3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
19 v-if="!!curChallToAccept.fen"
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
29 @change="cadenceFocusIfOpened($event)"
33 data-checkbox="modalNewgame"
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
45 v-for="v in st.variants"
47 :selected="newchallenge.vid==v.id"
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
72 v-model="newchallenge.memorize"
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(
77 v-model="newchallenge.to"
78 @change="changeChallTarget()"
82 v-for="p in Object.values(people)"
89 v-model="newchallenge.to"
91 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
94 @input="trySetNewchallDiag()"
96 v-model="newchallenge.fen"
98 .diagram(v-html="newchallenge.diag")
99 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
100 input#modalPeople.modal(
102 @click="resetSocialColor()"
106 data-checkbox="modalPeople"
109 label.modal-close(for="modalPeople")
113 v-for="sid in Object.keys(people)"
114 v-if="!!people[sid].name"
116 span {{ people[sid].name }}
117 button.player-action(
119 @click="watchGame(sid)"
121 | {{ st.tr["Observe"] }}
122 button.player-action(
123 v-else-if="isFocusedOnHall(sid)"
124 @click="challenge(sid)"
126 | {{ st.tr["Challenge"] }}
127 p.anonymous @nonymous ({{ anonymousCount() }})
131 @mychat="processChat"
136 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
138 button#peopleBtn(@click="openModalPeople()")
139 | {{ st.tr["Who's there?"] }}
140 button(@click="showNewchallengeForm()")
141 | {{ st.tr["New game"] }}
142 .row(v-if="presetChalls.length > 0")
143 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
144 h4.text-center {{ st.tr["Preset challenges"] }}
148 th {{ st.tr["Variant"] }}
149 th {{ st.tr["Cadence"] }}
150 th {{ st.tr["Random?"] }}
154 v-for="pc in presetChalls"
155 @click="newChallFromPreset(pc)"
159 td(:class="getRandomnessClass(pc)")
160 td.remove-preset(@click="removePresetChall($event, pc)")
161 img(src="/images/icons/delete.svg")
163 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
166 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
167 | {{ st.tr["Live challenges"] }}
168 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
169 | {{ st.tr["Correspondance challenges"] }}
171 v-show="cdisplay=='live'"
172 :challenges="filterChallenges('live')"
173 @click-challenge="clickChallenge"
176 v-show="cdisplay=='corr'"
177 :challenges="filterChallenges('corr')"
178 @click-challenge="clickChallenge"
182 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
183 | {{ st.tr["Live games"] }}
184 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
185 | {{ st.tr["Correspondance games"] }}
187 v-show="gdisplay=='live'"
188 :games="filterGames('live')"
190 @show-game="showGame"
192 div(v-show="gdisplay=='corr'")
194 :games="filterGames('corr')"
196 @show-game="showGame"
200 @click="loadMoreCorr()"
202 | {{ st.tr["Load more"] }}
206 import { store } from "@/store";
207 import { checkChallenge } from "@/data/challengeCheck";
208 import { notify } from "@/utils/notifications";
209 import { ArrayFun } from "@/utils/array";
210 import { ajax } from "@/utils/ajax";
211 import params from "@/parameters";
212 import { getRandString, shuffle, randInt } from "@/utils/alea";
213 import { getDiagram } from "@/utils/printDiagram";
214 import Chat from "@/components/Chat.vue";
215 import GameList from "@/components/GameList.vue";
216 import ChallengeList from "@/components/ChallengeList.vue";
217 import { GameStorage } from "@/utils/gameStorage";
218 import { processModalClick } from "@/utils/modalClick";
229 cdisplay: "live", //or corr
231 // timestamp of last showed (oldest) corr game:
232 cursor: Number.MAX_SAFE_INTEGER,
233 // hasMore == TRUE: a priori there could be more games to load
241 vid: parseInt(localStorage.getItem("vid")) || 0,
242 to: "", //name of challenged player (if any)
243 cadence: localStorage.getItem("cadence") || "",
244 randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
245 // VariantRules object, stored to not interfere with
246 // diagrams of targetted challenges:
249 diag: "", //visualizing FEN
250 memorize: false //put settings in localStorage
254 curChallToAccept: {from: {}},
255 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
258 socketCloseListener: 0,
259 // Related to (killing of) self multi-connects:
265 // st.variants changes only once, at loading from [] to [...]
