7a1 | 411 | let res = { |
1c9f093d BA |
412 | position: fenParts[0], |
413 | turn: fenParts[1], | |
6808d7a1 | 414 | movesCount: fenParts[2] |
1c9f093d BA |
415 | }; |
416 | let nextIdx = 3; | |
6808d7a1 BA |
417 | if (V.HasFlags) Object.assign(res, { flags: fenParts[nextIdx++] }); |
418 | if (V.HasEnpassant) Object.assign(res, { enpassant: fenParts[nextIdx] }); | |
1c9f093d BA |
419 | return res; |
420 | } | |
421 | ||
422 | // Return current fen (game state) | |
6808d7a1 BA |
423 | getFen() { |
424 | return ( | |
f9c36b2d BA |
425 | this.getBaseFen() + " " + |
426 | this.getTurnFen() + " " + | |
6808d7a1 BA |
427 | this.movesCount + |
428 | (V.HasFlags ? " " + this.getFlagsFen() : "") + | |
429 | (V.HasEnpassant ? " " + this.getEnpassantFen() : "") | |
430 | ); | |
1c9f093d BA |
431 | } |
432 | ||
f9c36b2d BA |
433 | getFenForRepeat() { |
434 | // Omit movesCount, only variable allowed to differ | |
435 | return ( | |
436 | this.getBaseFen() + "_" + | |
437 | this.getTurnFen() + | |
438 | (V.HasFlags ? "_" + this.getFlagsFen() : "") + | |
439 | (V.HasEnpassant ? "_" + this.getEnpassantFen() : "") | |
440 | ); | |
441 | } | |
442 | ||
1c9f093d | 443 | // Position part of the FEN string |
6808d7a1 | 444 | getBaseFen() { |
6f2f9437 BA |
445 | const format = (count) => { |
446 | // if more than 9 consecutive free spaces, break the integer, | |
447 | // otherwise FEN parsing will fail. | |
448 | if (count <= 9) return count; | |
7c05a5f2 BA |
449 | // Most boards of size < 18: |
450 | if (count <= 18) return "9" + (count - 9); | |
451 | // Except Gomoku: | |
452 | return "99" + (count - 18); | |
6f2f9437 | 453 | }; |
1c9f093d | 454 | let position = ""; |
6808d7a1 | 455 | for (let i = 0; i < V.size.x; i++) { |
1c9f093d | 456 | let emptyCount = 0; |
6808d7a1 BA |
457 | for (let j = 0; j < V.size.y; j++) { |
458 | if (this.board[i][j] == V.EMPTY) emptyCount++; | |
459 | else { | |
460 | if (emptyCount > 0) { | |
1c9f093d | 461 | // Add empty squares in-between |
6f2f9437 | 462 | position += format(emptyCount); |
1c9f093d BA |
463 | emptyCount = 0; |
464 | } | |
465 | position += V.board2fen(this.board[i][j]); | |
466 | } | |
467 | } | |
6808d7a1 | 468 | if (emptyCount > 0) { |
1c9f093d | 469 | // "Flush remainder" |
6f2f9437 | 470 | position += format(emptyCount); |
1c9f093d | 471 | } |
6808d7a1 | 472 | if (i < V.size.x - 1) position += "/"; //separate rows |
1c9f093d BA |
473 | } |
474 | return position; | |
475 | } | |
476 | ||
6808d7a1 | 477 | getTurnFen() { |
1c9f093d BA |
478 | return this.turn; |
479 | } | |
480 | ||
481 | // Flags part of the FEN string | |
6808d7a1 | 482 | getFlagsFen() { |
1c9f093d | 483 | let flags = ""; |
3a2a7b5f BA |
484 | // Castling flags |
485 | for (let c of ["w", "b"]) | |
486 | flags += this.castleFlags[c].map(V.CoordToColumn).join(""); | |
1c9f093d BA |
487 | return flags; |
488 | } | |
489 | ||
490 | // Enpassant part of the FEN string | |
6808d7a1 | 491 | getEnpassantFen() { |
1c9f093d | 492 | const L = this.epSquares.length; |
6808d7a1 BA |
493 | if (!this.epSquares[L - 1]) return "-"; //no en-passant |
494 | return V.CoordsToSquare(this.epSquares[L - 1]); | |
1c9f093d BA |
495 | } |
496 | ||
497 | // Turn position fen into double array ["wb","wp","bk",...] | |
6808d7a1 | 498 | static GetBoard(position) { |
1c9f093d BA |
499 | const rows = position.split("/"); |
500 | let board = ArrayFun.init(V.size.x, V.size.y, ""); | |
6808d7a1 | 501 | for (let i = 0; i < rows.length; i++) { |
1c9f093d | 502 | let j = 0; |
6808d7a1 | 503 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) { |
1c9f093d | 504 | const character = rows[i][indexInRow]; |
e50a8025 | 505 | const num = parseInt(character, 10); |
a13cbc0f | 506 | // If num is a number, just shift j: |
6808d7a1 | 507 | if (!isNaN(num)) j += num; |
a13cbc0f | 508 | // Else: something at position i,j |
6808d7a1 | 509 | else board[i][j++] = V.fen2board(character); |
1c9f093d BA |
510 | } |
511 | } | |
512 | return board; | |
513 | } | |
514 | ||
515 | // Extract (relevant) flags from fen | |
6808d7a1 | 516 | setFlags(fenflags) { |
1c9f093d | 517 | // white a-castle, h-castle, black a-castle, h-castle |
bb688df5 | 518 | this.castleFlags = { w: [-1, -1], b: [-1, -1] }; |
3a2a7b5f BA |
519 | for (let i = 0; i < 4; i++) { |
520 | this.castleFlags[i < 2 ? "w" : "b"][i % 2] = | |
521 | V.ColumnToCoord(fenflags.charAt(i)); | |
522 | } | |
1c9f093d BA |
523 | } |
524 | ||
525 | ////////////////// | |
526 | // INITIALIZATION | |
527 | ||
37cdcbf3 | 528 | // Fen string fully describes the game state |
b627d118 BA |
529 | constructor(fen) { |
530 | if (!fen) | |
531 | // In printDiagram() fen isn't supply because only getPpath() is used | |
532 | // TODO: find a better solution! | |
533 | return; | |
1c9f093d BA |
534 | const fenParsed = V.ParseFen(fen); |
535 | this.board = V.GetBoard(fenParsed.position); | |
af34341d | 536 | this.turn = fenParsed.turn; |
e50a8025 | 537 | this.movesCount = parseInt(fenParsed.movesCount, 10); |
1c9f093d BA |
538 | this.setOtherVariables(fen); |
539 | } | |
540 | ||
3a2a7b5f | 541 | // Scan board for kings positions |
9d15c433 | 542 | // TODO: should be done from board, no need for the complete FEN |
