| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | import { randInt } from "@/utils/alea"; |
| 3 | import { ArrayFun } from "@/utils/array"; |
| 4 | |
| 5 | export class AtarigoRules extends ChessRules { |
| 6 | |
| 7 | static get Options() { |
| 8 | return null; |
| 9 | } |
| 10 | |
| 11 | static get Monochrome() { |
| 12 | return true; |
| 13 | } |
| 14 | |
| 15 | static get Notoodark() { |
| 16 | return true; |
| 17 | } |
| 18 | |
| 19 | static get Lines() { |
| 20 | let lines = []; |
| 21 | // Draw all inter-squares lines, shifted: |
| 22 | for (let i = 0; i < V.size.x; i++) |
| 23 | lines.push([[i+0.5, 0.5], [i+0.5, V.size.y-0.5]]); |
| 24 | for (let j = 0; j < V.size.y; j++) |
| 25 | lines.push([[0.5, j+0.5], [V.size.x-0.5, j+0.5]]); |
| 26 | return lines; |
| 27 | } |
| 28 | |
| 29 | static get HasFlags() { |
| 30 | return false; |
| 31 | } |
| 32 | |
| 33 | static get HasEnpassant() { |
| 34 | return false; |
| 35 | } |
| 36 | |
| 37 | static get ReverseColors() { |
| 38 | return true; |
| 39 | } |
| 40 | |
| 41 | static IsGoodPosition(position) { |
| 42 | if (position.length == 0) return false; |
| 43 | const rows = position.split("/"); |
| 44 | if (rows.length != V.size.x) return false; |
| 45 | for (let row of rows) { |
| 46 | let sumElts = 0; |
| 47 | for (let i = 0; i < row.length; i++) { |
| 48 | if (row[i].toLowerCase() == V.PAWN) sumElts++; |
| 49 | else { |
| 50 | const num = parseInt(row[i], 10); |
| 51 | if (isNaN(num) || num <= 0) return false; |
| 52 | sumElts += num; |
| 53 | } |
| 54 | } |
| 55 | if (sumElts != V.size.y) return false; |
| 56 | } |
| 57 | return true; |
| 58 | } |
| 59 | |
| 60 | static IsGoodFen(fen) { |
| 61 | if (!ChessRules.IsGoodFen(fen)) return false; |
| 62 | const fenParsed = V.ParseFen(fen); |
| 63 | // 3) Check capture "flag" |
| 64 | if (!fenParsed.capture || !fenParsed.capture.match(/^[01]$/)) |
| 65 | return false; |
| 66 | return true; |
| 67 | } |
| 68 | |
| 69 | static ParseFen(fen) { |
| 70 | const fenParts = fen.split(" "); |
| 71 | return Object.assign( |
| 72 | ChessRules.ParseFen(fen), |
| 73 | // Capture field allows to compute the score cleanly. |
| 74 | { capture: fenParts[3] } |
| 75 | ); |
| 76 | } |
| 77 | |
| 78 | static get size() { |
| 79 | return { x: 12, y: 12 }; |
| 80 | } |
| 81 | |
| 82 | static GenRandInitFen() { |
| 83 | return "93/93/93/93/93/5Pp5/5pP5/93/93/93/93/93 w 0 0"; |
| 84 | } |
| 85 | |
| 86 | getFen() { |
| 87 | return super.getFen() + " " + (this.capture ? 1 : 0); |
| 88 | } |
| 89 | |
| 90 | setOtherVariables(fen) { |
| 91 | this.capture = parseInt(V.ParseFen(fen).capture, 10); |
| 92 | } |
| 93 | |
| 94 | getPiece() { |
| 95 | return V.PAWN; |
| 96 | } |
| 97 | |
| 98 | getPpath(b) { |
| 99 | return "Gomoku/" + b; |
| 100 | } |
| 101 | |
| 102 | onlyClick() { |
| 103 | return true; |
| 104 | } |
| 105 | |
| 106 | canIplay(side, [x, y]) { |
| 107 | return (side == this.turn && this.board[x][y] == V.EMPTY); |
| 108 | } |
| 109 | |
| 110 | hoverHighlight([x, y], side) { |
| 111 | if (!!side && side != this.turn) return false; |
