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dbc79ee6 | 1 | p.boxed |
45d52e8a BA |
2 | | Korean Chess, with different pieces behaving |
3 | | differently than orthodox chess. | |
dbc79ee6 | 4 | |
45d52e8a BA |
5 | p. |
6 | Pieces stand on intersections rather than squares: this is purely aesthetic, | |
7 | and doesn't affect movements' descriptions. | |
dbc79ee6 | 8 | |
45d52e8a BA |
9 | p |
10 | | Initial position is almost the same as in | |
11 | a(href="/#/variants/Xiangqi") Xiangqi | |
12 | | , with the exception of the kings in the middle of the palaces. | |
13 | | Also, at the first move you may choose to swap knight and elephant | |
14 | | positions: either both, or on one side only. | |
15 | ||
16 | p More precisely, at first move: | |
17 | ul | |
18 | li White can keep the initial setup by playing a pass move, or | |
19 | li | |
20 | | exchange knight / elephant positions on either side, and then | |
21 | ul | |
22 | li pass (by bringing your king onto the enemy king), or | |
23 | li exchange positions on the other side too. | |
24 | p Then it's Black turn to do the same, and the game starts. | |
25 | ||
26 | figure.diagram-container | |
27 | .diagram.diag12 | |
28 | | fen:rnea1aenr/4k4/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/4K4/RNEA1AENR: | |
29 | .diagram.diag22 | |
30 | | fen:rnea1aner/4k4/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/4K4/RENA1AENR: | |
31 | figcaption Left: initial position. Right: after rearranging. | |
32 | ||
33 | h3 Pieces movements | |
34 | ||
35 | ul | |
36 | li. | |
37 | The King moves along any line of the palace, but cannot leave the palace. | |
38 | The same goes for his Advisors. | |
39 | Contrary to Xiangqi, kings can face each other on a file, but if this | |
40 | situation lasts two half moves, the game is a draw: "bikjang". | |
41 | li. | |
42 | Rooks and knights move like in orthodox chess, but the knight does not | |
43 | jump: it goes one square orthogonally first, then one diagonally. | |
44 | If the first is occupied, the move is impossible. | |
45 | li. | |
46 | Elephants move like knights, but one square diagonally further: they | |
47 | land at the opposite corner of a 2 x 3 rectangle, and intermediate squares | |
48 | must be free. | |
49 | li. | |
50 | The Cannons move like rooks but need a piece on their way to jump first. | |
51 | That is to say, on an empty rank or file cannons cannot move at all. | |
52 | They can only reach the squares behind the first obstacle. | |
53 | Moreover, a cannon cannot jump over or capture another cannon. | |
54 | li. | |
55 | Pawns behave like promoted pawns from Xiangqi: they move one square | |
56 | forward or lateraly. | |
57 | ||
58 | p. | |
59 | Additionally, cannons, rooks and pawns may move along the palace diagonals. | |
60 | Also, it's possible to pass instead of playing a move. | |
61 | Two consecutive passes result in a draw. | |
62 | ||
63 | figure.diagram-container | |
64 | .diagram.diag12 | |
65 | | fen:4r4/9/4n4/9/9/2r1Cr2c/9/4C4/9/9 a5,b5,e9,e10,g5,h5: | |
66 | .diagram.diag22 | |
67 | | fen:9/9/2r6/9/9/4EP3/3p5/5p3/9/9 b7,b3,c2,c8,g8: | |
68 | figcaption Left: Cannon moves. Right: Elephant moves. | |
69 | ||
70 | h3 Pieces valuation | |
71 | ||
72 | p These are the official values: | |
73 | ||
74 | table | |
75 | tr | |
76 | th Piece | |
77 | th Value | |
78 | tr | |
79 | td Chariot | |
80 | td 13 | |
81 | tr | |
82 | td Cannon | |
83 | td 7 | |
84 | tr | |
85 | td Horse | |
86 | td 5 | |
87 | tr | |
88 | td Elephant | |
89 | td 3 | |
90 | tr | |
91 | td Advisor | |
92 | td 3 | |
93 | tr | |
94 | td Pawn | |
95 | td 2 | |
96 | ||
97 | h3 More information | |
98 | ||
99 | p | |
100 | | This variant is playable on | |
101 | a(href="https://www.pychess.org/variant/janggi") | |
102 | | pychess-variants | |
103 | | . See also the Wikipedia page. |