| 1 | // Game object: { |
| 2 | // // Static informations: |
| 3 | // id: string |
| 4 | // vname: string, |
| 5 | // fenStart: string, |
| 6 | // players: array of sid+id+name, |
| 7 | // cadence: string, |
| 8 | // increment: integer (seconds), |
| 9 | // type: string ("live" or "corr") |
| 10 | // // Game (dynamic) state: |
| 11 | // fen: string, |
| 12 | // moves: array of Move objects, |
| 13 | // clocks: array of integers, |
| 14 | // initime: array of integers (when clock start running), |
| 15 | // score: string (several options; '*' == running), |
| 16 | // } |
| 17 | |
| 18 | import { store } from "@/store"; |
| 19 | |
| 20 | function dbOperation(callback) { |
| 21 | let db = null; |
| 22 | let DBOpenRequest = window.indexedDB.open("vchess", 5); |
| 23 | |
| 24 | DBOpenRequest.onerror = function(event) { |
| 25 | alert(store.state.tr[ |
| 26 | "Database error: stop private browsing, or update your browser"]); |
| 27 | callback("error", null); |
| 28 | }; |
| 29 | |
| 30 | DBOpenRequest.onsuccess = function() { |
| 31 | db = DBOpenRequest.result; |
| 32 | callback(null, db); |
| 33 | db.close(); |
| 34 | }; |
| 35 | |
| 36 | DBOpenRequest.onupgradeneeded = function(event) { |
| 37 | let db = event.target.result; |
| 38 | let upgradeTransaction = event.target.transaction; |
| 39 | let objectStore = undefined; |
| 40 | if (!db.objectStoreNames.contains("games")) |
| 41 | objectStore = db.createObjectStore("games", { keyPath: "id" }); |
| 42 | else |
| 43 | objectStore = upgradeTransaction.objectStore("games"); |
| 44 | if (!objectStore.indexNames.contains("score")) |
| 45 | // To sarch games by score (useful for running games) |
| 46 | objectStore.createIndex("score", "score", { unique: false }); |
| 47 | if (!objectStore.indexNames.contains("created")) |
| 48 | // To search by date intervals. Two games cannot start at the same time |
| 49 | objectStore.createIndex("created", "created", { unique: true }); |
| 50 | }; |
| 51 | } |
| 52 | |
| 53 | export const GameStorage = { |
| 54 | |
| 55 | // Optional callback to get error status |
| 56 | add: function(game, callback) { |
| 57 | dbOperation((err, db) => { |
| 58 | if (!!err) { |
| 59 | callback("error"); |
| 60 | return; |
| 61 | } |
| 62 | let transaction = db.transaction("games", "readwrite"); |
| 63 | transaction.oncomplete = function() { |
| 64 | // Everything's fine |
| 65 | callback(); |
| 66 | }; |
| 67 | transaction.onerror = function(err) { |
| 68 | // Duplicate key error (most likely) |
| 69 | callback(err); |
| 70 | }; |
| 71 | transaction.objectStore("games").add(game); |
| 72 | }); |
| 73 | }, |
| 74 | |
| 75 | // obj: chat, move, fen, clocks, score[Msg], initime, ... |
| 76 | update: function(gameId, obj) { |
| 77 | dbOperation((err, db) => { |
| 78 | let objectStore = db |
| 79 | .transaction("games", "readwrite") |
| 80 | .objectStore("games"); |
| 81 | objectStore.get(gameId).onsuccess = function(event) { |
| 82 | // Ignoring error silently: shouldn't happen now. TODO? |
| 83 | if (!!event.target.result) { |
| 84 | let game = event.target.result; |
| 85 | // Hidden tabs are delayed, to prevent multi-updates: |
| 86 | if (obj.moveIdx < game.moves.length) return; |
| 87 | Object.keys(obj).forEach(k => { |
| 88 | if (k == "move") game.moves.push(obj[k]); |
| 89 | else if (k == "chat") game.chats.push(obj[k]); |
| 90 | else if (k == "chatRead") game.chatRead = Date.now(); |
