Fix tooltips removal on smartphone + disable navigation during autoplay
[vchess.git] / client / src / components / BaseGame.vue
CommitLineData
a6088c90 1<template lang="pug">
e71161fb 2div#baseGame
7e355d68 3 input#modalEog.modal(type="checkbox")
6808d7a1
BA
4 div#eogDiv(
5 role="dialog"
6 data-checkbox="modalEog"
7 )
9a3049f3 8 .card.text-center
7e355d68 9 label.modal-close(for="modalEog")
9a3049f3 10 h3.section {{ endgameMessage }}
cf94b843
BA
11 #gameContainer
12 #boardContainer
6808d7a1 13 Board(
a6836242 14 ref="board"
6808d7a1
BA
15 :vr="vr"
16 :last-move="lastMove"
07052665 17 :analyze="mode=='analyze'"
20620465 18 :score="game.score"
6808d7a1
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19 :user-color="game.mycolor"
20 :orientation="orientation"
21 :vname="game.vname"
22 :incheck="incheck"
23 @play-move="play"
61656127 24 @click-square="clickSquare"
6808d7a1 25 )
20620465 26 #turnIndicator(v-if="showTurn") {{ turn }}
b1e46b33 27 #controls.button-group
b9a5fe01
BA
28 button(@click="gotoBegin()")
29 img.inline(src="/images/icons/fast-forward_rev.svg")
30 button(@click="undo()")
31 img.inline(src="/images/icons/play_rev.svg")
32 button(v-if="canFlip" @click="flip()")
33 img.inline(src="/images/icons/flip.svg")
54ec15eb
BA
34 button(
35 @click="runAutoplay()"
36 :class="{'in-autoplay': autoplay}"
37 )
38 img.inline(src="/images/icons/autoplay.svg")
b9a5fe01
BA
39 button(@click="play()")
40 img.inline(src="/images/icons/play.svg")
41 button(@click="gotoEnd()")
42 img.inline(src="/images/icons/fast-forward.svg")
5fc82c80 43 p#fenAnalyze(v-show="showFen") {{ (!!vr ? vr.getFen() : "") }}
cf94b843 44 #movesList
6808d7a1 45 MoveList(
933fd1f9 46 :show="showMoves"
feaf1bf7
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47 :canAnalyze="canAnalyze"
48 :canDownload="allowDownloadPGN"
6808d7a1
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49 :score="game.score"
50 :message="game.scoreMsg"
51 :firstNum="firstMoveNumber"
52 :moves="moves"
53 :cursor="cursor"
feaf1bf7
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54 @download="download"
55 @showrules="showRules"
07052665 56 @analyze="toggleAnalyze"
6808d7a1 57 @goto-move="gotoMove"
49dad261 58 @reset-arrows="resetArrows"
6808d7a1 59 )
41c80bb6 60 .clearer
a6088c90
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61</template>
62
63<script>
b406466b
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64
65// https://vchess.club/#/game/46
66// Bug 35eme coup blanc Rx(P)e2, d2 et aussi 18eme coup blanc Rd7, Pxe6
67// --> peut-être lié à prise, ou lié à getFen(), ou inMultimove pas changé car concatène à coup précédent...
68// TODO: also fix moves played on smartphone, annoying shift...
