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Add Orda variant. Some advances in Dynamo draft. Display error message when loading...
[vchess.git]
/
client
/
src
/
base_rules.js
diff --git
a/client/src/base_rules.js
b/client/src/base_rules.js
index
448604a
..
177fc9b
100644
(file)
--- a/
client/src/base_rules.js
+++ b/
client/src/base_rules.js
@@
-85,15
+85,6
@@
export const ChessRules = class ChessRules {
return V.CanFlip;
}
return V.CanFlip;
}
- // Some variants require turn indicator
- // (generally when analysis or flip is diabled)
- static get ShowTurn() {
- return !V.CanAnalyze || V.ShowMoves != "all" || !V.CanFlip;
- }
- get showTurn() {
- return V.ShowTurn;
- }
-
static get IMAGE_EXTENSION() {
// All pieces should be in the SVG format
return ".svg";
static get IMAGE_EXTENSION() {
// All pieces should be in the SVG format
return ".svg";
@@
-206,8
+197,8
@@
export const ChessRules = class ChessRules {
}
// Path to promotion pieces (usually the same)
}
// Path to promotion pieces (usually the same)
- getPPpath(
b
) {
- return this.getPpath(
b
);
+ getPPpath(
m
) {
+ return this.getPpath(
m.appear[0].c + m.appear[0].p
);
}
// Aggregates flags into one object
}
// Aggregates flags into one object
@@
-233,9
+224,11
@@
export const ChessRules = class ChessRules {
const s = move.start,
e = move.end;
if (
const s = move.start,
e = move.end;
if (
- Math.abs(s.x - e.x) == 2 &&
s.y == e.y &&
s.y == e.y &&
- move.appear[0].p == V.PAWN
+ Math.abs(s.x - e.x) == 2 &&
+ // Next conditions for variants like Atomic or Rifle, Recycle...
+ (move.appear.length > 0 && move.appear[0].p == V.PAWN) &&
+ (move.vanish.length > 0 && move.vanish[0].p == V.PAWN)
) {
return {
x: (s.x + e.x) / 2,
) {
return {
x: (s.x + e.x) / 2,
@@
-950,6
+943,7
@@
export const ChessRules = class ChessRules {
}
// Stop at the first move found
}
// Stop at the first move found
+ // TODO: not really, it explores all moves from a square but one would suffice.
atLeastOneMove() {
const color = this.turn;
for (let i = 0; i < V.size.x; i++) {
atLeastOneMove() {
const color = this.turn;
for (let i = 0; i < V.size.x; i++) {
@@
-1100,7
+1094,7
@@
export const ChessRules = class ChessRules {
const c = V.GetOppCol(this.turn);
const firstRank = (c == "w" ? V.size.x - 1 : 0);
// Update castling flags if rooks are moved
const c = V.GetOppCol(this.turn);
const firstRank = (c == "w" ? V.size.x - 1 : 0);
// Update castling flags if rooks are moved
- const oppCol =
V.GetOppCol(c)
;
+ const oppCol =
this.turn
;
const oppFirstRank = V.size.x - 1 - firstRank;
if (piece == V.KING && move.appear.length > 0)
this.castleFlags[c] = [V.size.y, V.size.y];
const oppFirstRank = V.size.x - 1 - firstRank;
if (piece == V.KING && move.appear.length > 0)
this.castleFlags[c] = [V.size.y, V.size.y];