From: Benjamin Auder Date: Mon, 2 Dec 2019 09:14:44 +0000 (+0100) Subject: Attempt to fix countdown for live games. Some issues with GameStorage.add now X-Git-Url: https://git.auder.net/js/current/doc/common.css?a=commitdiff_plain;h=c0b2760655298f07eb403da70307636e57b2813a;p=vchess.git Attempt to fix countdown for live games. Some issues with GameStorage.add now --- diff --git a/client/src/utils/gameStorage.js b/client/src/utils/gameStorage.js index 031f62f5..a8aa6edf 100644 --- a/client/src/utils/gameStorage.js +++ b/client/src/utils/gameStorage.js @@ -47,6 +47,7 @@ function dbOperation(callback) export const GameStorage = { // Optional callback to get error status + // TODO: this func called from Hall seems to not work now... add: function(game, callback) { dbOperation((db) => { diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 6cb75f47..52e97c53 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -79,11 +79,16 @@ export default { } }, "game.clocks": function(newState) { - this.virtualClocks = newState.map(s => ppt(s)); const currentTurn = this.vr.turn; const colorIdx = ["w","b"].indexOf(currentTurn); let countdown = newState[colorIdx] - (Date.now() - this.game.initime[colorIdx])/1000; + this.virtualClocks = [0,1].map(i => { + const removeTime = i == colorIdx + ? (Date.now() - this.game.initime[colorIdx])/1000 + : 0; + return ppt(newState[i] - removeTime); + }); const myTurn = (currentTurn == this.game.mycolor); let clockUpdate = setInterval(() => { if (countdown <= 0 || this.vr.turn != currentTurn) @@ -297,11 +302,15 @@ export default { const vname = (variantCell.length > 0 ? variantCell[0].name : ""); if (!game.fen) game.fen = game.fenStart; //game wasn't started - - - // TODO: process rtime, clocks............ game.clocks doesn't exist anymore -console.log(game); - + const gtype = (game.timeControl.indexOf('d') >= 0 ? "corr" : "live"); + if (gtype == "corr") + { + // corr game: needs to compute the clocks + initime + //if (game.players[i].rtime < 0) initime = Date.now(), else compute, + //also using move.played fields + game.clocks = [-1, -1]; + game.initime = [0, 0]; + } const tc = extractTime(game.timeControl); if (game.clocks[0] < 0) //game unstarted { @@ -316,6 +325,7 @@ console.log(game); game, // NOTE: assign mycolor here, since BaseGame could also bs VS computer { + type: gtype, increment: tc.increment, vname: vname, mycolor: [undefined,"w","b"][myIdx+1], diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index b7526ccd..c22c1e17 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -561,6 +561,7 @@ export default { const game = Object.assign({}, gameInfo, { // (other) Game infos: constant fenStart: gameInfo.fen, + created: Date.now(), // Game state (including FEN): will be updated moves: [], clocks: [-1, -1], //-1 = unstarted diff --git a/server/db/create.sql b/server/db/create.sql index 56d4a247..0fb74564 100644 --- a/server/db/create.sql +++ b/server/db/create.sql @@ -43,6 +43,7 @@ create table Challenges ( foreign key (vid) references Variants(id) ); +-- NOTE: no need for a "created" field, it's deduce from first move playing time create table Games ( id integer primary key, vid integer,