b406466b 69
a6088c90 70import Board from "@/components/Board.vue";
f21cd6d9 71import MoveList from "@/components/MoveList.vue";
2c5d7b20 72import params from "@/parameters";
a6088c90
BA
73import { store } from "@/store";
74import { getSquareId } from "@/utils/squareId";
d4036efe 75import { getDate } from "@/utils/datetime";
602d6bef 76import { processModalClick } from "@/utils/modalClick";
77c50966 77import { getScoreMessage } from "@/utils/scoring";
e71161fb
BA
78import { getFullNotation } from "@/utils/notation";
79import { undoMove } from "@/utils/playUndo";
a6088c90 80export default {
6808d7a1 81 name: "my-base-game",
a6088c90
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82 components: {
83 Board,
6808d7a1 84 MoveList
a6088c90 85 },
e71161fb 86 props: ["game"],
a6088c90
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87 data: function() {
88 return {
89 st: store.state,
b7c32f1a 90 // NOTE: all following variables must be reset at the beginning of a game
e71161fb 91 vr: null, //VariantRules object, game state
a6088c90
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92 endgameMessage: "",
93 orientation: "w",
07052665 94 mode: "",
a6088c90 95 score: "*", //'*' means 'unfinished'
b7c32f1a 96 moves: [],
a6088c90
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97 cursor: -1, //index of the move just played
98 lastMove: null,
5157ce0b 99 firstMoveNumber: 0, //for printing
e71161fb 100 incheck: [], //for Board
57eb158f 101 inMultimove: false,
54ec15eb 102 autoplay: false,
57eb158f
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103 inPlay: false,
104 stackToPlay: []
a6088c90
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105 };
106 },
107 computed: {
6b9378a6
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108 turn: function() {
109 if (!this.vr) return "";
110 if (this.vr.showMoves != "all") {
111 return this.st.tr[
112 (this.vr.turn == 'w' ? "White" : "Black") + " to move"];
113 }
114 // Cannot flip: racing king or circular chess
115 return (
116 this.vr.movesCount == 0 && this.game.mycolor == "w"
117 ? this.st.tr["It's your turn!"]
118 : ""
119 );
120 },
07052665
BA
121 showFen: function() {
122 return (
123 this.mode == "analyze" &&
124 this.$router.currentRoute.path.indexOf("/analyse") === -1
125 );
126 },
1ef65040 127 // TODO: is it OK to pass "computed" as properties?
6b9378a6 128 // Also, some are seemingly not recomputed when vr is initialized.
a6088c90 129 showMoves: function() {
933fd1f9
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130 return this.game.score != "*"
131 ? "all"
6b9378a6 132 : (!!this.vr ? this.vr.showMoves : "none");
20620465
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133 },
134 showTurn: function() {
71ef1664
BA
135 return (
136 this.game.score == '*' &&
6b9378a6 137 !!this.vr && (this.vr.showMoves != "all" || !this.vr.canFlip)
71ef1664 138 );
a6088c90 139 },
20620465 140 canAnalyze: function() {
6b9378a6
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141 return (
142 this.game.mode != "analyze" &&
143 !!this.vr && this.vr.canAnalyze
144 );
20620465 145 },
71ef1664 146 canFlip: function() {
6b9378a6 147 return !!this.vr && this.vr.canFlip;
71ef1664 148 },
20620465 149 allowDownloadPGN: function() {
6b9378a6
BA
150 return (
151 this.game.score != "*" ||
152 (!!this.vr && this.vr.showMoves == "all")
153 );
6808d7a1 154 }
a6088c90 155 },
4b0384fa 156 created: function() {
b1e46b33 157 if (!!this.game.fenStart) this.re_setVariables();
4b0384fa 158 },
cf94b843 159 mounted: function() {
e71161fb
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160 if (!("ontouchstart" in window)) {
161 // Desktop browser:
162 const baseGameDiv = document.getElementById("baseGame");
163 baseGameDiv.tabIndex = 0;
164 baseGameDiv.addEventListener("click", this.focusBg);
165 baseGameDiv.addEventListener("keydown", this.handleKeys);
166 baseGameDiv.addEventListener("wheel", this.handleScroll);
167 }
42a92848
BA
168 document.getElementById("eogDiv")
169 .addEventListener("click", processModalClick);
cf94b843 170 },
54ec15eb 171 beforeDestroy: function() {
5b18515f
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172 // TODO: probably not required
173 this.autoplay = false;
54ec15eb 174 },
a6088c90 175 methods: {
9ca1e26b 176 focusBg: function() {
9ca1e26b
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177 document.getElementById("baseGame").focus();
178 },
179 handleKeys: function(e) {
6808d7a1
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180 if ([32, 37, 38, 39, 40].includes(e.keyCode)) e.preventDefault();
181 switch (e.keyCode) {
9ca1e26b
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182 case 37:
183 this.undo();
184 break;
185 case 39:
186 this.play();
187 break;
5701c228 188 case 38:
9ca1e26b
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189 this.gotoBegin();
190 break;
191 case 40:
192 this.gotoEnd();
193 break;
194 case 32:
9ca1e26b
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195 this.flip();
196 break;
197 }
198 },
dcd68c41 199 handleScroll: function(e) {
e71161fb
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200 e.preventDefault();
201 if (e.deltaY < 0) this.undo();
202 else if (e.deltaY > 0) this.play();
dcd68c41 203 },
49dad261
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204 resetArrows: function() {
205 // TODO: make arrows scale with board, and remove this
206 this.$refs["board"].cancelResetArrows();
207 },
0e16cb26 208 showRules: function() {
07052665
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209 // The button is here only on Game page:
210 document.getElementById("modalRules").checked = true;
0e16cb26 211 },
b1e46b33
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212 re_setVariables: function(game) {
213 if (!game) game = this.game; //in case of...