| 112 | return (this.board[x][y] == V.EMPTY); |
| 113 | } |
| 114 | |
| 115 | searchForEmptySpace([x, y], color, explored) { |
| 116 | if (explored[x][y]) return false; //didn't find empty space |
| 117 | explored[x][y] = true; |
| 118 | let res = false; |
| 119 | for (let s of V.steps[V.ROOK]) { |
| 120 | const [i, j] = [x + s[0], y + s[1]]; |
| 121 | if (V.OnBoard(i, j)) { |
| 122 | if (this.board[i][j] == V.EMPTY) res = true; |
| 123 | else if (this.getColor(i, j) == color) |
| 124 | res = this.searchForEmptySpace([i, j], color, explored) || res; |
| 125 | } |
| 126 | } |
| 127 | return res; |
| 128 | } |
| 129 | |
| 130 | doClick([x, y]) { |
| 131 | const color = this.turn; |
| 132 | const oppCol = V.GetOppCol(color); |
| 133 | let move = new Move({ |
| 134 | appear: [ |
| 135 | new PiPo({ x: x, y: y, c: color, p: V.PAWN }) |
| 136 | ], |
| 137 | vanish: [], |
| 138 | start: { x: -1, y: -1 } |
| 139 | }); |
| 140 | V.PlayOnBoard(this.board, move); //put the stone |
| 141 | let noSuicide = false; |
| 142 | let captures = []; |
| 143 | for (let s of V.steps[V.ROOK]) { |
| 144 | const [i, j] = [x + s[0], y + s[1]]; |
| 145 | if (V.OnBoard(i, j)) { |
| 146 | if (this.board[i][j] == V.EMPTY) noSuicide = true; //clearly |
| 147 | else if (this.getColor(i, j) == color) { |
| 148 | // Free space for us = not a suicide |
| 149 | if (!noSuicide) { |
| 150 | let explored = ArrayFun.init(V.size.x, V.size.y, false); |
| 151 | noSuicide = this.searchForEmptySpace([i, j], color, explored); |
| 152 | } |
| 153 | } |
| 154 | else { |
| 155 | // Free space for opponent = not a capture |
| 156 | let explored = ArrayFun.init(V.size.x, V.size.y, false); |
| 157 | const captureSomething = |
| 158 | !this.searchForEmptySpace([i, j], oppCol, explored); |
| 159 | if (captureSomething) { |
| 160 | for (let ii = 0; ii < V.size.x; ii++) { |
| 161 | for (let jj = 0; jj < V.size.y; jj++) { |
| 162 | if (explored[ii][jj]) { |
| 163 | captures.push( |
| 164 | new PiPo({ x: ii, y: jj, c: oppCol, p: V.PAWN }) |
| 165 | ); |
| 166 | } |
| 167 | } |
| 168 | } |
| 169 | } |
| 170 | } |
| 171 | } |
| 172 | } |
| 173 | V.UndoOnBoard(this.board, move); //remove the stone |
| 174 | if (!noSuicide && captures.length == 0) return null; |
| 175 | Array.prototype.push.apply(move.vanish, captures); |
| 176 | return move; |
| 177 | } |
| 178 | |
| 179 | getPotentialMovesFrom([x, y]) { |
| 180 | const move = this.doClick([x, y]); |
| 181 | return (!move ? [] : [move]); |
| 182 | } |
| 183 | |
| 184 | getAllPotentialMoves() { |
| 185 | let moves = []; |
| 186 | for (let i = 0; i < V.size.x; i++) { |
| 187 | for (let j=0; j < V.size.y; j++) { |
| 188 | if (this.board[i][j] == V.EMPTY) { |
| 189 | const mv = this.doClick([i, j]); |
| 190 | if (!!mv) moves.push(mv); |
| 191 | } |
| 192 | } |
| 193 | } |
| 194 | return moves; |
| 195 | } |
| 196 | |
| 197 | filterValid(moves) { |
| 198 | return moves; |
| 199 | } |
| 200 | |
| 201 | getCheckSquares() { |
| 202 | return []; |
| 203 | } |
| 204 | |
| 205 | postPlay(move) { |