266 "st.variants": function() {
267 // Set potential challenges and games variant names:
268 this.challenges.concat(this.games).forEach(o => {
269 if (!o.vname) o.vname = this.getVname(o.vid);
271 if (!this.newchallenge.V && this.newchallenge.vid > 0)
272 this.loadNewchallVariant();
274 $route: function(to, from) {
275 if (to.path != "/") this.cleanBeforeDestroy();
278 created: function() {
279 document.addEventListener('visibilitychange', this.visibilityChange);
280 window.addEventListener('focus', this.onFocus);
281 window.addEventListener('blur', this.onBlur);
282 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
283 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
284 this.loadNewchallVariant();
285 const my = this.st.user;
286 const tmpId = getRandString();
294 tmpId: { page: "/", focus: true }
298 const connectAndPoll = () => {
299 this.send("connect");
300 this.send("pollclientsandgamers");
302 // Initialize connection
303 this.connexionString =
305 "/?sid=" + this.st.user.sid +
306 "&id=" + this.st.user.id +
309 // Hall: path is "/" (TODO: could be hard-coded as well)
310 encodeURIComponent(this.$route.path);
311 this.conn = new WebSocket(this.connexionString);
312 this.conn.onopen = connectAndPoll;
313 this.conn.addEventListener("message", this.socketMessageListener);
314 this.socketCloseListener = setInterval(
316 if (this.conn.readyState == 3) {
317 this.conn.removeEventListener("message", this.socketMessageListener);
318 this.conn = new WebSocket(this.connexionString);
319 this.conn.addEventListener("message", this.socketMessageListener);
325 mounted: function() {
326 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
327 document.getElementById(eltName)
328 .addEventListener("click", processModalClick);
330 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
331 b.addEventListener("click", () => {
332 this.newchallenge.cadence = b.innerHTML;
335 const dispCorr = this.$route.query["disp"];
337 dispCorr || localStorage.getItem("type-challenges") || "live";
339 dispCorr || localStorage.getItem("type-games") || "live";
340 this.setDisplay('c', showCtype);
341 this.setDisplay('g', showGtype);
342 // Ask server for current corr games (all but mines)
344 // Also ask for corr challenges (open + sent by/to me)
345 // List them all, because they are not supposed to be that many (TODO?)
350 data: { uid: this.st.user.id },
351 success: (response) => {
353 response.challenges.length > 0 &&
354 this.challenges.length == 0 &&
355 this.cdisplay == "live"
358 .getElementById("btnCcorr")
359 .classList.add("somethingnew");
361 // Gather all senders names, and then retrieve full identity:
362 // (TODO [perf]: some might be online...)