4b0384fa 214 this.endgameMessage = "";
8477e53d 215 // "w": default orientation for observed games
b1e46b33 216 this.orientation = game.mycolor || "w";
07052665 217 this.mode = game.mode || game.type; //TODO: merge...
b1e46b33 218 this.moves = JSON.parse(JSON.stringify(game.moves || []));
e71161fb 219 // Post-processing: decorate each move with notation and FEN
b1e46b33
BA
220 this.vr = new V(game.fenStart);
221 const parsedFen = V.ParseFen(game.fenStart);
8477e53d 222 const firstMoveColor = parsedFen.turn;
6e0c0bcb 223 this.firstMoveNumber = Math.floor(parsedFen.movesCount / 2) + 1;
f54f4c26 224 let L = this.moves.length;
5b18515f
BA
225 if (L == 0) {
226 this.incheck = [];
227 this.score = "*";
228 }
af34341d 229 this.moves.forEach((move,idx) => {
e71161fb
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230 // Strategy working also for multi-moves:
231 if (!Array.isArray(move)) move = [move];
af34341d
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232 const Lm = move.length;
233 move.forEach((m,idxM) => {
e71161fb 234 m.notation = this.vr.getNotation(m);
2c5d7b20 235 m.unambiguous = V.GetUnambiguousNotation(m);
e71161fb 236 this.vr.play(m);
af34341d
BA
237 const checkSquares = this.vr.getCheckSquares();
238 if (checkSquares.length > 0) m.notation += "+";
07052665 239 if (idxM == Lm - 1) m.fen = this.vr.getFen();
af34341d
BA
240 if (idx == L - 1 && idxM == Lm - 1) {
241 this.incheck = checkSquares;
5b18515f
BA
242 this.score = this.vr.getCurrentScore();
243 if (["1-0", "0-1"].includes(this.score)) m.notation += "#";
af34341d 244 }
e71161fb 245 });
d4036efe 246 });
8477e53d 247 if (firstMoveColor == "b") {
311cba76 248 // 'start' & 'end' is required for Board component
6808d7a1 249 this.moves.unshift({
6808d7a1 250 notation: "...",
2c5d7b20 251 unambiguous: "...",
311cba76 252 start: { x: -1, y: -1 },
3a2a7b5f
BA
253 end: { x: -1, y: -1 },
254 fen: game.fenStart
6808d7a1 255 });
f54f4c26 256 L++;
697ee580 257 }
af34341d 258 this.positionCursorTo(L - 1);
4b0384fa 259 },
e71161fb
BA
260 positionCursorTo: function(index) {
261 this.cursor = index;
af34341d
BA
262 // Note: last move in moves array might be a multi-move
263 if (index >= 0) this.lastMove = this.moves[index];
264 else this.lastMove = null;
e71161fb 265 },
07052665
BA
266 toggleAnalyze: function() {
267 if (this.mode != "analyze") {
268 // Enter analyze mode:
269 this.gameMode = this.mode; //was not 'analyze'
270 this.mode = "analyze";
271 this.gameCursor = this.cursor;
272 this.gameMoves = JSON.parse(JSON.stringify(this.moves));
273 document.getElementById("analyzeBtn").classList.add("active");
274 }
275 else {
276 // Exit analyze mode:
277 this.mode = this.gameMode ;
278 this.cursor = this.gameCursor;
279 this.moves = this.gameMoves;
280 let fen = this.game.fenStart;
281 if (this.cursor >= 0) {
282 let mv = this.moves[this.cursor];
283 if (!Array.isArray(mv)) mv = [mv];
284 fen = mv[mv.length-1].fen;
285 }
286 this.vr = new V(fen);
0f0552a7 287 this.incheck = this.vr.getCheckSquares();
8aa314fa
BA
288 if (this.cursor >= 0) this.lastMove = this.moves[this.cursor];
289 else this.lastMove = null;
07052665
BA
290 document.getElementById("analyzeBtn").classList.remove("active");
