| 1 | import ChessRules from "/base_rules.js"; |
| 2 | import {Random} from "/utils/alea.js"; |
| 3 | import {ArrayFun} from "/utils/array.js"; |
| 4 | |
| 5 | export default class BicolourRules extends ChessRules { |
| 6 | |
| 7 | static get Options() { |
| 8 | return { |
| 9 | select: C.Options.select, |
| 10 | input: [ |
| 11 | { |
| 12 | label: "King takes all", |
| 13 | variable: "takeboth", |
| 14 | type: "checkbox", |
| 15 | defaut: true |
| 16 | }, |
| 17 | { |
| 18 | label: "Capture king", |
| 19 | variable: "taking", |
| 20 | type: "checkbox", |
| 21 | defaut: false |
| 22 | } |
| 23 | ], |
| 24 | styles: ["balance", "capture", "cylinder", "dark", |
| 25 | "doublemove", "madrasi", "progressive", "zen"] |
| 26 | }; |
| 27 | } |
| 28 | |
| 29 | get hasFlags() { |
| 30 | return false; |
| 31 | } |
| 32 | |
| 33 | canTake([x1, y1], [x2, y2]) { |
| 34 | return ( |
| 35 | this.getPiece(x2, y2) == 'k' || |
| 36 | (this.getPiece(x1, y1) == 'k' && this.options["takeboth"]) || |
| 37 | super.canTake([x1, y1], [x2, y2]) |
| 38 | ); |
| 39 | } |
| 40 | |
| 41 | genRandInitBaseFen() { |
| 42 | if (this.options["randomness"] == 0) |
| 43 | return { fen: "rqbnkbnr/pppppppp/8/8/8/8/PPPPPPPP/RQBNKBNR", o: {} }; |
| 44 | |
| 45 | // Place pieces at random but the king cannot be next to a rook or queen. |
| 46 | // => One bishop and one knight should surround the king. |
| 47 | let pieces = {w: new Array(8), b: new Array(8)}; |
| 48 | let flags = ""; |
| 49 | for (let c of ["w", "b"]) { |
| 50 | if (c == 'b' && this.options["randomness"] == 1) { |
| 51 | pieces['b'] = pieces['w']; |
| 52 | break; |
| 53 | } |
| 54 | let positions = ArrayFun.range(8); |
| 55 | const kingPos = randInt(8); |
| 56 | let toRemove = [kingPos]; |
| 57 | let knight1Pos = undefined; |
| 58 | let bishop1Pos = undefined; |
| 59 | if (kingPos == 0) { |
| 60 | if (Random.randBool()) |
| 61 | knight1Pos = 1; |
| 62 | else |
| 63 | bishop1Pos = 1; |
| 64 | toRemove.push(1); |
| 65 | } |
| 66 | else if (kingPos == V.size.y - 1) { |
| 67 | if (Random.randBool()) |
| 68 | knight1Pos = V.size.y - 2; |
| 69 | else |
| 70 | bishop1Pos = V.size.y - 2; |
| 71 | toRemove.push(V.size.y - 2); |
| 72 | } |
| 73 | else { |
| 74 | knight1Pos = kingPos + (Random.randBool() ? 1 : -1); |
| 75 | bishop1Pos = kingPos + (knight1Pos < kingPos ? 1 : -1); |
| 76 | toRemove.push(knight1Pos, bishop1Pos); |
| 77 | } |
| 78 | const firstPieces = [kingPos, knight1Pos, bishop1Pos] |
| 79 | .filter(elt => elt !== undefined); |
| 80 | firstPieces |
| 81 | .sort((a, b) => b - a) |
| 82 | .forEach(elt => positions.splice(elt, 1)); |
| 83 | let randIndex = undefined; |
| 84 | if (bishop1Pos === undefined) { |
| 85 | const posWithIdx = positions.map((e,i) => { return {e: e, i: i}; }); |
| 86 | let availableSquares = posWithIdx.filter(p => p.e % 2 == 0); |
| 87 | randIndex = randInt(availableSquares.length); |
| 88 | bishop1Pos = availableSquares[randIndex].e; |
| 89 | positions.splice(availableSquares[randIndex].i, 1); |
| 90 | } |
| 91 | const posWithIdx = positions.map((e,i) => { return {e: e, i: i}; }); |
| 92 | const rem1B = bishop1Pos % 2; |
| 93 | let availableSquares = posWithIdx.filter(p => p.e % 2 == 1 - rem1B); |
| 94 | randIndex = randInt(availableSquares.length); |
| 95 | const bishop2Pos = availableSquares[randIndex].e; |
| 96 | positions.splice(availableSquares[randIndex].i, 1); |
| 97 | if (knight1Pos === undefined) { |
| 98 | randIndex = randInt(5); |
| 99 | knight1Pos = positions[randIndex]; |
| 100 | positions.splice(randIndex, 1); |
| 101 | } |
| 102 | randIndex = randInt(4); |
| 103 | const knight2Pos = positions[randIndex]; |
| 104 | positions.splice(randIndex, 1); |
| 105 | randIndex = randInt(3); |
| 106 | const queenPos = positions[randIndex]; |
| 107 | positions.splice(randIndex, 1); |
| 108 | const rook1Pos = positions[0]; |
| 109 | const rook2Pos = positions[1]; |
| 110 | pieces[c][rook1Pos] = "r"; |
| 111 | pieces[c][knight1Pos] = "n"; |
| 112 | pieces[c][bishop1Pos] = "b"; |
| 113 | pieces[c][queenPos] = "q"; |
| 114 | pieces[c][kingPos] = "k"; |
| 115 | pieces[c][bishop2Pos] = "b"; |
| 116 | pieces[c][knight2Pos] = "n"; |
| 117 | pieces[c][rook2Pos] = "r"; |
| 118 | } |
| 119 | |
| 120 | return { |
| 121 | fen: ( |
| 122 | pieces["b"].join("") + |
| 123 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
| 124 | pieces["w"].join("").toUpperCase() |
| 125 | ), |
| 126 | o: {} |
| 127 | }; |
| 128 | } |
| 129 | |
| 130 | underCheck(square_s) { |
| 131 | return super.underCheck(square_s, ['w', 'b']); |
| 132 | } |
| 133 | |
| 134 | }; |