From: Benjamin Auder Date: Thu, 19 Mar 2020 15:40:10 +0000 (+0100) Subject: Fix corr clocks issues X-Git-Url: https://git.auder.net/js/current/doc/common.css?a=commitdiff_plain;h=8f16069a55fdbbb92f62eb385daf776bef4fc7fd;p=vchess.git Fix corr clocks issues --- diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 1a86d9b8..ac6ed4d5 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -200,11 +200,9 @@ export default { // In case of incomplete information variant: boardDiv.style.visibility = "hidden"; this.atCreation(); - } else { + } else // Same game ID this.nextIds = JSON.parse(this.$route.query["next"] || "[]"); - this.loadGame(this.game); - } } }, // NOTE: some redundant code with Hall.vue (mostly related to people array) @@ -1120,9 +1118,9 @@ export default { processMove: function(move, data) { if (!data) data = {}; const moveCol = this.vr.turn; + const colorIdx = ["w", "b"].indexOf(moveCol); + const nextIdx = 1 - colorIdx; const doProcessMove = () => { - const colorIdx = ["w", "b"].indexOf(moveCol); - const nextIdx = 1 - colorIdx; const origMovescount = this.game.moves.length; let addTime = 0; //for live games if (moveCol == this.game.mycolor && !data.receiveMyMove) { @@ -1242,6 +1240,7 @@ export default { }; if (this.game.type == "live") sendMove["clock"] = this.game.clocks[colorIdx]; + // (Live) Clocks will re-start when the opponent pingback arrive this.opponentGotMove = false; this.send("newmove", {data: sendMove}); // If the opponent doesn't reply gotmove soon enough, re-send move: @@ -1289,6 +1288,10 @@ export default { // The board might have been hidden: if (boardDiv.style.visibility == "hidden") boardDiv.style.visibility = "visible"; + if (data.score == "*") { + this.game.initime[nextIdx] = Date.now(); + this.re_setClocks(); + } } }; let el = document.querySelector("#buttonsConfirm > .acceptBtn");