291 }
603b8a8b 292 },
a6088c90
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293 download: function() {
294 const content = this.getPgn();
295 // Prepare and trigger download link
296 let downloadAnchor = document.getElementById("download");
297 downloadAnchor.setAttribute("download", "game.pgn");
6808d7a1
BA
298 downloadAnchor.href =
299 "data:text/plain;charset=utf-8," + encodeURIComponent(content);
a6088c90
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300 downloadAnchor.click();
301 },
302 getPgn: function() {
303 let pgn = "";
304 pgn += '[Site "vchess.club"]\n';
834c202a 305 pgn += '[Variant "' + this.game.vname + '"]\n';
1ef65040
BA
306 const gdt = getDate(new Date(this.game.created || Date.now()));
307 pgn += '[Date "' + gdt + '"]\n';
d4036efe
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308 pgn += '[White "' + this.game.players[0].name + '"]\n';
309 pgn += '[Black "' + this.game.players[1].name + '"]\n';
834c202a 310 pgn += '[Fen "' + this.game.fenStart + '"]\n';
2c5d7b20 311 pgn += '[Result "' + this.game.score + '"]\n';
fef153df 312 if (!!this.game.id)
1ef65040 313 pgn += '[Url "' + params.serverUrl + '/game/' + this.game.id + '"]\n';
fef153df
BA
314 if (!!this.game.cadence)
315 pgn += '[Cadence "' + this.game.cadence + '"]\n';
2c5d7b20 316 pgn += '\n';
e71161fb 317 for (let i = 0; i < this.moves.length; i += 2) {
2c5d7b20 318 if (i > 0) pgn += " ";
49dad261
BA
319 // Adjust dots notation for a better display:
320 let fullNotation = getFullNotation(this.moves[i]);
321 if (fullNotation == "...") fullNotation = "..";
6e0c0bcb 322 pgn += (i / 2 + this.firstMoveNumber) + "." + fullNotation;
e71161fb 323 if (i+1 < this.moves.length)
2c5d7b20 324 pgn += " " + getFullNotation(this.moves[i+1]);
a6088c90 325 }
2c5d7b20
BA
326 pgn += "\n\n";
327 for (let i = 0; i < this.moves.length; i += 2) {
6e0c0bcb 328 const moveNumber = i / 2 + this.firstMoveNumber;
1ef65040
BA
329 // Skip "dots move", useless for machine reading:
330 if (this.moves[i].notation != "...") {
331 pgn += moveNumber + ".w " +
332 getFullNotation(this.moves[i], "unambiguous") + "\n";
333 }
49dad261 334 if (i+1 < this.moves.length) {
1ef65040 335 pgn += moveNumber + ".b " +
49dad261
BA
336 getFullNotation(this.moves[i+1], "unambiguous") + "\n";
337 }
2c5d7b20
BA
338 }
339 return pgn;
a6088c90 340 },
b988c726
BA
341 showEndgameMsg: function(message) {
342 this.endgameMessage = message;
aae89b49 343 document.getElementById("modalEog").checked = true;
a6088c90 344 },
54ec15eb 345 runAutoplay: function() {
54ec15eb
BA
346 if (this.autoplay) {
347 this.autoplay = false;
5b18515f
BA
348 if (this.stackToPlay.length > 0)
349 // Move(s) arrived in-between
350 this.play(this.stackToPlay.pop(), "received");
351 }
352 else if (this.cursor < this.moves.length - 1) {
54ec15eb 353 this.autoplay = true;
5fc82c80 354 this.play(null, null, null, "autoplay");
54ec15eb
BA
355 }
356 },
e71161fb 357 // Animate an elementary move
63ca2b89 358 animateMove: function(move, callback) {
a6088c90 359 let startSquare = document.getElementById(getSquareId(move.start));
f9c36b2d 360 if (!startSquare) return; //shouldn't happen but...