364 response.challenges.forEach(c => {
365 if (c.uid != this.st.user.id) names[c.uid] = "";
366 else if (!!c.target && c.target != this.st.user.id)
367 names[c.target] = "";
369 const addChallenges = () => {
370 names[this.st.user.id] = this.st.user.name; //in case of
371 this.challenges = this.challenges.concat(
372 response.challenges.map(c => {
373 const from = { name: names[c.uid], id: c.uid }; //or just name
374 const type = this.classifyObject(c);
375 const vname = this.getVname(c.vid);
376 return Object.assign(
382 to: c.target ? names[c.target] : ""
389 if (Object.keys(names).length > 0) {
394 data: { ids: Object.keys(names).join(",") },
395 success: (response2) => {
396 response2.users.forEach(u => {
397 names[u.id] = u.name;
403 } else addChallenges();
408 beforeDestroy: function() {
409 this.cleanBeforeDestroy();
412 cleanBeforeDestroy: function() {
413 clearInterval(this.socketCloseListener);
414 document.removeEventListener('visibilitychange', this.visibilityChange);
415 window.removeEventListener('focus', this.onFocus);
416 window.removeEventListener('blur', this.onBlur);
417 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
418 this.conn.removeEventListener("message", this.socketMessageListener);
419 this.send("disconnect");
422 getRandomnessClass: function(pc) {
424 ["random-" + pc.randomness]: true
427 openModalPeople: function() {
428 window.doClick("modalPeople");
429 document.getElementById("inputChat").focus();
431 anonymousCount: function() {
433 Object.values(this.people).forEach(p => {
434 // Do not cound people who did not send their identity yet:
435 count += (!p.name && p.id === 0) ? 1 : 0;
439 visibilityChange: function() {
440 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
441 this.focus = (document.visibilityState == "visible");
442 this.send(this.focus ? "getfocus" : "losefocus");
444 onFocus: function() {
446 this.send("getfocus");
450 this.send("losefocus");
452 partialResetNewchallenge: function() {
453 // Reset potential target and custom FEN:
454 this.newchallenge.to = "";
455 this.newchallenge.fen = "";
456 this.newchallenge.diag = "";
457 this.newchallenge.memorize = false;
459 showNewchallengeForm: function() {
460 this.partialResetNewchallenge();
461 window.doClick("modalNewgame");
463 addPresetChall: function(chall) {
464 // Add only if not already existing:
465 if (this.presetChalls.some(c =>
466 c.vid == chall.vid &&
467 c.cadence == chall.cadence &&
468 c.randomness == chall.randomness
472 const L = this.presetChalls.length;
473 this.presetChalls.push({
476 vname: chall.vname, //redundant, but easier
477 cadence: chall.cadence,
478 randomness: chall.randomness
480 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
482 removePresetChall: function(e, pchall) {
484 const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index);
485 this.presetChalls.splice(pchallIdx, 1);
486 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
488 tchallButtonsMargin: function() {
489 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
492 changeChallTarget: function() {
493 if (!this.newchallenge.to) {
494 // Reset potential FEN + diagram
495 this.newchallenge.fen = "";
496 this.newchallenge.diag = "";
499 cadenceFocusIfOpened: function() {
500 if (event.target.checked)
501 document.getElementById("cadence").focus();
503 send: function(code, obj) {
505 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
508 getVname: function(vid) {
509 const variant = this.st.variants.find(v => v.id == vid);
510 // this.st.variants might be uninitialized (variant == null)
511 return variant ? variant.name : "";
513 filterChallenges: function(type) {
514 return this.challenges.filter(c => c.type == type);
516 filterGames: function(type) {
517 return this.games.filter(g => g.type == type);
519 classifyObject: function(o) {
520 // o: challenge or game
521 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
523 setDisplay: function(letter, type, e) {
524 this[letter + "display"] = type;
525 localStorage.setItem(
526 "type-" + (letter == "c" ? "challenges" : "games"),