3a2a7b5f | 543 | scanKings(fen) { |
2c5d7b20 BA |
544 | // Squares of white and black king: |
545 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
1c9f093d | 546 | const fenRows = V.ParseFen(fen).position.split("/"); |
6808d7a1 | 547 | for (let i = 0; i < fenRows.length; i++) { |
1c9f093d | 548 | let k = 0; //column index on board |
6808d7a1 BA |
549 | for (let j = 0; j < fenRows[i].length; j++) { |
550 | switch (fenRows[i].charAt(j)) { | |
551 | case "k": | |
552 | this.kingPos["b"] = [i, k]; | |
1c9f093d | 553 | break; |
6808d7a1 BA |
554 | case "K": |
555 | this.kingPos["w"] = [i, k]; | |
1c9f093d | 556 | break; |
6808d7a1 | 557 | default: { |
e50a8025 | 558 | const num = parseInt(fenRows[i].charAt(j), 10); |
6808d7a1 BA |
559 | if (!isNaN(num)) k += num - 1; |
560 | } | |
1c9f093d BA |
561 | } |
562 | k++; | |
563 | } | |
564 | } | |
565 | } | |
566 | ||
567 | // Some additional variables from FEN (variant dependant) | |
6808d7a1 | 568 | setOtherVariables(fen) { |
1c9f093d BA |
569 | // Set flags and enpassant: |
570 | const parsedFen = V.ParseFen(fen); | |
6808d7a1 BA |
571 | if (V.HasFlags) this.setFlags(parsedFen.flags); |
572 | if (V.HasEnpassant) { | |
573 | const epSq = | |
574 | parsedFen.enpassant != "-" | |
9bd6786b | 575 | ? this.getEpSquare(parsedFen.enpassant) |
6808d7a1 BA |
576 | : undefined; |
577 | this.epSquares = [epSq]; | |
1c9f093d | 578 | } |
3a2a7b5f BA |
579 | // Search for kings positions: |
580 | this.scanKings(fen); | |
1c9f093d BA |
581 | } |
582 | ||
583 | ///////////////////// | |
584 | // GETTERS & SETTERS | |
585 | ||
6808d7a1 BA |
586 | static get size() { |
587 | return { x: 8, y: 8 }; | |
1c9f093d BA |
588 | } |
589 | ||
0ba6420d | 590 | // Color of thing on square (i,j). 'undefined' if square is empty |
6808d7a1 | 591 | getColor(i, j) { |
1c9f093d BA |
592 | return this.board[i][j].charAt(0); |
593 | } | |
594 | ||
595 | // Piece type on square (i,j). 'undefined' if square is empty | |
6808d7a1 | 596 | getPiece(i, j) { |
1c9f093d BA |
597 | return this.board[i][j].charAt(1); |
598 | } | |
599 | ||
600 | // Get opponent color | |
6808d7a1 BA |
601 | static GetOppCol(color) { |
602 | return color == "w" ? "b" : "w"; | |
1c9f093d BA |
603 | } |
604 | ||
1c9f093d | 605 | // Pieces codes (for a clearer code) |
6808d7a1 BA |
606 | static get PAWN() { |
607 | return "p"; | |
608 | } | |
609 | static get ROOK() { | |
610 | return "r"; | |
611 | } | |
612 | static get KNIGHT() { | |
613 | return "n"; | |
614 | } | |
615 | static get BISHOP() { | |
616 | return "b"; | |
617 | } | |
618 | static get QUEEN() { | |
619 | return "q"; | |
620 | } | |
621 | static get KING() { | |
622 | return "k"; | |
623 | } | |
1c9f093d BA |
624 | |
625 | // For FEN checking: | |
6808d7a1 BA |
626 | static get PIECES() { |
627 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
1c9f093d BA |
628 | } |
629 | ||
630 | // Empty square | |
6808d7a1 BA |
631 | static get EMPTY() { |
632 | return ""; | |
633 | } | |
1c9f093d BA |
634 | |
635 | // Some pieces movements | |
6808d7a1 | 636 | static get steps() { |
1c9f093d | 637 | return { |
6808d7a1 BA |
638 | r: [ |
639 | [-1, 0], | |
640 | [1, 0], | |
641 | [0, -1], | |
642 | [0, 1] | |
643 | ], | |
644 | n: [ | |
645 | [-1, -2], | |
646 | [-1, 2], | |
647 | [1, -2], | |
648 | [1, 2], | |
649 | [-2, -1], | |
650 | [-2, 1], | |
651 | [2, -1], | |
652 | [2, 1] | |
653 | ], | |
654 | b: [ | |
655 | [-1, -1], | |
656 | [-1, 1], | |
657 | [1, -1], | |
658 | [1, 1] | |
659 | ] | |
1c9f093d BA |
660 | }; |
661 | } | |
662 | ||
663 | //////////////////// | |
664 | // MOVES GENERATION | |
665 | ||
0ba6420d | 666 | // All possible moves from selected square |
173f11dc BA |
667 | getPotentialMovesFrom(sq) { |
668 | switch (this.getPiece(sq[0], sq[1])) { | |
669 | case V.PAWN: return this.getPotentialPawnMoves(sq); | |
670 | case V.ROOK: return this.getPotentialRookMoves(sq); | |
671 | case V.KNIGHT: return this.getPotentialKnightMoves(sq); | |
672 | case V.BISHOP: return this.getPotentialBishopMoves(sq); | |
673 | case V.QUEEN: return this.getPotentialQueenMoves(sq); | |
674 | case V.KING: return this.getPotentialKingMoves(sq); | |
1c9f093d | 675 | } |
2a0672a9 | 676 | return []; //never reached (but some variants may use it: Bario...) |
1c9f093d BA |
677 | } |
678 | ||
679 | // Build a regular move from its initial and destination squares. | |
680 | // tr: transformation | |
6808d7a1 | 681 | getBasicMove([sx, sy], [ex, ey], tr) { |
1c58eb76 | 682 | const initColor = this.getColor(sx, sy); |
7e8a7ea1 | 683 | const initPiece = this.board[sx][sy].charAt(1); |
1c9f093d BA |
684 | let mv = new Move({ |
685 | appear: [ | |
686 | new PiPo({ | |
687 | x: ex, | |
688 | y: ey, | |
173f11dc BA |
689 | c: !!tr ? tr.c : initColor, |
690 | p: !!tr ? tr.p : initPiece | |
1c9f093d BA |
691 | }) |
692 | ], | |
693 | vanish: [ | |
694 | new PiPo({ | |
695 | x: sx, | |
696 | y: sy, | |
1c58eb76 BA |
697 | c: initColor, |
698 | p: initPiece | |
1c9f093d BA |
699 | }) |
700 | ] | |
701 | }); | |
702 | ||
703 | // The opponent piece disappears if we take it | |
6808d7a1 | 704 | if (this.board[ex][ey] != V.EMPTY) { |
1c9f093d BA |
705 | mv.vanish.push( |
706 | new PiPo({ | |
