| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | |
| 3 | export class MaharajahRules extends ChessRules { |
| 4 | |
| 5 | static get Options() { |
| 6 | return { |
| 7 | check: [ |
| 8 | { |
| 9 | label: "Random", |
| 10 | defaut: false, |
| 11 | variable: "random" |
| 12 | } |
| 13 | ] |
| 14 | }; |
| 15 | } |
| 16 | |
| 17 | static get HasEnpassant() { |
| 18 | return false; |
| 19 | } |
| 20 | |
| 21 | static get MAHARAJAH() { |
| 22 | return 'm'; |
| 23 | } |
| 24 | |
| 25 | getPpath(b) { |
| 26 | return b.charAt(0) == 'w' ? b : "Maharajah/bm"; |
| 27 | } |
| 28 | |
| 29 | static get PIECES() { |
| 30 | return ChessRules.PIECES.concat([V.MAHARAJAH]); |
| 31 | } |
| 32 | |
| 33 | static get M_EXTRA_STEPS() { |
| 34 | return [ |
| 35 | // Jumping options: |
| 36 | [-2, -2], |
| 37 | [-2, 0], |
| 38 | [-2, 2], |
| 39 | [0, -2], |
| 40 | [0, 2], |
| 41 | [2, -2], |
| 42 | [2, 0], |
| 43 | [2, 2] |
| 44 | ]; |
| 45 | } |
| 46 | |
| 47 | static IsGoodPosition(position) { |
| 48 | if (position.length == 0) return false; |
| 49 | const rows = position.split("/"); |
| 50 | if (rows.length != V.size.x) return false; |
| 51 | let wKingCount = 0; |
| 52 | for (let row of rows) { |
| 53 | let sumElts = 0; |
| 54 | for (let i = 0; i < row.length; i++) { |
| 55 | const lowR = row[i].toLowerCase(); |
| 56 | if (!!lowR.match(/[a-z]/)) { |
| 57 | if (row[i] == lowR && row[i] != 'm') return false; |
| 58 | if (row[i] == 'K') wKingCount++; |
| 59 | if (V.PIECES.includes(lowR)) sumElts++; |
| 60 | } |
| 61 | else { |
| 62 | const num = parseInt(row[i], 10); |
| 63 | if (isNaN(num) || num <= 0) return false; |
| 64 | sumElts += num; |
| 65 | } |
| 66 | } |
| 67 | if (sumElts != V.size.y) return false; |
| 68 | } |
| 69 | if (wKingCount != 1) return false; |
| 70 | return true; |
| 71 | } |
| 72 | |
| 73 | static IsGoodFlags(flags) { |
| 74 | // Only white can castle |
| 75 | return !!flags.match(/^[a-z]{2,2}$/); |
| 76 | } |
| 77 | |
| 78 | scanKings(fen) { |
| 79 | // Square of white king only: |
| 80 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; |
| 81 | const fenRows = V.ParseFen(fen).position.split("/"); |
| 82 | for (let i = 0; i < fenRows.length; i++) { |
| 83 | let k = 0; //column index on board |
| 84 | for (let j = 0; j < fenRows[i].length; j++) { |
| 85 | switch (fenRows[i].charAt(j)) { |
| 86 | case "K": |
| 87 | this.kingPos["w"] = [i, k]; |
| 88 | break; |
| 89 | default: { |
| 90 | const num = parseInt(fenRows[i].charAt(j), 10); |
| 91 | if (!isNaN(num)) k += num - 1; |
| 92 | } |
| 93 | } |
| 94 | k++; |
| 95 | } |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | static GenRandInitFen(options) { |
| 100 | const baseFen = ChessRules.GenRandInitFen( |
| 101 | { randomness: (options.random ? 1 : 0) }); |
| 102 | return "3mm3/8/" + baseFen.substring(18, 50); |
| 103 | } |
| 104 | |
| 105 | getFlagsFen() { |
| 106 | return this.castleFlags['w'].map(V.CoordToColumn).join(""); |
| 107 | } |