531 : document.getElementById("btn" + letter.toUpperCase() + type);
532 elt.classList.add("active");
533 elt.classList.remove("somethingnew"); //in case of
534 if (!!elt.previousElementSibling)
535 elt.previousElementSibling.classList.remove("active");
536 else elt.nextElementSibling.classList.remove("active");
538 isGamer: function(sid) {
539 return Object.values(this.people[sid].tmpIds)
540 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
542 isFocusedOnHall: function(sid) {
544 // This is meant to challenge people, thus the next 2 conditions:
545 this.st.user.id > 0 &&
546 sid != this.st.user.sid &&
547 Object.values(this.people[sid].tmpIds).some(v => v.focus && v.page == "/")
550 challenge: function(sid) {
551 this.partialResetNewchallenge();
552 // Available, in Hall
553 this.newchallenge.to = this.people[sid].name;
554 // TODO: also store target sid to not re-search for it
555 document.getElementById("modalPeople").checked = false;
556 window.doClick("modalNewgame");
558 watchGame: function(sid) {
559 // In some game, maybe playing maybe not: show a random one
561 Object.values(this.people[sid].tmpIds).forEach(v => {
563 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
564 if (!!matchGid) gids.push(matchGid[0]);
567 const gid = gids[Math.floor(Math.random() * gids.length)];
568 const game = this.games.find(g => g.id == gid);
569 if (!!game) this.showGame(game);
570 else this.$router.push("/game/" + gid); //game vs. me
572 showGame: function(g) {
573 // NOTE: we are an observer, since only games I don't play are shown here
574 // ==> Moves sent by connected remote player(s) if live game
575 this.$router.push("/game/" + g.id);
577 resetSocialColor: function() {
578 // TODO: this is called twice, once on opening an once on closing
579 document.getElementById("peopleBtn").classList.remove("somethingnew");
581 processChat: function(chat) {
582 this.send("newchat", { data: chat });
584 getOppsid: function(c) {
585 let oppsid = c.from.sid; //may not be defined if corr + offline opp
587 oppsid = Object.keys(this.people).find(
588 sid => this.people[sid].id == c.from.id
594 socketMessageListener: function(msg) {
595 if (!this.conn) return;
596 const data = JSON.parse(msg.data);
598 case "pollclientsandgamers": {
599 // TODO: shuffling and random filtering on server,
600 // if the room is really crowded.
601 Object.keys(data.sockIds).forEach(sid => {
602 if (sid != this.st.user.sid) {
603 // Pick a target tmpId (+page) at random:
604 const pt = Object.values(data.sockIds[sid]);
605 const randPage = pt[randInt(pt.length)].page;
614 if (!this.people[sid])
615 // Do not set name or id: identity unknown yet
616 this.people[sid] = { tmpIds: data.sockIds[sid] };
618 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
619 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
621 this.send("askchallenges", { target: sid });
622 Object.values(data.sockIds[sid]).forEach(v => {
624 v.page.indexOf("/game/") >= 0 &&
625 !v.page.match(/\/[0-9]+$/)
627 // Peer is in Game: ask only if live game
628 this.send("askgame", { target: sid, page: v.page });
636 const page = data.page || "/";
637 if (data.code == "connect") {
638 // Ask challenges only on first connexion:
639 if (!this.people[data.from])
640 this.send("askchallenges", { target: data.from[0] });
642 // Ask game only if live:
643 else if (!page.match(/\/[0-9]+$/))
644 this.send("askgame", { target: data.from[0], page: page });
645 if (!this.people[data.from]) {
651 [data.from[1]]: { page: page, focus: true }
655 this.newConnect[data.from] = true; //for self multi-connects tests
656 this.send("askidentity", { target: data.from[0], page: page });
658 this.people[data.from[0]].tmpIds[data.from[1]] =
659 { page: page, focus: true };
660 this.$forceUpdate(); //TODO: shouldn't be required
665 case "gdisconnect": {
666 // If the user reloads the page twice very quickly (experienced with Firefox),
667 // the first reload won't have time to connect but will trigger a "close" event anyway.
668 // ==> Next check is required.