| 206 | if (move.vanish.length >= 1) this.capture = true; |
| 207 | } |
| 208 | |
| 209 | postUndo() { |
| 210 | this.capture = false; |
| 211 | } |
| 212 | |
| 213 | getCurrentScore() { |
| 214 | if (this.capture) return (this.turn == 'w' ? "0-1" : "1-0"); |
| 215 | return "*"; |
| 216 | } |
| 217 | |
| 218 | // Modified version to count liberties + find locations |
| 219 | countEmptySpaces([x, y], color, explored) { |
| 220 | if (explored[x][y]) return []; |
| 221 | explored[x][y] = true; |
| 222 | let res = []; |
| 223 | for (let s of V.steps[V.ROOK]) { |
| 224 | const [i, j] = [x + s[0], y + s[1]]; |
| 225 | if (V.OnBoard(i, j)) { |
| 226 | if (!explored[i][j] && this.board[i][j] == V.EMPTY) { |
| 227 | res.push([i, j]); |
| 228 | explored[i][j] = true; //not counting liberties twice! |
| 229 | } |
| 230 | else if (this.getColor(i, j) == color) |
| 231 | res = res.concat(this.countEmptySpaces([i, j], color, explored)); |
| 232 | } |
| 233 | } |
| 234 | return res; |
| 235 | } |
| 236 | |
| 237 | getComputerMove() { |
| 238 | const moves = super.getAllValidMoves(); |
| 239 | if (moves.length == 0) return null; |
| 240 | // Any capture? |
| 241 | const captures = moves.filter(m => m.vanish.length >= 1); |
| 242 | if (captures.length > 0) return captures[randInt(captures.length)]; |
| 243 | // Any group in immediate danger? |
| 244 | const color = this.turn; |
| 245 | let explored = ArrayFun.init(V.size.x, V.size.y, false); |
| 246 | for (let i = 0; i < V.size.x; i++) { |
| 247 | for (let j = 0; j < V.size.y; j++) { |
| 248 | if ( |
| 249 | this.board[i][j] != V.EMPTY && |
| 250 | this.getColor(i, j) == color && |
| 251 | !explored[i][j] |
| 252 | ) { |
| 253 | // Before this search, reset liberties, |
| 254 | // because two groups might share them. |
| 255 | for (let ii = 0; ii < V.size.x; ii++) { |
| 256 | for (let jj = 0; jj < V.size.y; jj++) { |
| 257 | if (explored[ii][jj] && this.board[ii][jj] == V.EMPTY) |
| 258 | explored[ii][jj] = false; |
| 259 | } |
| 260 | } |
| 261 | const liberties = this.countEmptySpaces([i, j], color, explored); |
| 262 | if (liberties.length == 1) { |
| 263 | const L = liberties[0]; |
| 264 | const toPlay = moves.find(m => m.end.x == L[0] && m.end.y == L[1]); |
| 265 | if (!!toPlay) return toPlay; |
| 266 | } |
| 267 | } |
| 268 | } |
| 269 | } |
| 270 | // At this point, pick a random move not far from current stones (TODO) |
| 271 | const candidates = moves.filter(m => { |
| 272 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); |
| 273 | return ( |
| 274 | steps.some(s => { |
| 275 | const [i, j] = [m.end.x + s[0], m.end.y + s[1]]; |
| 276 | return ( |
| 277 | V.OnBoard(i, j) && |
| 278 | this.board[i][j] != V.EMPTY && |
| 279 | this.getColor(i, j) == color |
| 280 | ); |
| 281 | }) |
| 282 | ); |
| 283 | }); |
| 284 | if (candidates.length > 0) return candidates[randInt(candidates.length)]; |
| 285 | return moves[randInt(moves.length)]; |
| 286 | } |
| 287 | |
| 288 | getNotation(move) { |
| 289 | return V.CoordsToSquare(move.end); |
| 290 | } |
| 291 | |
| 292 | }; |