From: Benjamin Auder Date: Thu, 16 Apr 2020 15:53:57 +0000 (+0200) Subject: Fix Alice rules (en passant) X-Git-Url: https://git.auder.net/js/current/doc/pieces/cq.svg?a=commitdiff_plain;h=294fe29f8da44f47df48a21b17f4822ecf821890;p=vchess.git Fix Alice rules (en passant) --- diff --git a/client/src/base_rules.js b/client/src/base_rules.js index ec949fcc..53001f63 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -807,6 +807,7 @@ export const ChessRules = class ChessRules { this.getEnpassantCaptures([x, y], pawnShiftX) ); } + return pMoves; } diff --git a/client/src/variants/Alice.js b/client/src/variants/Alice.js index 57de5683..15e629a4 100644 --- a/client/src/variants/Alice.js +++ b/client/src/variants/Alice.js @@ -173,49 +173,15 @@ export class AliceRules extends ChessRules { m.vanish.length == 2 && this.board[m.end.x][m.end.y] == V.EMPTY ) { - m.vanish[1].c = V.GetOppCol(this.getColor(x, y)); - // In the special case of en-passant, if - // - board1 takes board2 : vanish[1] --> Alice - // - board2 takes board1 : vanish[1] --> normal - let van = m.vanish[1]; - if (mirrorSide == 1 && codes.includes(this.getPiece(van.x, van.y))) - van.p = V.ALICE_CODES[van.p]; - else if ( - mirrorSide == 2 && - pieces.includes(this.getPiece(van.x, van.y)) - ) - van.p = V.ALICE_PIECES[van.p]; + m.vanish[1].c = V.GetOppCol(this.turn); + const [epX, epY] = [m.vanish[1].x, m.vanish[1].y]; + m.vanish[1].p = this.getPiece(epX, epY); } return true; }); return res; } - getEnpassantCaptures([x, y], shiftX) { - const Lep = this.epSquares.length; - const epSquare = this.epSquares[Lep - 1]; //always at least one element - let enpassantMove = null; - if ( - !!epSquare && - epSquare.x == x + shiftX && - Math.abs(epSquare.y - y) == 1 - ) { - enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); - // May capture in same world or different: - const capturedPiece = - this.board[x][epSquare.y] != V.EMPTY - ? this.getPiece(x, epSquare.y) - : ['p','s'][1 - "ps".indexOf(this.getPiece(x, y))]; - enpassantMove.vanish.push({ - x: x, - y: epSquare.y, - p: capturedPiece, - c: V.GetOppCol(this.turn) - }); - } - return !!enpassantMove ? [enpassantMove] : []; - } - filterValid(moves, sideBoard) { if (moves.length == 0) return []; if (!sideBoard) sideBoard = [this.getSideBoard(1), this.getSideBoard(2)];