669 if (!this.people[data.from[0]]) return;
670 delete this.people[data.from[0]].tmpIds[data.from[1]];
671 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
672 this.$delete(this.people, data.from[0]);
673 else this.$forceUpdate(); //TODO: shouldn't be required
674 if (data.code == "disconnect") {
675 // Remove the live challenges sent by this player:
678 c => c.type == "live" && c.from.sid == data.from[0],
682 // Remove the matching live game if now unreachable
683 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
684 // Corr games are always reachable:
685 if (!gid.match(/^[0-9]+$/)) {
686 // Live games are reachable as long as someone is on the game page
687 if (Object.values(this.people).every(p =>
688 Object.values(p.tmpIds).every(v => v.page != data.page))
690 ArrayFun.remove(this.games, g => g.id == gid);
697 let player = this.people[data.from[0]];
698 // If user reload a page, focus may arrive earlier than connect
700 player.tmpIds[data.from[1]].focus = true;
701 this.$forceUpdate(); //TODO: shouldn't be required
706 let player = this.people[data.from[0]];
708 player.tmpIds[data.from[1]].focus = false;
709 this.$forceUpdate(); //TODO: shouldn't be required
714 // I logged in elsewhere:
715 this.conn.removeEventListener("message", this.socketMessageListener);
716 this.conn.removeEventListener("close", this.socketCloseListener);
718 alert(this.st.tr["New connexion detected: tab now offline"]);
720 case "askidentity": {
721 // Request for identification
723 // Decompose to avoid revealing email
724 name: this.st.user.name,
725 sid: this.st.user.sid,
728 this.send("identity", { data: me, target: data.from });
732 const user = data.data;
733 let player = this.people[user.sid];
734 // player.tmpIds is already set
736 player.name = user.name;
737 // TODO: this.$set(people, ...) fails. So forceUpdate.
738 // But this shouldn't be like that!
740 // If I multi-connect, kill current connexion if no mark (I'm older)
741 if (this.newConnect[user.sid]) {
744 user.id == this.st.user.id &&
745 user.sid != this.st.user.sid &&
746 !this.killed[this.st.user.sid]
748 this.send("killme", { sid: this.st.user.sid });
749 this.killed[this.st.user.sid] = true;
751 delete this.newConnect[user.sid];
755 case "askchallenges": {
756 // Send my current live challenges (if any)
757 const myChallenges = this.challenges
759 c.from.sid == this.st.user.sid && c.type == "live"
762 // NOTE: in principle, should only send targeted challenge to the target.
763 // But we may not know yet the identity of the target (just name),
764 // so cannot decide if data.from is the target or not.
767 from: this.st.user.sid,
769 randomness: c.randomness,
776 if (myChallenges.length > 0)
777 this.send("challenges", { data: myChallenges, target: data.from });
780 case "challenges": //after "askchallenges"
781 data.data.forEach(this.addChallenge);
784 this.addChallenge(data.data);
786 case "refusechallenge": {
787 const cid = data.data;
788 ArrayFun.remove(this.challenges, c => c.id == cid);
789 alert(this.st.tr["Challenge declined"]);
792 case "deletechallenge_s": {
793 // NOTE: the challenge(s) may be already removed
794 const cref = data.data;
795 if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid);
796 else if (!!cref.sids) {
797 cref.sids.forEach(s => {
800 c => c.type == "live" && c.from.sid == s,
807 case "game": // Individual request
809 const game = data.data;
810 // Ignore games where I play (will go in MyGames page),
811 // and also games that I already received.