a6088c90
BA
361 let endSquare = document.getElementById(getSquareId(move.end));
362 let rectStart = startSquare.getBoundingClientRect();
363 let rectEnd = endSquare.getBoundingClientRect();
6808d7a1
BA
364 let translation = {
365 x: rectEnd.x - rectStart.x,
366 y: rectEnd.y - rectStart.y
367 };
368 let movingPiece = document.querySelector(
369 "#" + getSquareId(move.start) + " > img.piece"
370 );
efdfb4c7 371 // For some unknown reasons Opera get "movingPiece == null" error
2c5d7b20 372 // TODO: is it calling 'animate()' twice ? One extra time ?
efdfb4c7 373 if (!movingPiece) return;
a6088c90 374 const squares = document.getElementsByClassName("board");
6808d7a1 375 for (let i = 0; i < squares.length; i++) {
a6088c90 376 let square = squares.item(i);
2c5d7b20
BA
377 if (square.id != getSquareId(move.start))
378 // HACK for animation:
379 // (with positive translate, image slides "under background")
380 square.style.zIndex = "-1";
a6088c90 381 }
6808d7a1
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382 movingPiece.style.transform =
383 "translate(" + translation.x + "px," + translation.y + "px)";
910d631b 384 movingPiece.style.transitionDuration = "0.25s";
a6088c90 385 movingPiece.style.zIndex = "3000";
6808d7a1
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386 setTimeout(() => {
387 for (let i = 0; i < squares.length; i++)
a6088c90
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388 squares.item(i).style.zIndex = "auto";
389 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
63ca2b89 390 callback();
a6088c90
BA
391 }, 250);
392 },
8055eabd
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393 // For Analyse mode:
394 emitFenIfAnalyze: function() {
395 if (this.game.mode == "analyze") {
af34341d
BA
396 let fen = this.game.fenStart;
397 if (!!this.lastMove) {
398 if (Array.isArray(this.lastMove)) {
399 const L = this.lastMove.length;
400 fen = this.lastMove[L-1].fen;
401 }
402 else fen = this.lastMove.fen;
403 }
404 this.$emit("fenchange", fen);
8055eabd
BA
405 }
406 },
61656127
BA
407 clickSquare: function(square) {
408 // Some variants make use of a single click at specific times:
409 const move = this.vr.doClick(square);
410 if (!!move) this.play(move);
411 },
e71161fb 412 // "light": if gotoMove() or gotoEnd()
5fc82c80 413 play: function(move, received, light, autoplay) {
a6836242
BA
414 // Freeze while choices are shown:
415 if (this.$refs["board"].choices.length > 0) return;
d6289b54 416 const navigate = !move;
5fc82c80
BA
417 // Forbid navigation during autoplay:
418 if (navigate && this.autoplay && !autoplay) return;
d6289b54
BA
419 // Forbid playing outside analyze mode, except if move is received.
420 // Sufficient condition because Board already knows which turn it is.
