// Scan move for pawn (max 1) on 8th rank
for (let i=1; i<move.appear.length; i++)
{
- if (move.appear[i].p==V.PAWN && move.appear[i].c==color && move.appear[i].x==lastRank)
+ if (move.appear[i].p==V.PAWN && move.appear[i].c==color
+ && move.appear[i].x==lastRank)
{
move.appear[i].p = V.ROOK;
moves.push(move);
static get THRESHOLD_MATE() {
return 500; //checkmates evals may be slightly below 1000
}
-
- getComputerMove()
- {
- let moves1 = this.getAllValidMoves();
- // Can I mate in 1 ?
- for (let i of _.shuffle(_.range(moves1.length)))
- {
- this.play(moves1[i]);
- const finish = (Math.abs(this.evalPosition()) >= VariantRules.THRESHOLD_MATE);
- this.undo(moves1[i]);
- if (finish)
- return moves1[i];
- }
- return super.getComputerMove(moves1);
- }
}