813 game.players.every(p =>
814 p.sid != this.st.user.sid && p.id != this.st.user.id) &&
815 this.games.findIndex(g => g.id == game.id) == -1
818 newGame.type = this.classifyObject(game);
819 newGame.vname = this.getVname(game.vid);
821 // New game from Hall
823 this.games.push(newGame);
825 (newGame.type == "live" && this.gdisplay == "corr") ||
826 (newGame.type == "corr" && this.gdisplay == "live")
829 .getElementById("btnG" + newGame.type)
830 .classList.add("somethingnew");
836 let g = this.games.find(g => g.id == data.gid);
837 if (!!g) g.score = data.score;
841 // New game just started, I'm involved
842 const gameInfo = data.data;
843 if (this.classifyObject(gameInfo) == "live")
844 this.startNewGame(gameInfo);
847 this.st.tr["New correspondance game:"] + " " +
848 "<a href='#/game/" + gameInfo.id + "'>" +
849 "#/game/" + gameInfo.id + "</a>";
850 document.getElementById("modalInfo").checked = true;
855 this.$refs["chatcomp"].newChat(data.data);
856 if (!document.getElementById("modalPeople").checked)
857 document.getElementById("peopleBtn").classList.add("somethingnew");
861 loadMoreCorr: function() {
867 uid: this.st.user.id,
871 const L = res.games.length;
874 this.cursor == Number.MAX_SAFE_INTEGER &&
875 this.games.length == 0 &&
876 this.gdisplay == "live"
878 // First loading: show indicators
880 .getElementById("btnGcorr")
881 .classList.add("somethingnew");
883 this.cursor = res.games[L - 1].created;
884 let moreGames = res.games.map(g => {
885 const vname = this.getVname(g.vid);
886 return Object.assign(
895 this.games = this.games.concat(moreGames);
896 } else this.hasMore = false;
901 // Challenge lifecycle:
902 addChallenge: function(chall) {
903 // NOTE about next condition: see "askchallenges" case.
906 (this.people[chall.from].id > 0 &&
907 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
909 let newChall = Object.assign({}, chall);
910 newChall.type = this.classifyObject(chall);
911 newChall.randomness = chall.randomness;
912 newChall.added = Date.now();
913 let fromValues = Object.assign({}, this.people[chall.from]);
914 delete fromValues["pages"]; //irrelevant in this context
915 newChall.from = Object.assign({ sid: chall.from }, fromValues);
916 newChall.vname = this.getVname(newChall.vid);
917 this.challenges.push(newChall);
919 (newChall.type == "live" && this.cdisplay == "corr") ||
920 (newChall.type == "corr" && this.cdisplay == "live")
923 .getElementById("btnC" + newChall.type)
924 .classList.add("somethingnew");
928 loadNewchallVariant: async function(cb) {
929 const vname = this.getVname(this.newchallenge.vid);
930 await import("@/variants/" + vname + ".js")
932 window.V = vModule[vname + "Rules"];
933 this.newchallenge.V = window.V;
934 this.newchallenge.vname = vname;
938 trySetNewchallDiag: function() {
939 if (!this.newchallenge.fen) {
940 this.newchallenge.diag = "";
943 // If vid > 0 then the variant is loaded (function above):
944 window.V = this.newchallenge.V;
946 this.newchallenge.vid > 0 &&
947 !!this.newchallenge.fen &&
948 V.IsGoodFen(this.newchallenge.fen)
950 const parsedFen = V.ParseFen(this.newchallenge.fen);
951 this.newchallenge.diag = getDiagram({
952 position: parsedFen.position,
953 orientation: parsedFen.turn
955 } else this.newchallenge.diag = "";
957 newChallFromPreset(pchall) {
958 this.partialResetNewchallenge();
959 this.newchallenge.vid = pchall.vid;
960 this.newchallenge.cadence = pchall.cadence;
961 this.newchallenge.randomness = pchall.randomness;
962 this.loadNewchallVariant(this.issueNewChallenge);
964 issueNewChallenge: async function() {
965 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
966 this.newchallenge.cadence += "+0"; //assume minutes, no increment
967 const ctype = this.classifyObject(this.newchallenge);
968 // TODO: cadence still unchecked so ctype could be wrong...