421 if (
422 this.mode != "analyze" &&
423 !navigate &&
424 !received &&
425 (this.game.score != "*" || this.cursor < this.moves.length - 1)
426 ) {
427 return;
428 }
429 if (!!received) {
5b18515f
BA
430 if (this.autoplay || this.inPlay) {
431 // Received moves while autoplaying are stacked,
432 // and in observed games they could arrive too fast:
57eb158f
BA
433 this.stackToPlay.unshift(move);
434 return;
435 }
436 this.inPlay = true;
5b18515f
BA
437 if (this.mode == "analyze") this.toggleAnalyze();
438 if (this.cursor < this.moves.length - 1)
439 // To play a received move, cursor must be at the end of the game:
440 this.gotoEnd();
57eb158f 441 }
d6289b54
BA
442 // The board may show some the possible moves: (TODO: bad solution)
443 this.$refs["board"].resetCurrentAttempt();
e71161fb 444 const playSubmove = (smove) => {
fbd68f75 445 smove.notation = this.vr.getNotation(smove);
2c5d7b20 446 smove.unambiguous = V.GetUnambiguousNotation(smove);
e71161fb 447 this.vr.play(smove);
07052665 448 if (this.inMultimove && !!this.lastMove) {
af34341d
BA
449 if (!Array.isArray(this.lastMove))
450 this.lastMove = [this.lastMove, smove];
451 else this.lastMove.push(smove);
452 }
7ddfec38 453 // Is opponent (or me) in check?
af34341d
BA
454 this.incheck = this.vr.getCheckSquares();
455 if (this.incheck.length > 0) smove.notation += "+";
fbd68f75 456 if (!this.inMultimove) {
af34341d
BA
457 // First sub-move:
458 this.lastMove = smove;
54ec15eb
BA
459 // Condition is "!navigate" but we mean "!this.autoplay"
460 if (!navigate) {
691d6952 461 if (this.cursor < this.moves.length - 1)
54ec15eb
BA
462 this.moves = this.moves.slice(0, this.cursor + 1);
463 this.moves.push(smove);
464 }
fbd68f75
BA
465 this.inMultimove = true; //potentially
466 this.cursor++;
54ec15eb 467 } else if (!navigate) {
fbd68f75
BA
468 // Already in the middle of a multi-move
469 const L = this.moves.length;
470 if (!Array.isArray(this.moves[L-1]))
471 this.$set(this.moves, L-1, [this.moves[L-1], smove]);
6e47d367 472 else this.moves[L-1].push(smove);
e71161fb
BA
473 }
474 };
475 const playMove = () => {
54ec15eb 476 const animate = (
57d9b2c4 477 ["all", "highlight"].includes(V.ShowMoves) &&
54ec15eb
BA
478 (this.autoplay || !!received)
479 );
e71161fb
BA
480 if (!Array.isArray(move)) move = [move];
481 let moveIdx = 0;
482 let self = this;
483 const initurn = this.vr.turn;
484 (function executeMove() {
485 const smove = move[moveIdx++];
ad1e629e
BA
486 // NOTE: condition "smove.start.x >= 0" required for Dynamo,
487 // because second move may be empty.