707 | x: ex, | |
708 | y: ey, | |
6808d7a1 | 709 | c: this.getColor(ex, ey), |
7e8a7ea1 | 710 | p: this.board[ex][ey].charAt(1) |
1c9f093d BA |
711 | }) |
712 | ); | |
713 | } | |
1c5bfdf2 | 714 | |
1c9f093d BA |
715 | return mv; |
716 | } | |
717 | ||
718 | // Generic method to find possible moves of non-pawn pieces: | |
719 | // "sliding or jumping" | |
6808d7a1 | 720 | getSlideNJumpMoves([x, y], steps, oneStep) { |
1c9f093d | 721 | let moves = []; |
6808d7a1 | 722 | outerLoop: for (let step of steps) { |
1c9f093d BA |
723 | let i = x + step[0]; |
724 | let j = y + step[1]; | |
6808d7a1 BA |
725 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
726 | moves.push(this.getBasicMove([x, y], [i, j])); | |
3208c667 | 727 | if (!!oneStep) continue outerLoop; |
1c9f093d BA |
728 | i += step[0]; |
729 | j += step[1]; | |
730 | } | |
6808d7a1 BA |
731 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) |
732 | moves.push(this.getBasicMove([x, y], [i, j])); | |
1c9f093d BA |
733 | } |
734 | return moves; | |
735 | } | |
736 | ||
32f6285e BA |
737 | // Special case of en-passant captures: treated separately |
738 | getEnpassantCaptures([x, y], shiftX) { | |
739 | const Lep = this.epSquares.length; | |
740 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
741 | let enpassantMove = null; | |
742 | if ( | |
743 | !!epSquare && | |
744 | epSquare.x == x + shiftX && | |
745 | Math.abs(epSquare.y - y) == 1 | |
746 | ) { | |
747 | enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
748 | enpassantMove.vanish.push({ | |
749 | x: x, | |
750 | y: epSquare.y, | |
7e8a7ea1 | 751 | p: this.board[x][epSquare.y].charAt(1), |
32f6285e BA |
752 | c: this.getColor(x, epSquare.y) |
753 | }); | |
754 | } | |
755 | return !!enpassantMove ? [enpassantMove] : []; | |
756 | } | |
757 | ||
1c58eb76 BA |
758 | // Consider all potential promotions: |
759 | addPawnMoves([x1, y1], [x2, y2], moves, promotions) { | |
760 | let finalPieces = [V.PAWN]; | |
af34341d | 761 | const color = this.turn; //this.getColor(x1, y1); |
1c58eb76 BA |
762 | const lastRank = (color == "w" ? 0 : V.size.x - 1); |
763 | if (x2 == lastRank) { | |
764 | // promotions arg: special override for Hiddenqueen variant | |
765 | if (!!promotions) finalPieces = promotions; | |
15d69043 | 766 | else if (!!V.PawnSpecs.promotions) finalPieces = V.PawnSpecs.promotions; |
1c58eb76 BA |
767 | } |
768 | let tr = null; | |
769 | for (let piece of finalPieces) { | |
770 | tr = (piece != V.PAWN ? { c: color, p: piece } : null); | |
771 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); | |
772 | } | |
773 | } | |
774 | ||
1c9f093d | 775 | // What are the pawn moves from square x,y ? |
32f6285e | 776 | getPotentialPawnMoves([x, y], promotions) { |
af34341d | 777 | const color = this.turn; //this.getColor(x, y); |
6808d7a1 | 778 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
32f6285e | 779 | const pawnShiftX = V.PawnSpecs.directions[color]; |
1c58eb76 | 780 | const firstRank = (color == "w" ? sizeX - 1 : 0); |
0b8bd121 | 781 | const forward = (color == 'w' ? -1 : 1); |
32f6285e BA |
782 | |
783 | // Pawn movements in shiftX direction: | |
784 | const getPawnMoves = (shiftX) => { | |
785 | let moves = []; | |
786 | // NOTE: next condition is generally true (no pawn on last rank) | |
787 | if (x + shiftX >= 0 && x + shiftX < sizeX) { | |
788 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
0b8bd121 | 789 | // One square forward (or backward) |
1c58eb76 | 790 | this.addPawnMoves([x, y], [x + shiftX, y], moves, promotions); |
32f6285e BA |
791 | // Next condition because pawns on 1st rank can generally jump |
792 | if ( | |
793 | V.PawnSpecs.twoSquares && | |
472c0c4f BA |
794 | ( |
795 | (color == 'w' && x >= V.size.x - 1 - V.PawnSpecs.initShift['w']) | |
796 | || | |
797 | (color == 'b' && x <= V.PawnSpecs.initShift['b']) | |
798 | ) | |
32f6285e | 799 | ) { |
0b8bd121 BA |
800 | if ( |
801 | shiftX == forward && | |
802 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
803 | ) { | |
472c0c4f BA |
804 | // Two squares jump |
805 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
806 | if ( | |
807 | V.PawnSpecs.threeSquares && | |
808 | this.board[x + 3 * shiftX][y] == V.EMPTY | |
809 | ) { | |
810 | // Three squares jump | |
811 | moves.push(this.getBasicMove([x, y], [x + 3 * shiftX, y])); | |
812 | } | |
813 | } | |
32f6285e BA |
814 | } |
815 | } | |
816 | // Captures | |
817 | if (V.PawnSpecs.canCapture) { | |
818 | for (let shiftY of [-1, 1]) { | |
15d69043 | 819 | if (y + shiftY >= 0 && y + shiftY < sizeY) { |
32f6285e BA |
820 | if ( |
821 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
822 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
823 | ) { | |
1c58eb76 BA |
824 | this.addPawnMoves( |
825 | [x, y], [x + shiftX, y + shiftY], | |
826 | moves, promotions | |
827 | ); | |
32f6285e BA |
828 | } |
829 | if ( | |
0b8bd121 | 830 | V.PawnSpecs.captureBackward && shiftX == forward && |
32f6285e BA |
831 | x - shiftX >= 0 && x - shiftX < V.size.x && |
832 | this.board[x - shiftX][y + shiftY] != V.EMPTY && | |
833 | this.canTake([x, y], [x - shiftX, y + shiftY]) | |
834 | ) { | |
1c58eb76 | 835 | this.addPawnMoves( |
