| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { Wormhole2Rules } from "@/variants/Wormhole2"; |
| 3 | |
| 4 | export class Wormhole1Rules extends Wormhole2Rules { |
| 5 | |
| 6 | static get PawnSpecs() { |
| 7 | return Object.assign( |
| 8 | {}, |
| 9 | ChessRules.PawnSpecs, |
| 10 | { promotions: [V.LION, V.CHAMPION, V.WIZARD, V.KNIGHT] } |
| 11 | ); |
| 12 | } |
| 13 | |
| 14 | static get LION() { |
| 15 | return 'm'; |
| 16 | } |
| 17 | static get WIZARD() { |
| 18 | return 'w'; |
| 19 | } |
| 20 | static get CHAMPION() { |
| 21 | return 'c'; |
| 22 | } |
| 23 | |
| 24 | static get PIECES() { |
| 25 | return [V.PAWN, V.CHAMPION, V.KNIGHT, V.WIZARD, V.LION, V.KING]; |
| 26 | } |
| 27 | |
| 28 | getPpath(b) { |
| 29 | if (b[0] == 'x') return "Wormhole/hole"; |
| 30 | if ([V.LION, V.CHAMPION, V.WIZARD].includes(b[1])) |
| 31 | return "Wormhole/" + b; |
| 32 | return b; |
| 33 | } |
| 34 | |
| 35 | static get steps() { |
| 36 | return { |
| 37 | w: [ |
| 38 | [ [-2, 0], [-1, -1] ], |
| 39 | [ [-2, 0], [-1, 1] ], |
| 40 | [ [0, -2], [-1, -1] ], |
| 41 | [ [0, 2], [-1, 1] ], |
| 42 | [ [0, -2], [1, -1] ], |
| 43 | [ [0, 2], [1, 1] ], |
| 44 | [ [2, 0], [1, -1] ], |
| 45 | [ [2, 0], [1, 1] ] |
| 46 | ], |
| 47 | d: [ |
| 48 | [-2, 0], |
| 49 | [0, -2], |
| 50 | [2, 0], |
| 51 | [0, 2] |
| 52 | ], |
| 53 | a: [ |
| 54 | [2, 2], |
| 55 | [2, -2], |
| 56 | [-2, 2], |
| 57 | [-2, -2] |
| 58 | ], |
| 59 | f: [ |
| 60 | [-1, -1], |
| 61 | [-1, 1], |
| 62 | [1, -1], |
| 63 | [1, 1] |
| 64 | ], |
| 65 | z: [ |
| 66 | [-1, 0], |
| 67 | [1, 0], |
| 68 | [0, -1], |
| 69 | [0, 1] |
| 70 | ], |
| 71 | n: Wormhole2Rules.steps[V.KNIGHT], |
| 72 | k: Wormhole2Rules.steps[V.KING] |
| 73 | }; |
| 74 | } |
| 75 | |
| 76 | static GenRandInitFen(options) { |
| 77 | if (options.randomness == 0) |
| 78 | return "cnwmkwnc/pppppppp/8/8/8/8/PPPPPPPP/CNWMKWNC w 0"; |
| 79 | |
| 80 | // Mapping new --> standard: |
| 81 | const piecesMap = { |
| 82 | 'r': 'c', |
| 83 | 'n': 'n', |
| 84 | 'b': 'w', |
| 85 | 'q': 'm', |
| 86 | 'k': 'k' |
| 87 | }; |
| 88 | |
| 89 | const baseFen = ChessRules.GenRandInitFen(options); |
| 90 | return ( |
| 91 | baseFen.substr(0, 8).split('').map(p => piecesMap[p]).join('') + |
| 92 | baseFen.substr(8, 27) + |
| 93 | baseFen.substr(35, 8).toLowerCase().split('') |
| 94 | .map(p => piecesMap[p]).join('').toUpperCase() + |
| 95 | " w 0" |
| 96 | ); |
| 97 | } |
| 98 | |
| 99 | getPotentialMovesFrom(sq) { |
| 100 | switch (this.getPiece(sq[0], sq[1])) { |
| 101 | case V.PAWN: return super.getPotentialPawnMoves(sq); |
| 102 | case V.CHAMPION: return this.getPotentialChampionMoves(sq); |
| 103 | case V.KNIGHT: return super.getPotentialKnightMoves(sq); |
| 104 | case V.WIZARD: return this.getPotentialWizardMoves(sq); |