| 108 | |
| 109 | setFlags(fenflags) { |
| 110 | this.castleFlags = { 'w': [-1, -1] }; |
| 111 | for (let i = 0; i < 2; i++) |
| 112 | this.castleFlags['w'][i] = V.ColumnToCoord(fenflags.charAt(i)); |
| 113 | } |
| 114 | |
| 115 | getPotentialMovesFrom(sq) { |
| 116 | if (this.turn == 'w') return super.getPotentialMovesFrom(sq); |
| 117 | return this.getPotentialMaharajahMoves(sq); |
| 118 | } |
| 119 | |
| 120 | getPotentialMaharajahMoves(sq) { |
| 121 | let moves = super.getPotentialQueenMoves(sq); |
| 122 | moves = moves.concat(super.getPotentialKnightMoves(sq)); |
| 123 | const otherJumpMoves = |
| 124 | super.getSlideNJumpMoves(sq, V.M_EXTRA_STEPS, 1) |
| 125 | .filter(m => |
| 126 | moves.every(mv => mv.end.x != m.end.x || mv.end.y != m.end.y)); |
| 127 | return moves.concat(otherJumpMoves); |
| 128 | } |
| 129 | |
| 130 | isAttacked() { |
| 131 | return false; |
| 132 | } |
| 133 | getCheckSquares() { |
| 134 | return []; |
| 135 | } |
| 136 | filterValid(moves) { |
| 137 | return moves; |
| 138 | } |
| 139 | |
| 140 | updateCastleFlags(move, piece) { |
| 141 | // Only white can castle: |
| 142 | const firstRank = 7; |
| 143 | if (piece == V.KING && move.appear[0].c == 'w') |
| 144 | this.castleFlags['w'] = [8, 8]; |
| 145 | else if ( |
| 146 | move.start.x == firstRank && |
| 147 | this.castleFlags['w'].includes(move.start.y) |
| 148 | ) { |
| 149 | const flagIdx = (move.start.y == this.castleFlags['w'][0] ? 0 : 1); |
| 150 | this.castleFlags['w'][flagIdx] = 8; |
| 151 | } |
| 152 | else if ( |
| 153 | move.end.x == firstRank && |
| 154 | this.castleFlags['w'].includes(move.end.y) |
| 155 | ) { |
| 156 | const flagIdx = (move.end.y == this.castleFlags['w'][0] ? 0 : 1); |
| 157 | this.castleFlags['w'][flagIdx] = 8; |
| 158 | } |
| 159 | } |
| 160 | |
| 161 | postPlay(move) { |
| 162 | if (this.turn == 'b') super.postPlay(move); |
| 163 | else { |
| 164 | // After a black move: white king may have disappeared |
| 165 | if (move.vanish.length == 2 && move.vanish[1].p == V.KING) |
| 166 | this.kingPos['w'] = [-1, -1]; |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | postUndo(move) { |
| 171 | if (this.turn == 'w') super.postUndo(move); |
| 172 | else { |
| 173 | // After undoing a black move (may have captured king) |
| 174 | if (move.vanish.length == 2 && move.vanish[1].p == V.KING) |
| 175 | this.kingPos['w'] = [move.end.x, move.end.y]; |
| 176 | } |
| 177 | } |
| 178 | |
| 179 | getCurrentScore() { |
| 180 | if (this.turn == 'w' && this.kingPos['w'][0] < 0) return "0-1"; |
| 181 | if ( |
| 182 | this.turn == 'b' && |
| 183 | this.board.every(row => row.every(cell => cell.charAt(0) != 'b')) |
| 184 | ) { |
| 185 | return "1-0"; |
| 186 | } |
| 187 | return "*"; |
| 188 | } |
| 189 | |
| 190 | static get VALUES() { |
| 191 | return Object.assign({ m: 15 }, ChessRules.VALUES); |
| 192 | } |
| 193 | |
| 194 | static get SEARCH_DEPTH() { |
| 195 | return 2; |
| 196 | } |
| 197 | |
| 198 | }; |