0b8bd121 | 836 | [x, y], [x - shiftX, y + shiftY], |
1c58eb76 BA |
837 | moves, promotions |
838 | ); | |
32f6285e BA |
839 | } |
840 | } | |
1c9f093d BA |
841 | } |
842 | } | |
843 | } | |
32f6285e | 844 | return moves; |
1c9f093d BA |
845 | } |
846 | ||
32f6285e BA |
847 | let pMoves = getPawnMoves(pawnShiftX); |
848 | if (V.PawnSpecs.bidirectional) | |
849 | pMoves = pMoves.concat(getPawnMoves(-pawnShiftX)); | |
850 | ||
6808d7a1 | 851 | if (V.HasEnpassant) { |
32f6285e BA |
852 | // NOTE: backward en-passant captures are not considered |
853 | // because no rules define them (for now). | |
854 | Array.prototype.push.apply( | |
855 | pMoves, | |
856 | this.getEnpassantCaptures([x, y], pawnShiftX) | |
857 | ); | |
1c9f093d | 858 | } |
294fe29f | 859 | |
32f6285e | 860 | return pMoves; |
1c9f093d BA |
861 | } |
862 | ||
863 | // What are the rook moves from square x,y ? | |
6808d7a1 | 864 | getPotentialRookMoves(sq) { |
1c9f093d BA |
865 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]); |
866 | } | |
867 | ||
868 | // What are the knight moves from square x,y ? | |
6808d7a1 | 869 | getPotentialKnightMoves(sq) { |
1c9f093d BA |
870 | return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"); |
871 | } | |
872 | ||
873 | // What are the bishop moves from square x,y ? | |
6808d7a1 | 874 | getPotentialBishopMoves(sq) { |
1c9f093d BA |
875 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]); |
876 | } | |
877 | ||
878 | // What are the queen moves from square x,y ? | |
6808d7a1 BA |
879 | getPotentialQueenMoves(sq) { |
880 | return this.getSlideNJumpMoves( | |
881 | sq, | |
882 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
883 | ); | |
1c9f093d BA |
884 | } |
885 | ||
886 | // What are the king moves from square x,y ? | |
6808d7a1 | 887 | getPotentialKingMoves(sq) { |
1c9f093d | 888 | // Initialize with normal moves |
c583ef1c | 889 | let moves = this.getSlideNJumpMoves( |
6808d7a1 BA |
890 | sq, |
891 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
892 | "oneStep" | |
893 | ); | |
7e8a7ea1 BA |
894 | if (V.HasCastle && this.castleFlags[this.turn].some(v => v < V.size.y)) |
895 | moves = moves.concat(this.getCastleMoves(sq)); | |
c583ef1c | 896 | return moves; |
1c9f093d BA |
897 | } |
898 | ||
a6836242 | 899 | // "castleInCheck" arg to let some variants castle under check |
7e8a7ea1 | 900 | getCastleMoves([x, y], finalSquares, castleInCheck, castleWith) { |
6808d7a1 | 901 | const c = this.getColor(x, y); |
1c9f093d BA |
902 | |
903 | // Castling ? | |
904 | const oppCol = V.GetOppCol(c); | |
905 | let moves = []; | |
9bd6786b | 906 | // King, then rook: |
7e8a7ea1 BA |
907 | finalSquares = finalSquares || [ [2, 3], [V.size.y - 2, V.size.y - 3] ]; |
908 | const castlingKing = this.board[x][y].charAt(1); | |
6808d7a1 BA |
909 | castlingCheck: for ( |
910 | let castleSide = 0; | |
911 | castleSide < 2; | |
912 | castleSide++ //large, then small | |
913 | ) { | |
3a2a7b5f | 914 | if (this.castleFlags[c][castleSide] >= V.size.y) continue; |
3f22c2c3 | 915 | // If this code is reached, rook and king are on initial position |
1c9f093d | 916 | |
2c5d7b20 | 917 | // NOTE: in some variants this is not a rook |
32f6285e | 918 | const rookPos = this.castleFlags[c][castleSide]; |
7e8a7ea1 | 919 | const castlingPiece = this.board[x][rookPos].charAt(1); |
85a1dcba BA |
920 | if ( |
921 | this.board[x][rookPos] == V.EMPTY || | |
922 | this.getColor(x, rookPos) != c || | |
7e8a7ea1 | 923 | (!!castleWith && !castleWith.includes(castlingPiece)) |
85a1dcba | 924 | ) { |
61656127 | 925 | // Rook is not here, or changed color (see Benedict) |
32f6285e | 926 | continue; |
85a1dcba | 927 | } |
32f6285e | 928 | |
2beba6db BA |
929 | // Nothing on the path of the king ? (and no checks) |
930 | const finDist = finalSquares[castleSide][0] - y; | |
931 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
059f0aa2 | 932 | let i = y; |
6808d7a1 BA |
933 | do { |
934 | if ( | |
7e8a7ea1 BA |
935 | (!castleInCheck && this.isAttacked([x, i], oppCol)) || |
936 | ( | |
937 | this.board[x][i] != V.EMPTY && | |
6808d7a1 | 938 | // NOTE: next check is enough, because of chessboard constraints |
7e8a7ea1 BA |
939 | (this.getColor(x, i) != c || ![y, rookPos].includes(i)) |
940 | ) | |
6808d7a1 | 941 | ) { |
1c9f093d BA |
942 | continue castlingCheck; |
943 | } | |
2beba6db | 944 | i += step; |
6808d7a1 | 945 | } while (i != finalSquares[castleSide][0]); |
1c9f093d BA |
946 | |
947 | // Nothing on the path to the rook? | |
6808d7a1 | 948 | step = castleSide == 0 ? -1 : 1; |
3a2a7b5f | 949 | for (i = y + step; i != rookPos; i += step) { |
6808d7a1 | 950 | if (this.board[x][i] != V.EMPTY) continue castlingCheck; |
1c9f093d | 951 | } |
1c9f093d BA |
952 | |
953 | // Nothing on final squares, except maybe king and castling rook? | |
6808d7a1 BA |
954 | for (i = 0; i < 2; i++) { |
955 | if ( | |
5e1bc651 | 956 | finalSquares[castleSide][i] != rookPos && |
6808d7a1 | 957 | this.board[x][finalSquares[castleSide][i]] != V.EMPTY && |
5e1bc651 | 958 | ( |
7e8a7ea1 | 959 | finalSquares[castleSide][i] != y || |
5e1bc651 BA |
960 | this.getColor(x, finalSquares[castleSide][i]) != c |
961 | ) | |
6808d7a1 | 962 | ) { |
1c9f093d BA |