970 if (!this.newchallenge.vid)
971 error = this.st.tr["Please select a variant"];
972 else if (ctype == "corr" && this.st.user.id <= 0)
973 error = this.st.tr["Please log in to play correspondance games"];
974 else if (!!this.newchallenge.to) {
975 if (this.newchallenge.to == this.st.user.name)
976 error = this.st.tr["Self-challenge is forbidden"];
979 Object.values(this.people).every(p => p.name != this.newchallenge.to)
981 error = this.newchallenge.to + " " + this.st.tr["is not online"];
988 window.V = this.newchallenge.V;
989 error = checkChallenge(this.newchallenge);
994 // NOTE: "from" information is not required here
995 let chall = Object.assign({}, this.newchallenge);
996 // Add only if not already issued (not counting target or FEN):
997 if (this.challenges.some(c =>
998 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
999 c.vid == chall.vid &&
1000 c.cadence == chall.cadence &&
1001 c.randomness == chall.randomness
1003 alert(this.st.tr["Challenge already exists"]);
1006 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
1008 delete chall["diag"];
1009 const finishAddChallenge = cid => {
1010 chall.id = cid || "c" + getRandString();
1011 const MAX_ALLOWED_CHALLS = 3;
1012 // Remove oldest challenge if 3 found: only 3 at a time of a given type
1013 let countMyChalls = 0;
1014 let challToDelIdx = 0;
1015 let oldestAdded = Number.MAX_SAFE_INTEGER;
1016 for (let i=0; i<this.challenges.length; i++) {
1017 const c = this.challenges[i];
1020 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
1023 if (c.added < oldestAdded) {
1025 oldestAdded = c.added;
1029 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1031 "deletechallenge_s",
1032 { data: { cid: this.challenges[challToDelIdx].id } }
1034 if (ctype == "corr") {
1038 { data: { id: this.challenges[challToDelIdx].id } }
1041 this.challenges.splice(challToDelIdx, 1);
1043 this.send("newchallenge", {
1044 data: Object.assign({ from: this.st.user.sid }, chall)
1046 // Add new challenge:
1048 sid: this.st.user.sid,
1049 id: this.st.user.id,
1050 name: this.st.user.name
1052 chall.added = Date.now();
1053 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
1055 chall.vname = this.newchallenge.vname;
1056 this.challenges.push(chall);
1057 // Remember cadence + vid for quicker further challenges:
1058 localStorage.setItem("cadence", chall.cadence);
1059 localStorage.setItem("vid", chall.vid);
1060 localStorage.setItem("challRandomness", chall.randomness);
1061 document.getElementById("modalNewgame").checked = false;
1062 // Show the challenge if not on current display
1064 (ctype == "live" && this.cdisplay == "corr") ||
1065 (ctype == "corr" && this.cdisplay == "live")
1067 this.setDisplay('c', ctype);
1070 if (ctype == "live") {
1071 // Live challenges have a random ID
1072 finishAddChallenge(null);
1074 // Correspondance game: send challenge to server
1079 data: { chall: chall },
1080 success: (response) => {
1081 finishAddChallenge(response.id);
1087 // Callback function after a diagram was showed to accept
1088 // or refuse targetted challenge:
1089 decisionChallenge: function(accepted) {
1090 this.curChallToAccept.accepted = accepted;
1091 this.finishProcessingChallenge(this.curChallToAccept);
1092 document.getElementById("modalAccept").checked = false;
1094 finishProcessingChallenge: function(c) {
1097 sid: this.st.user.sid,
1098 id: this.st.user.id,
1099 name: this.st.user.name
1102 if (c.type == "live")
1103 // Remove all live challenges of both players
1104 this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } });
1106 // Corr challenge: just remove the challenge
1107 this.send("deletechallenge_s", { data: { cid: c.id } });
1109 const oppsid = this.getOppsid(c);
1111 this.send("refusechallenge", { data: c.id, target: oppsid });
1112 if (c.type == "corr") {
1116 { data: { id: c.id } }
1119 this.send("deletechallenge_s", { data: { cid: c.id } });
1122 // TODO: if several players click same challenge at the same time: problem
