setFlags(fen)
{
// No castling, hence no flags; but flags defined for compatibility
- this.castleFlags = "0000";
+ this.castleFlags = { "w":[false,false], "b":[false,false] };
}
getPotentialPawnMoves([x,y])
unupdateVariables(move) { }
parseFlags(flags) { }
+ getFlagsFen()
+ {
+ return "";
+ }
+
checkGameEnd()
{
// No valid move: you win!