963 | continue castlingCheck; |
964 | } | |
965 | } | |
966 | ||
967 | // If this code is reached, castle is valid | |
6808d7a1 BA |
968 | moves.push( |
969 | new Move({ | |
970 | appear: [ | |
2c5d7b20 BA |
971 | new PiPo({ |
972 | x: x, | |
973 | y: finalSquares[castleSide][0], | |
7e8a7ea1 | 974 | p: castlingKing, |
2c5d7b20 BA |
975 | c: c |
976 | }), | |
977 | new PiPo({ | |
978 | x: x, | |
979 | y: finalSquares[castleSide][1], | |
980 | p: castlingPiece, | |
981 | c: c | |
982 | }) | |
6808d7a1 BA |
983 | ], |
984 | vanish: [ | |
7e8a7ea1 | 985 | // King might be initially disguised (Titan...) |
a19caec0 | 986 | new PiPo({ x: x, y: y, p: castlingKing, c: c }), |
a6836242 | 987 | new PiPo({ x: x, y: rookPos, p: castlingPiece, c: c }) |
6808d7a1 BA |
988 | ], |
989 | end: | |
990 | Math.abs(y - rookPos) <= 2 | |
991 | ? { x: x, y: rookPos } | |
992 | : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } | |
993 | }) | |
994 | ); | |
1c9f093d BA |
995 | } |
996 | ||
997 | return moves; | |
998 | } | |
999 | ||
1000 | //////////////////// | |
1001 | // MOVES VALIDATION | |
1002 | ||
1003 | // For the interface: possible moves for the current turn from square sq | |
6808d7a1 BA |
1004 | getPossibleMovesFrom(sq) { |
1005 | return this.filterValid(this.getPotentialMovesFrom(sq)); | |
1c9f093d BA |
1006 | } |
1007 | ||
1008 | // TODO: promotions (into R,B,N,Q) should be filtered only once | |
6808d7a1 BA |
1009 | filterValid(moves) { |
1010 | if (moves.length == 0) return []; | |
1c9f093d BA |
1011 | const color = this.turn; |
1012 | return moves.filter(m => { | |
1013 | this.play(m); | |
1014 | const res = !this.underCheck(color); | |
1015 | this.undo(m); | |
1016 | return res; | |
1017 | }); | |
1018 | } | |
1019 | ||
5e1bc651 | 1020 | getAllPotentialMoves() { |
1c9f093d | 1021 | const color = this.turn; |
1c9f093d | 1022 | let potentialMoves = []; |
6808d7a1 BA |
1023 | for (let i = 0; i < V.size.x; i++) { |
1024 | for (let j = 0; j < V.size.y; j++) { | |
156986e6 | 1025 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
6808d7a1 BA |
1026 | Array.prototype.push.apply( |
1027 | potentialMoves, | |
1028 | this.getPotentialMovesFrom([i, j]) | |
1029 | ); | |
1c9f093d BA |
1030 | } |
1031 | } | |
1032 | } | |
5e1bc651 BA |
1033 | return potentialMoves; |
1034 | } | |
1035 | ||
1036 | // Search for all valid moves considering current turn | |
1037 | // (for engine and game end) | |
1038 | getAllValidMoves() { | |
1039 | return this.filterValid(this.getAllPotentialMoves()); | |
1c9f093d BA |
1040 | } |
1041 | ||
1042 | // Stop at the first move found | |
2c5d7b20 | 1043 | // TODO: not really, it explores all moves from a square (one is enough). |
cdab5663 BA |
1044 | // Possible fix: add extra arg "oneMove" to getPotentialMovesFrom, |
1045 | // and then return only boolean true at first move found | |
1046 | // (in all getPotentialXXXMoves() ... for all variants ...) | |
6808d7a1 | 1047 | atLeastOneMove() { |
1c9f093d | 1048 | const color = this.turn; |
6808d7a1 BA |
1049 | for (let i = 0; i < V.size.x; i++) { |
1050 | for (let j = 0; j < V.size.y; j++) { | |
665eed90 | 1051 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
6808d7a1 BA |
1052 | const moves = this.getPotentialMovesFrom([i, j]); |
1053 | if (moves.length > 0) { | |
107dc1bd | 1054 | for (let k = 0; k < moves.length; k++) |
6808d7a1 | 1055 | if (this.filterValid([moves[k]]).length > 0) return true; |
1c9f093d BA |
1056 | } |
1057 | } | |
1058 | } | |
1059 | } | |
1060 | return false; | |
1061 | } | |
1062 | ||
68e19a44 BA |
1063 | // Check if pieces of given color are attacking (king) on square x,y |
1064 | isAttacked(sq, color) { | |
6808d7a1 | 1065 | return ( |
68e19a44 BA |
1066 | this.isAttackedByPawn(sq, color) || |
1067 | this.isAttackedByRook(sq, color) || | |
1068 | this.isAttackedByKnight(sq, color) || | |
1069 | this.isAttackedByBishop(sq, color) || | |
1070 | this.isAttackedByQueen(sq, color) || | |
1071 | this.isAttackedByKing(sq, color) | |
6808d7a1 | 1072 | ); |
1c9f093d BA |
1073 | } |
1074 | ||
d1be8046 | 1075 | // Generic method for non-pawn pieces ("sliding or jumping"): |
68e19a44 BA |
1076 | // is x,y attacked by a piece of given color ? |
1077 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { | |
d1be8046 BA |
1078 | for (let step of steps) { |
1079 | let rx = x + step[0], | |
1080 | ry = y + step[1]; | |
1081 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
1082 | rx += step[0]; | |
1083 | ry += step[1]; | |
1084 | } | |
1085 | if ( | |
1086 | V.OnBoard(rx, ry) && | |
3cf54395 | 1087 | this.board[rx][ry] != V.EMPTY && |
68e19a44 | 1088 | this.getPiece(rx, ry) == piece && |
da9e846e | 1089 | this.getColor(rx, ry) == color |
d1be8046 BA |
1090 | ) { |
1091 | return true; | |
1092 | } | |
1093 | } | |
1094 | return false; | |
1095 | } | |
1096 | ||
68e19a44 | 1097 | // Is square x,y attacked by 'color' pawns ? |
107dc1bd | 1098 | isAttackedByPawn(sq, color) { |
68e19a44 | 1099 | const pawnShift = (color == "w" ? 1 : -1); |
107dc1bd BA |
1100 | return this.isAttackedBySlideNJump( |
1101 | sq, | |
1102 | color, | |
1103 | V.PAWN, | |
1104 | [[pawnShift, 1], [pawnShift, -1]], | |
1105 | "oneStep" | |