1123 clickChallenge: async function(c) {
1125 c.from.sid == this.st.user.sid || //live
1126 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1128 if (c.type == "corr" && this.st.user.id <= 0) {
1129 alert(this.st.tr["Please log in to accept corr challenges"]);
1133 await import("@/variants/" + c.vname + ".js")
1134 .then((vModule) => {
1135 window.V = vModule[c.vname + "Rules"];
1137 // c.to == this.st.user.name (connected)
1139 const parsedFen = V.ParseFen(c.fen);
1140 c.mycolor = V.GetOppCol(parsedFen.turn);
1141 this.tchallDiag = getDiagram({
1142 position: parsedFen.position,
1143 orientation: c.mycolor
1146 this.curChallToAccept = c;
1147 document.getElementById("modalAccept").checked = true;
1149 else this.finishProcessingChallenge(c);
1154 if (c.type == "corr") {
1158 { data: { id: c.id } }
1161 this.send("deletechallenge_s", { data: { cid: c.id } });
1163 // In all cases, the challenge is consumed:
1164 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1166 // NOTE: when launching game, the challenge is already being deleted
1167 launchGame: function(c) {
1168 // White player index 0, black player index 1:
1171 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1172 : shuffle([c.from, c.seat]);
1173 // These game informations will be shared
1175 id: getRandString(),
1176 fen: c.fen || V.GenRandInitFen(c.randomness),
1177 randomness: c.randomness, //for rematch
1182 const notifyNewgame = () => {
1183 const oppsid = this.getOppsid(c);
1185 // Opponent is online
1186 this.send("startgame", { data: gameInfo, target: oppsid });
1187 // If new corr game, notify Hall (except opponent and me)
1188 if (c.type == "corr") {
1193 excluded: [this.st.user.sid, oppsid]
1197 // Notify MyGames page:
1202 targets: gameInfo.players
1205 // NOTE: no need to send the game to the room, since I'll connect
1206 // on game just after, the main Hall will be notified.
1208 if (c.type == "live") {
1210 this.startNewGame(gameInfo);
1212 // corr: game only on server
1217 // cid is useful to delete the challenge:
1222 success: (response) => {
1223 gameInfo.id = response.id;
1225 this.$router.push("/game/" + response.id);
1231 // NOTE: for live games only (corr games start on the server)
1232 startNewGame: function(gameInfo) {
1233 const game = Object.assign(
1237 // (other) Game infos: constant
1238 fenStart: gameInfo.fen,
1239 vname: this.getVname(gameInfo.vid),
1240 created: Date.now(),
1241 // Game state (including FEN): will be updated
1243 clocks: [-1, -1], //-1 = unstarted
1250 const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
1251 GameStorage.add(game, (err) => {
1252 // If an error occurred, game is not added: a tab already
1253 // added the game. Maybe a focused one, maybe not.
1254 // We know for sure that it emitted the gong start sound.
1255 // ==> Do not play it again.
1256 if (!err && this.st.settings.sound)
1257 new Audio("/sounds/newgame.flac").play().catch(() => {});
1261 { body: "vs " + game.players[1-myIdx].name || "@nonymous" }
1264 this.$router.push("/game/" + gameInfo.id);
1267 this.focus ? 500 + 1000 * Math.random() : 0
1274 <style lang="sass" scoped>
1282 #newgameDiv > .card, #acceptDiv > .card
1286 div#peopleWrap > .card
1289 @media screen and (min-width: 1281px)
1290 div#peopleWrap > .card
1293 @media screen and (max-width: 1280px)
1294 div#peopleWrap > .card
1297 @media screen and (max-width: 767px)
1298 div#peopleWrap > .card
1311 @media screen and (max-width: 767px)
1326 button.player-action
1330 background-color: #c5fefe !important
1333 background-color: #f9faee
1336 background-color: lightgreen
1338 background-color: red
1341 // margin-top set dynamically (depends if diagram showed or not)
1352 // width: 100% required for Firefox
1360 @media screen and (max-width: 767px)
1366 background-color: #FF5733
1368 background-color: #2B63B4
1370 background-color: #33B42B
1372 @media screen and (max-width: 767px)
1381 background-color: lightgrey