- if (
- y + shiftY >= 0 &&
- y + shiftY < sizeY &&
- this.board[x + shiftX][y + shiftY] != V.EMPTY &&
- this.canTake([x, y], [x + shiftX, y + shiftY])
- ) {
- moves.push(this.getBasicMove([x, y], [x + shiftX, y + shiftY]));
+ if (y + shiftY >= 0 && y + shiftY < sizeY) {
+ for (let direction of [-1,1]) {
+ if (
+ this.board[x + direction][y + shiftY] != V.EMPTY &&
+ this.canTake([x, y], [x + direction, y + shiftY])
+ ) {
+ moves.push(this.getBasicMove([x, y], [x + direction, y + shiftY]));
+ }
+ }