| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | |
| 3 | export class CaptureRules extends ChessRules { |
| 4 | |
| 5 | // Trim all non-capturing moves |
| 6 | static KeepCaptures(moves) { |
| 7 | return moves.filter(m => m.vanish.length == 2 && m.appear.length == 1); |
| 8 | } |
| 9 | |
| 10 | // Stop at the first capture found (if any) |
| 11 | atLeastOneCapture() { |
| 12 | const color = this.turn; |
| 13 | for (let i = 0; i < V.size.x; i++) { |
| 14 | for (let j = 0; j < V.size.y; j++) { |
| 15 | if ( |
| 16 | this.board[i][j] != V.EMPTY && |
| 17 | this.getColor(i, j) == color && |
| 18 | this.filterValid(this.getPotentialMovesFrom([i, j])).some(m => { |
| 19 | return ( |
| 20 | // Warning: discard castle moves |
| 21 | m.vanish.length == 2 && m.appear.length == 1 && |
| 22 | this.filterValid([m]).length == 1 |
| 23 | ); |
| 24 | }) |
| 25 | ) { |
| 26 | return true; |
| 27 | } |
| 28 | } |
| 29 | } |
| 30 | return false; |
| 31 | } |
| 32 | |
| 33 | getPossibleMovesFrom(sq) { |
| 34 | let moves = this.filterValid(this.getPotentialMovesFrom(sq)); |
| 35 | const captureMoves = V.KeepCaptures(moves); |
| 36 | if (captureMoves.length > 0) return captureMoves; |
| 37 | if (this.atLeastOneCapture()) return []; |
| 38 | return moves; |
| 39 | } |
| 40 | |
| 41 | getAllValidMoves() { |
| 42 | const moves = super.getAllValidMoves(); |
| 43 | if (moves.some(m => m.vanish.length == 2 && m.appear.length == 1)) |
| 44 | return V.KeepCaptures(moves); |
| 45 | return moves; |
| 46 | } |
| 47 | |
| 48 | }; |