| 91 | else if (k == "delchat") game.chats = []; |
| 92 | else if (k == "playerName") |
| 93 | game.players[obj[k].idx].name = obj[k].name; |
| 94 | else game[k] = obj[k]; |
| 95 | }); |
| 96 | objectStore.put(game); //save updated data |
| 97 | } |
| 98 | }; |
| 99 | }); |
| 100 | }, |
| 101 | |
| 102 | // Retrieve (all) running local games |
| 103 | getRunning: function(callback) { |
| 104 | dbOperation((err, db) => { |
| 105 | let objectStore = db |
| 106 | .transaction("games", "readonly") |
| 107 | .objectStore("games"); |
| 108 | let index = objectStore.index("score"); |
| 109 | const range = IDBKeyRange.only("*"); |
| 110 | let games = []; |
| 111 | index.openCursor(range).onsuccess = function(event) { |
| 112 | let cursor = event.target.result; |
| 113 | if (!cursor) callback(games); |
| 114 | else { |
| 115 | // If there is still another cursor to go, keep running this code |
| 116 | let g = cursor.value; |
| 117 | // Do not retrieve moves or clocks (unused in list mode) |
| 118 | g.movesCount = g.moves.length; |
| 119 | delete g.moves; |
| 120 | delete g.clocks; |
| 121 | delete g.initime; |
| 122 | games.push(g); |
| 123 | cursor.continue(); |
| 124 | } |
| 125 | }; |
| 126 | }); |
| 127 | }, |
| 128 | |
| 129 | // Retrieve completed local games |
| 130 | getNext: function(upperDt, callback) { |
| 131 | dbOperation((err, db) => { |
| 132 | let objectStore = db |
| 133 | .transaction("games", "readonly") |
| 134 | .objectStore("games"); |
| 135 | let index = objectStore.index("created"); |
| 136 | const range = IDBKeyRange.upperBound(upperDt); |
| 137 | let games = []; |
| 138 | index.openCursor(range).onsuccess = function(event) { |
| 139 | let cursor = event.target.result; |
| 140 | if (!cursor) { |
| 141 | // Most recent games first: |
| 142 | games = games.sort((g1, g2) => g2.created - g1.created); |
| 143 | // TODO: 20 games showed per request is arbitrary |
| 144 | callback(games.slice(0, 20)); |
| 145 | } |
| 146 | else { |
| 147 | // If there is still another cursor to go, keep running this code |
| 148 | let g = cursor.value; |
| 149 | if (g.score != "*") { |
| 150 | // Do not retrieve moves or clocks (unused in list mode) |
| 151 | g.movesCount = g.moves.length; |
| 152 | delete g.moves; |
| 153 | delete g.clocks; |
| 154 | delete g.initime; |
| 155 | games.push(g); |
| 156 | } |
| 157 | cursor.continue(); |
| 158 | } |
| 159 | }; |
| 160 | }); |
| 161 | }, |
| 162 | |
| 163 | // Retrieve any game from its identifier. |
| 164 | // NOTE: need callback because result is obtained asynchronously |
| 165 | get: function(gameId, callback) { |
| 166 | dbOperation((err, db) => { |
| 167 | let objectStore = db.transaction("games").objectStore("games"); |
| 168 | objectStore.get(gameId).onsuccess = function(event) { |
| 169 | // event.target.result is null if game not found |
| 170 | callback(event.target.result); |
| 171 | }; |
| 172 | }); |
| 173 | }, |
| 174 | |
| 175 | // Delete a game in indexedDB |
| 176 | remove: function(gameId, callback) { |
| 177 | dbOperation((err, db) => { |
| 178 | if (!err) { |
| 179 | let transaction = db.transaction("games", "readwrite"); |
| 180 | transaction.oncomplete = function() { |
| 181 | callback(); //everything's fine |
| 182 | }; |
| 183 | transaction.objectStore("games").delete(gameId); |
| 184 | } |
| 185 | }); |
| 186 | } |
| 187 | |
| 188 | }; |