488 if (animate && smove.start.x >= 0) {
e71161fb
BA
489 self.animateMove(smove, () => {
490 playSubmove(smove);
5b18515f 491 if (moveIdx < move.length) setTimeout(executeMove, 500);
e71161fb
BA
492 else afterMove(smove, initurn);
493 });
494 } else {
495 playSubmove(smove);
496 if (moveIdx < move.length) executeMove();
497 else afterMove(smove, initurn);
498 }
499 })();
500 };
fbd68f75
BA
501 const computeScore = () => {
502 const score = this.vr.getCurrentScore();
f54f4c26 503 if (!navigate) {
5b18515f 504 if (["1-0", "0-1"].includes(score)) {
af34341d
BA
505 if (Array.isArray(this.lastMove)) {
506 const L = this.lastMove.length;
507 this.lastMove[L - 1].notation += "#";
508 }
509 else this.lastMove.notation += "#";
510 }
f54f4c26 511 }
ff3a8d16 512 if (score != "*" && ["analyze", "versus"].includes(this.mode)) {
fbd68f75 513 const message = getScoreMessage(score);
ff3a8d16 514 // Show score on screen
fbd68f75
BA
515 this.showEndgameMsg(score + " . " + this.st.tr[message]);
516 }
517 return score;
518 };
e71161fb 519 const afterMove = (smove, initurn) => {
e71161fb
BA
520 if (this.vr.turn != initurn) {
521 // Turn has changed: move is complete
3a2a7b5f 522 if (!smove.fen)
2c5d7b20 523 // NOTE: only FEN of last sub-move is required (=> setting it here)
cc00b83c 524 smove.fen = this.vr.getFen();
3a2a7b5f 525 this.emitFenIfAnalyze();
e71161fb 526 this.inMultimove = false;
f54f4c26 527 this.score = computeScore();
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528 if (this.autoplay) {
529 if (this.cursor < this.moves.length - 1)
5fc82c80 530 setTimeout(() => this.play(null, null, null, "autoplay"), 1000);
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531 else {
532 this.autoplay = false;
533 if (this.stackToPlay.length > 0)
534 // Move(s) arrived in-between
535 this.play(this.stackToPlay.pop(), "received");
536 }
537 }
07052665 538 if (this.mode != "analyze" && !navigate) {
5b18515f 539 if (!received) {
5aa14a21 540 // Post-processing (e.g. computer play).
f54f4c26 541 const L = this.moves.length;
5b18515f 542 // NOTE: always emit the score, even in unfinished
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543 this.$emit("newmove", this.moves[L-1], { score: this.score });
544 } else {
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545 this.inPlay = false;
546 if (this.stackToPlay.length > 0)
547 // Move(s) arrived in-between
5b18515f 548 this.play(this.stackToPlay.pop(), "received");
57eb158f 549 }
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550 }
551 }
552 };
553 // NOTE: navigate and received are mutually exclusive
554 if (navigate) {
555 // The move to navigate to is necessarily full:
556 if (this.cursor == this.moves.length - 1) return; //no more moves
557 move = this.moves[this.cursor + 1];
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558 if (!this.autoplay) {
559 // Just play the move:
560 if (!Array.isArray(move)) move = [move];
561 for (let i=0; i < move.length; i++) this.vr.play(move[i]);
562 if (!light) {
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563 this.lastMove = move;
564 this.incheck = this.vr.getCheckSquares();
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565 this.score = computeScore();
566 this.emitFenIfAnalyze();
567 }
568 this.cursor++;
569 return;
8055eabd 570 }
e71161fb 571 }
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572 playMove();
573 },
574 cancelCurrentMultimove: function() {
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575 const L = this.moves.length;
576 let move = this.moves[L-1];
577 if (!Array.isArray(move)) move = [move];
93ce6119 578 for (let i = move.length - 1; i >= 0; i--) this.vr.undo(move[i]);
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579 this.moves.pop();
580 this.cursor--;
581 this.inMultimove = false;
582 },
583 cancelLastMove: function() {
584 // The last played move was canceled (corr game)
585 this.undo();
586 this.moves.pop();
587 },
588 // "light": if gotoMove() or gotoBegin()
589 undo: function(move, light) {
a6836242 590 // Freeze while choices are shown:
5fc82c80 591 if (this.$refs["board"].choices.length > 0 || this.autoplay) return;
93ce6119 592 this.$refs["board"].resetCurrentAttempt();
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593 if (this.inMultimove) {
594 this.cancelCurrentMultimove();
af34341d 595 this.incheck = this.vr.getCheckSquares();
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596 } else {
597 if (!move) {
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598 const minCursor =
599 this.moves.length > 0 && this.moves[0].notation == "..."