1106 | ); | |
1c9f093d BA |
1107 | } |
1108 | ||
68e19a44 BA |
1109 | // Is square x,y attacked by 'color' rooks ? |
1110 | isAttackedByRook(sq, color) { | |
1111 | return this.isAttackedBySlideNJump(sq, color, V.ROOK, V.steps[V.ROOK]); | |
1c9f093d BA |
1112 | } |
1113 | ||
68e19a44 BA |
1114 | // Is square x,y attacked by 'color' knights ? |
1115 | isAttackedByKnight(sq, color) { | |
6808d7a1 BA |
1116 | return this.isAttackedBySlideNJump( |
1117 | sq, | |
68e19a44 | 1118 | color, |
6808d7a1 BA |
1119 | V.KNIGHT, |
1120 | V.steps[V.KNIGHT], | |
1121 | "oneStep" | |
1122 | ); | |
1c9f093d BA |
1123 | } |
1124 | ||
68e19a44 BA |
1125 | // Is square x,y attacked by 'color' bishops ? |
1126 | isAttackedByBishop(sq, color) { | |
1127 | return this.isAttackedBySlideNJump(sq, color, V.BISHOP, V.steps[V.BISHOP]); | |
1c9f093d BA |
1128 | } |
1129 | ||
68e19a44 BA |
1130 | // Is square x,y attacked by 'color' queens ? |
1131 | isAttackedByQueen(sq, color) { | |
6808d7a1 BA |
1132 | return this.isAttackedBySlideNJump( |
1133 | sq, | |
68e19a44 | 1134 | color, |
6808d7a1 BA |
1135 | V.QUEEN, |
1136 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
1137 | ); | |
1c9f093d BA |
1138 | } |
1139 | ||
68e19a44 BA |
1140 | // Is square x,y attacked by 'color' king(s) ? |
1141 | isAttackedByKing(sq, color) { | |
6808d7a1 BA |
1142 | return this.isAttackedBySlideNJump( |
1143 | sq, | |
68e19a44 | 1144 | color, |
6808d7a1 BA |
1145 | V.KING, |
1146 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
1147 | "oneStep" | |
1148 | ); | |
1c9f093d BA |
1149 | } |
1150 | ||
1c9f093d | 1151 | // Is color under check after his move ? |
6808d7a1 | 1152 | underCheck(color) { |
1c58eb76 | 1153 | return this.isAttacked(this.kingPos[color], V.GetOppCol(color)); |
1c9f093d BA |
1154 | } |
1155 | ||
1156 | ///////////////// | |
1157 | // MOVES PLAYING | |
1158 | ||
1159 | // Apply a move on board | |
6808d7a1 BA |
1160 | static PlayOnBoard(board, move) { |
1161 | for (let psq of move.vanish) board[psq.x][psq.y] = V.EMPTY; | |
1162 | for (let psq of move.appear) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1163 | } |
1164 | // Un-apply the played move | |
6808d7a1 BA |
1165 | static UndoOnBoard(board, move) { |
1166 | for (let psq of move.appear) board[psq.x][psq.y] = V.EMPTY; | |
1167 | for (let psq of move.vanish) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1168 | } |
1169 | ||
3a2a7b5f BA |
1170 | prePlay() {} |
1171 | ||
1172 | play(move) { | |
1173 | // DEBUG: | |
1174 | // if (!this.states) this.states = []; | |
1c58eb76 | 1175 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
3a2a7b5f BA |
1176 | // this.states.push(stateFen); |
1177 | ||
1178 | this.prePlay(move); | |
2c5d7b20 BA |
1179 | // Save flags (for undo) |
1180 | if (V.HasFlags) move.flags = JSON.stringify(this.aggregateFlags()); | |
3a2a7b5f BA |
1181 | if (V.HasEnpassant) this.epSquares.push(this.getEpSquare(move)); |
1182 | V.PlayOnBoard(this.board, move); | |
1183 | this.turn = V.GetOppCol(this.turn); | |
1184 | this.movesCount++; | |
1185 | this.postPlay(move); | |
1186 | } | |
1187 | ||
a9e1202b | 1188 | updateCastleFlags(move, piece, color) { |
4258b58c | 1189 | // TODO: check flags. If already off, no need to always re-evaluate |
a9e1202b | 1190 | const c = color || V.GetOppCol(this.turn); |
1c58eb76 BA |
1191 | const firstRank = (c == "w" ? V.size.x - 1 : 0); |
1192 | // Update castling flags if rooks are moved | |
c7550017 | 1193 | const oppCol = this.turn; |
1c58eb76 | 1194 | const oppFirstRank = V.size.x - 1 - firstRank; |
bb688df5 BA |
1195 | if (piece == V.KING && move.appear.length > 0) |
1196 | this.castleFlags[c] = [V.size.y, V.size.y]; | |
1197 | else if ( | |
1c58eb76 BA |
1198 | move.start.x == firstRank && //our rook moves? |
1199 | this.castleFlags[c].includes(move.start.y) | |
1200 | ) { | |
1201 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); | |
1202 | this.castleFlags[c][flagIdx] = V.size.y; | |
305ede7e BA |
1203 | } |
1204 | // NOTE: not "else if" because a rook could take an opposing rook | |
1205 | if ( | |
1c58eb76 BA |
1206 | move.end.x == oppFirstRank && //we took opponent rook? |
1207 | this.castleFlags[oppCol].includes(move.end.y) | |
1208 | ) { | |
1209 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); | |
1210 | this.castleFlags[oppCol][flagIdx] = V.size.y; | |
1211 | } | |
1212 | } | |
1213 | ||
1c9f093d | 1214 | // After move is played, update variables + flags |
3a2a7b5f BA |
1215 | postPlay(move) { |
1216 | const c = V.GetOppCol(this.turn); | |
1c9f093d | 1217 | let piece = undefined; |
3a2a7b5f | 1218 | if (move.vanish.length >= 1) |
1c9f093d BA |
1219 | // Usual case, something is moved |
1220 | piece = move.vanish[0].p; | |
3a2a7b5f | 1221 | else |
1c9f093d BA |
1222 | // Crazyhouse-like variants |
1223 | piece = move.appear[0].p; | |
1c9f093d BA |
1224 | |
1225 | // Update king position + flags | |
964eda04 BA |
1226 | if (piece == V.KING && move.appear.length > 0) |
1227 | this.kingPos[c] = [move.appear[0].x, move.appear[0].y]; | |
bb688df5 | 1228 | if (V.HasCastle) this.updateCastleFlags(move, piece); |
1c9f093d BA |
1229 | } |
1230 | ||
3a2a7b5f | 1231 | preUndo() {} |
