From: Benjamin Auder Date: Mon, 13 Mar 2023 19:46:44 +0000 (+0100) Subject: Fix Circular moves animation X-Git-Url: https://git.auder.net/js/img/current/doc/common.css?a=commitdiff_plain;h=714ce6d8c8981175b3a2bdacdfc707ca5a1ce587;p=xogo.git Fix Circular moves animation --- diff --git a/base_rules.js b/base_rules.js index 98c6bd4..47f70c2 100644 --- a/base_rules.js +++ b/base_rules.js @@ -1413,7 +1413,6 @@ export default class ChessRules { { attackOnly: true, one: true, - segments: this.options["cylinder"] }, allowed ) @@ -1424,10 +1423,7 @@ export default class ChessRules { this.options["zen"] && this.findCapturesOn( [i, j], - { - one: true, - segments: this.options["cylinder"] - }, + {one: true}, allowed ) ) @@ -1692,7 +1688,6 @@ export default class ChessRules { [x, y], { attackOnly: true, - segments: this.options["cylinder"], stepSpec: stepSpec }, ([i1, j1], [i2, j2]) => { @@ -1707,7 +1702,6 @@ export default class ChessRules { [x, y], { moveOnly: !!stepSpec.attack || this.options["zen"], - segments: this.options["cylinder"], stepSpec: stepSpec } ); @@ -1720,11 +1714,10 @@ export default class ChessRules { !this.isKing(i1, j1) && this.canTake([i2, j2], [i1, j1]) ); // Technical step: segments (if any) are reversed - if (this.options["cylinder"]) { - zenCaptures.forEach(z => { + zenCaptures.forEach(z => { + if (!!z.segments) z.segments = z.segments.reverse().map(s => s.reverse()) - }); - } + }); Array.prototype.push.apply(squares, zenCaptures); } if ( @@ -1735,7 +1728,6 @@ export default class ChessRules { [x, y], { attackOnly: true, - segments: this.options["cylinder"], stepSpec: stepSpec }, ([i1, j1], [i2, j2]) => { @@ -1749,7 +1741,7 @@ export default class ChessRules { } return squares.map(s => { let mv = this.getBasicMove([x, y], s.sq); - if (this.options["cylinder"] && !!s.segments && s.segments.length >= 2) + if (!!s.segments) mv.segments = s.segments; return mv; }); @@ -1760,23 +1752,21 @@ export default class ChessRules { allowed = (sq1, sq2) => this.canTake(sq1, sq2); const apparentPiece = this.getPiece(x, y); //how it looks let res = []; - // Next 3 for Cylinder mode: (unused if !o.segments) + // Next 3 for Cylinder mode or circular (useless otherwise) let explored = {}; let segments = []; let segStart = []; const addSquare = ([i, j]) => { let elt = {sq: [i, j]}; - if (o.segments) + if (segments.length >= 1) elt.segments = this.getSegments(segments, segStart, [i, j]); res.push(elt); }; const exploreSteps = (stepArray, mode) => { for (let s of stepArray) { outerLoop: for (let step of s.steps) { - if (o.segments) { - segments = []; - segStart = [x, y]; - } + segments = []; + segStart = [x, y]; let [i, j] = [x, y]; let stepCounter = 0; while ( @@ -1801,8 +1791,8 @@ export default class ChessRules { continue outerLoop; const oldIJ = [i, j]; [i, j] = this.increment([i, j], step); - if (o.segments && Math.abs(j - oldIJ[1]) > 1) { - // Boundary between segments (cylinder mode) + if (Math.abs(j - oldIJ[1]) > 1 || Math.abs(i - oldIJ[0]) > 1) { + // Boundary between segments (cylinder or circular mode) segments.push([[segStart[0], segStart[1]], oldIJ]); segStart = [i, j]; } @@ -1873,7 +1863,6 @@ export default class ChessRules { { captureTarget: [x, y], captureSteps: [{steps: [s], range: a.range}], - segments: o.segments }, allowed ); @@ -2143,7 +2132,6 @@ export default class ChessRules { [x, y], { byCol: oppCols, - segments: this.options["cylinder"], one: true } ) @@ -2155,7 +2143,6 @@ export default class ChessRules { [x, y], { attackOnly: true, - segments: this.options["cylinder"], one: true }, ([i1, j1], [i2, j2]) => oppCols.includes(this.getColor(i2, j2)) diff --git a/variants/Circular/class.js b/variants/Circular/class.js index 24aa98e..2935a1a 100644 --- a/variants/Circular/class.js +++ b/variants/Circular/class.js @@ -23,7 +23,6 @@ export default class CircularRules extends ChessRules { } // Circular board: - // TODO: graph with segments, as for cylindrical... getX(x) { let res = x % this.size.x; if (res < 0)