| 105 | case V.LION: return this.getPotentialLionMoves(sq); |
| 106 | case V.KING: return super.getPotentialKingMoves(sq); |
| 107 | } |
| 108 | return []; |
| 109 | } |
| 110 | |
| 111 | getJumpMoves([x, y], steps, onlyTake) { |
| 112 | let moves = []; |
| 113 | for (let step of steps) { |
| 114 | const sq = this.getSquareAfter([x,y], step); |
| 115 | if (sq && |
| 116 | ( |
| 117 | (!onlyTake && this.board[sq[0]][sq[1]] == V.EMPTY) || |
| 118 | (this.board[sq[0]][sq[1]] != V.EMPTY && this.canTake([x, y], sq)) |
| 119 | ) |
| 120 | ) { |
| 121 | moves.push(this.getBasicMove([x, y], sq)); |
| 122 | } |
| 123 | } |
| 124 | return moves; |
| 125 | } |
| 126 | |
| 127 | getPotentialChampionMoves(sq) { |
| 128 | const steps = V.steps['d'].concat(V.steps['a']).concat(V.steps['z']); |
| 129 | return this.getJumpMoves(sq, steps); |
| 130 | } |
| 131 | |
| 132 | getPotentialWizardMoves(sq) { |
| 133 | const steps = V.steps['w'].concat(V.steps['f']); |
| 134 | return this.getJumpMoves(sq, steps); |
| 135 | } |
| 136 | |
| 137 | getPotentialLionMoves(sq) { |
| 138 | let steps = V.steps['d'].concat(V.steps['a']); |
| 139 | const moves1 = this.getJumpMoves(sq, steps); |
| 140 | steps = V.steps['f'].concat(V.steps['z']); |
| 141 | const moves2 = this.getJumpMoves(sq, steps, "onlyTake"); |
| 142 | return moves1.concat(moves2); |
| 143 | } |
| 144 | |
| 145 | isAttacked(sq, color) { |
| 146 | return ( |
| 147 | super.isAttackedByPawn(sq, color) || |
| 148 | this.isAttackedByChampion(sq, color) || |
| 149 | super.isAttackedByKnight(sq, color) || |
| 150 | this.isAttackedByWizard(sq, color) || |
| 151 | this.isAttackedByLion(sq, color) || |
| 152 | super.isAttackedByKing(sq, color) |
| 153 | ); |
| 154 | } |
| 155 | |
| 156 | isAttackedByWizard(sq, color) { |
| 157 | return ( |
| 158 | this.isAttackedByJump(sq, color, V.WIZARD, V.steps['f']) || |
| 159 | // NOTE: wizard attack is not symmetric in this variant: |
| 160 | // steps order need to be reversed. |
| 161 | this.isAttackedByJump( |
| 162 | sq, |
| 163 | color, |
| 164 | V.WIZARD, |
| 165 | V.steps['w'].map(s => s.reverse()) |
| 166 | ) |
| 167 | ); |
| 168 | } |
| 169 | |
| 170 | isAttackedByChampion(sq, color) { |
| 171 | const steps = V.steps['d'].concat(V.steps['a']).concat(V.steps['z']); |
| 172 | return this.isAttackedByJump(sq, color, V.CHAMPION, steps); |
| 173 | } |
| 174 | |
| 175 | isAttackedByLion(sq, color) { |
| 176 | const steps = V.steps['d'].concat(V.steps['a']) |
| 177 | .concat(V.steps['f']).concat(V.steps['z']); |
| 178 | return this.isAttackedByJump(sq, color, V.LION, steps); |
| 179 | } |
| 180 | |
| 181 | static get VALUES() { |
| 182 | return { |
| 183 | p: 1, |
| 184 | n: 3, |
| 185 | c: 8, |
| 186 | m: 9, |
| 187 | w: 3, |
| 188 | k: 1000 |
| 189 | }; |
| 190 | } |
| 191 | |
| 192 | }; |