1c9f093d | 1232 | |
6808d7a1 | 1233 | undo(move) { |
3a2a7b5f | 1234 | this.preUndo(move); |
6808d7a1 BA |
1235 | if (V.HasEnpassant) this.epSquares.pop(); |
1236 | if (V.HasFlags) this.disaggregateFlags(JSON.parse(move.flags)); | |
1c9f093d BA |
1237 | V.UndoOnBoard(this.board, move); |
1238 | this.turn = V.GetOppCol(this.turn); | |
1239 | this.movesCount--; | |
3a2a7b5f | 1240 | this.postUndo(move); |
1c9f093d BA |
1241 | |
1242 | // DEBUG: | |
1c58eb76 | 1243 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
9bd6786b BA |
1244 | // if (stateFen != this.states[this.states.length-1]) debugger; |
1245 | // this.states.pop(); | |
1c9f093d BA |
1246 | } |
1247 | ||
3a2a7b5f BA |
1248 | // After move is undo-ed *and flags resetted*, un-update other variables |
1249 | // TODO: more symmetry, by storing flags increment in move (?!) | |
1250 | postUndo(move) { | |
1251 | // (Potentially) Reset king position | |
1252 | const c = this.getColor(move.start.x, move.start.y); | |
1253 | if (this.getPiece(move.start.x, move.start.y) == V.KING) | |
1254 | this.kingPos[c] = [move.start.x, move.start.y]; | |
1255 | } | |
1256 | ||
1c9f093d BA |
1257 | /////////////// |
1258 | // END OF GAME | |
1259 | ||
1260 | // What is the score ? (Interesting if game is over) | |
6808d7a1 | 1261 | getCurrentScore() { |
bb688df5 | 1262 | if (this.atLeastOneMove()) return "*"; |
1c9f093d BA |
1263 | // Game over |
1264 | const color = this.turn; | |
1265 | // No valid move: stalemate or checkmate? | |
bb688df5 | 1266 | if (!this.underCheck(color)) return "1/2"; |
1c9f093d | 1267 | // OK, checkmate |
68e19a44 | 1268 | return (color == "w" ? "0-1" : "1-0"); |
1c9f093d BA |
1269 | } |
1270 | ||
1271 | /////////////// | |
1272 | // ENGINE PLAY | |
1273 | ||
1274 | // Pieces values | |
6808d7a1 | 1275 | static get VALUES() { |
1c9f093d | 1276 | return { |
6808d7a1 BA |
1277 | p: 1, |
1278 | r: 5, | |
1279 | n: 3, | |
1280 | b: 3, | |
1281 | q: 9, | |
1282 | k: 1000 | |
1c9f093d BA |
1283 | }; |
1284 | } | |
1285 | ||
1286 | // "Checkmate" (unreachable eval) | |
6808d7a1 BA |
1287 | static get INFINITY() { |
1288 | return 9999; | |
1289 | } | |
1c9f093d BA |
1290 | |
1291 | // At this value or above, the game is over | |
6808d7a1 BA |
1292 | static get THRESHOLD_MATE() { |
1293 | return V.INFINITY; | |
1294 | } | |
1c9f093d | 1295 | |
2c5d7b20 | 1296 | // Search depth: 1,2 for e.g. higher branching factor, 4 for smaller |
6808d7a1 BA |
1297 | static get SEARCH_DEPTH() { |
1298 | return 3; | |
1299 | } | |
1c9f093d | 1300 | |
af34341d BA |
1301 | // 'movesList' arg for some variants to provide a custom list |
1302 | getComputerMove(movesList) { | |
1c9f093d BA |
1303 | const maxeval = V.INFINITY; |
1304 | const color = this.turn; | |
af34341d | 1305 | let moves1 = movesList || this.getAllValidMoves(); |
c322a844 | 1306 | |
6808d7a1 | 1307 | if (moves1.length == 0) |
e71161fb | 1308 | // TODO: this situation should not happen |
41cb9b94 | 1309 | return null; |
1c9f093d | 1310 | |
b83a675a | 1311 | // Rank moves using a min-max at depth 2 (if search_depth >= 2!) |
6808d7a1 | 1312 | for (let i = 0; i < moves1.length; i++) { |
afbf3ca7 BA |
1313 | this.play(moves1[i]); |
1314 | const score1 = this.getCurrentScore(); | |
1315 | if (score1 != "*") { | |
1316 | moves1[i].eval = | |
1317 | score1 == "1/2" | |
1318 | ? 0 | |
1319 | : (score1 == "1-0" ? 1 : -1) * maxeval; | |
1320 | } | |
1321 | if (V.SEARCH_DEPTH == 1 || score1 != "*") { | |
1322 | if (!moves1[i].eval) moves1[i].eval = this.evalPosition(); | |
1323 | this.undo(moves1[i]); | |
b83a675a BA |
1324 | continue; |
1325 | } | |
1c9f093d | 1326 | // Initial self evaluation is very low: "I'm checkmated" |
6808d7a1 | 1327 | moves1[i].eval = (color == "w" ? -1 : 1) * maxeval; |
afbf3ca7 BA |
1328 | // Initial enemy evaluation is very low too, for him |
1329 | let eval2 = (color == "w" ? 1 : -1) * maxeval; | |
1330 | // Second half-move: | |
1331 | let moves2 = this.getAllValidMoves(); | |
1332 | for (let j = 0; j < moves2.length; j++) { | |
1333 | this.play(moves2[j]); | |
1334 | const score2 = this.getCurrentScore(); | |
1335 | let evalPos = 0; //1/2 value | |
1336 | switch (score2) { | |
1337 | case "*": | |
1338 | evalPos = this.evalPosition(); | |
1339 | break; | |
1340 | case "1-0": | |
1341 | evalPos = maxeval; | |
1342 | break; | |
1343 | case "0-1": | |
1344 | evalPos = -maxeval; | |
1345 | break; | |
1c9f093d | 1346 | } |
afbf3ca7 BA |
1347 | if ( |
1348 | (color == "w" && evalPos < eval2) || | |
1349 | (color == "b" && evalPos > eval2) | |
1350 | ) { | |
1351 | eval2 = evalPos; | |
1352 | } | |
1353 | this.undo(moves2[j]); | |
1354 | } | |
6808d7a1 BA |
1355 | if ( |
1356 | (color == "w" && eval2 > moves1[i].eval) || | |
1357 | (color == "b" && eval2 < moves1[i].eval) | |
1358 | ) { | |
1c9f093d BA |
1359 | moves1[i].eval = eval2; |
1360 | } | |
1361 | this.undo(moves1[i]); | |
1362 | } | |
6808d7a1 BA |
1363 | moves1.sort((a, b) => { |
1364 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1365 | }); | |
a97bdbda | 1366 | // console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); |
1c9f093d | 1367 | |
1c9f093d | 1368 | // Skip depth 3+ if we found a checkmate (or if we are checkmated in 1...) |