600 ? 1
601 : 0;
602 if (this.cursor < minCursor) return; //no more moves
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603 move = this.moves[this.cursor];
604 }
93ce6119 605 this.$refs["board"].resetCurrentAttempt();
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606 undoMove(move, this.vr);
607 if (light) this.cursor--;
608 else {
609 this.positionCursorTo(this.cursor - 1);
af34341d 610 this.incheck = this.vr.getCheckSquares();
8055eabd 611 this.emitFenIfAnalyze();
63ca2b89 612 }
a6088c90 613 }
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614 },
615 gotoMove: function(index) {
5fc82c80 616 if (this.$refs["board"].choices.length > 0 || this.autoplay) return;
93ce6119 617 this.$refs["board"].resetCurrentAttempt();
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618 if (this.inMultimove) this.cancelCurrentMultimove();
619 if (index == this.cursor) return;
620 if (index < this.cursor) {
621 while (this.cursor > index)
622 this.undo(null, null, "light");
623 }
624 else {
625 // index > this.cursor)
626 while (this.cursor < index)
627 this.play(null, null, "light");
628 }
629 // NOTE: next line also re-assign cursor, but it's very light
630 this.positionCursorTo(index);
af34341d 631 this.incheck = this.vr.getCheckSquares();
8055eabd 632 this.emitFenIfAnalyze();
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633 },
634 gotoBegin: function() {
5fc82c80 635 if (this.$refs["board"].choices.length > 0 || this.autoplay) return;
93ce6119 636 this.$refs["board"].resetCurrentAttempt();
e71161fb 637 if (this.inMultimove) this.cancelCurrentMultimove();
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638 const minCursor =
639 this.moves.length > 0 && this.moves[0].notation == "..."
640 ? 1
641 : 0;
642 while (this.cursor >= minCursor) this.undo(null, null, "light");
643 this.lastMove = (minCursor == 1 ? this.moves[0] : null);
af34341d 644 this.incheck = this.vr.getCheckSquares();
8055eabd 645 this.emitFenIfAnalyze();
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646 },
647 gotoEnd: function() {
5fc82c80 648 if (this.$refs["board"].choices.length > 0 || this.autoplay) return;
93ce6119 649 this.$refs["board"].resetCurrentAttempt();
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650 if (this.cursor == this.moves.length - 1) return;
651 this.gotoMove(this.moves.length - 1);
8055eabd 652 this.emitFenIfAnalyze();
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653 },
654 flip: function() {
a6836242 655 if (this.$refs["board"].choices.length > 0) return;
0e16cb26 656 this.orientation = V.GetOppCol(this.orientation);
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657 }
658 }
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659};
660</script>
72ccbd67 661
41c80bb6 662<style lang="sass" scoped>
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663[type="checkbox"]#modalEog+div .card
664 min-height: 45px
a06fc4ba 665 max-width: 350px
910d631b 666
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667#baseGame
668 width: 100%
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669 &:focus
670 outline: none
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671
672#gameContainer
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673 margin-left: auto
674 margin-right: auto
cf94b843 675
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676#downloadDiv
677 display: inline-block
678
72ccbd67 679#controls
28b32b4f 680 user-select: none
72ccbd67 681 button
b1e46b33 682 border: none
72ccbd67 683 margin: 0
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684 padding-top: 5px
685 padding-bottom: 5px
686
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687p#fenAnalyze
688 margin: 5px
689
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690.in-autoplay
691 background-color: #FACF8C
692
feaf1bf7 693img.inline
54ec15eb 694 height: 22px
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695 padding-top: 5px
696 @media screen and (max-width: 767px)
697 height: 18px
910d631b 698
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699#turnIndicator
700 text-align: center
29bc61be 701 font-weight: bold
910d631b 702
72ccbd67 703#boardContainer
cf94b843 704 float: left
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705// TODO: later, maybe, allow movesList of variable width
706// or e.g. between 250 and 350px (but more complicated)
910d631b 707
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708#movesList
709 width: 280px
710 float: left
910d631b 711
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712@media screen and (max-width: 767px)
713 #movesList
714 width: 100%
715 float: none
716 clear: both
72ccbd67 717</style>