6808d7a1 | 1369 | if (V.SEARCH_DEPTH >= 3 && Math.abs(moves1[0].eval) < V.THRESHOLD_MATE) { |
6808d7a1 | 1370 | for (let i = 0; i < moves1.length; i++) { |
1c9f093d BA |
1371 | this.play(moves1[i]); |
1372 | // 0.1 * oldEval : heuristic to avoid some bad moves (not all...) | |
6808d7a1 BA |
1373 | moves1[i].eval = |
1374 | 0.1 * moves1[i].eval + | |
1375 | this.alphabeta(V.SEARCH_DEPTH - 1, -maxeval, maxeval); | |
1c9f093d BA |
1376 | this.undo(moves1[i]); |
1377 | } | |
6808d7a1 BA |
1378 | moves1.sort((a, b) => { |
1379 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1380 | }); | |
b83a675a | 1381 | } |
1c9f093d | 1382 | |
b83a675a | 1383 | let candidates = [0]; |
d54f6261 BA |
1384 | for (let i = 1; i < moves1.length && moves1[i].eval == moves1[0].eval; i++) |
1385 | candidates.push(i); | |
656b1878 | 1386 | return moves1[candidates[randInt(candidates.length)]]; |
1c9f093d BA |
1387 | } |
1388 | ||
6808d7a1 | 1389 | alphabeta(depth, alpha, beta) { |
1c9f093d BA |
1390 | const maxeval = V.INFINITY; |
1391 | const color = this.turn; | |
1392 | const score = this.getCurrentScore(); | |
1393 | if (score != "*") | |
6808d7a1 BA |
1394 | return score == "1/2" ? 0 : (score == "1-0" ? 1 : -1) * maxeval; |
1395 | if (depth == 0) return this.evalPosition(); | |
a97bdbda | 1396 | const moves = this.getAllValidMoves(); |
6808d7a1 BA |
1397 | let v = color == "w" ? -maxeval : maxeval; |
1398 | if (color == "w") { | |
1399 | for (let i = 0; i < moves.length; i++) { | |
1c9f093d | 1400 | this.play(moves[i]); |
6808d7a1 | 1401 | v = Math.max(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1402 | this.undo(moves[i]); |
1403 | alpha = Math.max(alpha, v); | |
6808d7a1 | 1404 | if (alpha >= beta) break; //beta cutoff |
1c9f093d | 1405 | } |
1c5bfdf2 | 1406 | } |
6808d7a1 | 1407 | else { |
1c5bfdf2 | 1408 | // color=="b" |
6808d7a1 | 1409 | for (let i = 0; i < moves.length; i++) { |
1c9f093d | 1410 | this.play(moves[i]); |
6808d7a1 | 1411 | v = Math.min(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1412 | this.undo(moves[i]); |
1413 | beta = Math.min(beta, v); | |
6808d7a1 | 1414 | if (alpha >= beta) break; //alpha cutoff |
1c9f093d BA |
1415 | } |
1416 | } | |
1417 | return v; | |
1418 | } | |
1419 | ||
6808d7a1 | 1420 | evalPosition() { |
1c9f093d BA |
1421 | let evaluation = 0; |
1422 | // Just count material for now | |
6808d7a1 BA |
1423 | for (let i = 0; i < V.size.x; i++) { |
1424 | for (let j = 0; j < V.size.y; j++) { | |
1425 | if (this.board[i][j] != V.EMPTY) { | |
1426 | const sign = this.getColor(i, j) == "w" ? 1 : -1; | |
1427 | evaluation += sign * V.VALUES[this.getPiece(i, j)]; | |
1c9f093d BA |
1428 | } |
1429 | } | |
1430 | } | |
1431 | return evaluation; | |
1432 | } | |
1433 | ||
1434 | ///////////////////////// | |
1435 | // MOVES + GAME NOTATION | |
1436 | ///////////////////////// | |
1437 | ||
1438 | // Context: just before move is played, turn hasn't changed | |
1439 | // TODO: un-ambiguous notation (switch on piece type, check directions...) | |
6808d7a1 BA |
1440 | getNotation(move) { |
1441 | if (move.appear.length == 2 && move.appear[0].p == V.KING) | |
1cd3e362 | 1442 | // Castle |
6808d7a1 | 1443 | return move.end.y < move.start.y ? "0-0-0" : "0-0"; |
1c9f093d BA |
1444 | |
1445 | // Translate final square | |
1446 | const finalSquare = V.CoordsToSquare(move.end); | |
1447 | ||
1448 | const piece = this.getPiece(move.start.x, move.start.y); | |
6808d7a1 | 1449 | if (piece == V.PAWN) { |
1c9f093d BA |
1450 | // Pawn move |
1451 | let notation = ""; | |
6808d7a1 | 1452 | if (move.vanish.length > move.appear.length) { |
1c9f093d BA |
1453 | // Capture |
1454 | const startColumn = V.CoordToColumn(move.start.y); | |
1455 | notation = startColumn + "x" + finalSquare; | |
78d64531 | 1456 | } |
6808d7a1 BA |
1457 | else notation = finalSquare; |
1458 | if (move.appear.length > 0 && move.appear[0].p != V.PAWN) | |
78d64531 | 1459 | // Promotion |
1c9f093d BA |
1460 | notation += "=" + move.appear[0].p.toUpperCase(); |
1461 | return notation; | |
1462 | } | |
6808d7a1 BA |
1463 | // Piece movement |
1464 | return ( | |
1465 | piece.toUpperCase() + | |
1466 | (move.vanish.length > move.appear.length ? "x" : "") + | |
1467 | finalSquare | |
1468 | ); | |
1469 | } | |
2c5d7b20 BA |
1470 | |
1471 | static GetUnambiguousNotation(move) { | |
1472 | // Machine-readable format with all the informations about the move | |
1473 | return ( | |
1474 | (!!move.start && V.OnBoard(move.start.x, move.start.y) | |
1475 | ? V.CoordsToSquare(move.start) | |
1476 | : "-" | |
1477 | ) + "." + | |
1478 | (!!move.end && V.OnBoard(move.end.x, move.end.y) | |
1479 | ? V.CoordsToSquare(move.end) | |
1480 | : "-" | |
1481 | ) + " " + | |
1482 | (!!move.appear && move.appear.length > 0 | |
1483 | ? move.appear.map(a => | |
1484 | a.c + a.p + V.CoordsToSquare({ x: a.x, y: a.y })).join(".") | |
1485 | : "-" | |
1486 | ) + "/" + | |
1487 | (!!move.vanish && move.vanish.length > 0 | |
1488 | ? move.vanish.map(a => | |
1489 | a.c + a.p + V.CoordsToSquare({ x: a.x, y: a.y })).join(".") | |
1490 | : "-" | |
1491 | ) | |
1492 | ); | |
1493 | } | |
7e8a7ea1 | 1494 | |
6808d7a1 | 1495 | }; |