3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
16 | {{ curChallToAccept.vname }}
17 | {{ curChallToAccept.options.abridged || '' }}
18 span {{ curChallToAccept.cadence }}
19 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
20 p.text-center(v-if="!!curChallToAccept.color")
21 | {{ st.tr["Your color:"] + " " + invColor(curChallToAccept.color) }}
23 v-if="!!curChallToAccept.fen"
26 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
27 button.acceptBtn(@click="decisionChallenge(true)")
28 span {{ st.tr["Accept challenge?"] }}
29 button.refuseBtn(@click="decisionChallenge(false)")
30 span {{ st.tr["Refuse"] }}
31 input#modalNewgame.modal(
33 @change="cadenceFocusIfOpened($event)"
37 data-checkbox="modalNewgame"
40 label#closeNewgame.modal-close(for="modalNewgame")
41 div(@keyup.enter="issueNewChallenge()")
43 label(for="selectVariant") {{ st.tr["Variant"] }} *
45 @change="loadNewchallVariant(trySetNewchallDiag)"
46 v-model="newchallenge.vid"
49 v-for="v in st.variants"
51 :selected="newchallenge.vid==v.id"
54 // Variant-specific options (often at least randomness)
55 fieldset(v-if="!!newchallenge.V && newchallenge.V.Options")
56 div(v-for="select of newchallenge.V.Options.select || []")
57 label(:for="select.variable + '_opt'") {{ st.tr[select.label] }} *
58 select(:id="select.variable + '_opt'")
60 v-for="o of select.options"
62 :selected="o.value == select.defaut"
64 | {{ st.tr[o.label] }}
65 div(v-for="check of newchallenge.V.Options.check || []")
66 label(:for="check.variable + '_opt'") {{ st.tr[check.label] }} *
68 :id="check.variable + '_opt'"
70 :checked="check.defaut")
72 label(for="cadence") {{ st.tr["Cadence"] }} *
73 div#predefinedCadences
74 button(type="button") 15+5
75 button(type="button") 45+30
76 button(type="button") 3d
77 button(type="button") 7d
80 v-model="newchallenge.cadence"
81 placeholder="5+0, 1h+30s, 5d ..."
84 label(for="memorizeChall") {{ st.tr["Memorize"] }}
87 v-model="newchallenge.memorize"
89 fieldset(v-if="st.user.id > 0")
90 label(for="selectPlayers") {{ st.tr["Play with"] }}
91 select#selectPlayersInList(
92 v-model="newchallenge.to"
93 @change="changeChallTarget()"
97 v-for="p in Object.values(people)"
104 v-model="newchallenge.to"
106 fieldset(v-show="st.user.id > 0 && newchallenge.to.length > 0")
107 label(for="selectColor") {{ st.tr["Color"] }}
108 select#selectColor(v-model="newchallenge.color")
110 option(value='w') {{ st.tr["White"] }}
111 option(value='b') {{ st.tr["Black"] }}
115 @input="trySetNewchallDiag()"
117 v-model="newchallenge.fen"
119 .diagram(v-html="newchallenge.diag")
120 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
121 input#modalPeople.modal(
123 @click="toggleSocialColor()"
127 data-checkbox="modalPeople"
130 label.modal-close(for="modalPeople")
134 v-for="sid in Object.keys(people)"
135 v-if="!!people[sid].name"
137 UserBio.user-bio(:uid="people[sid].id" :uname="people[sid].name")
138 button.player-action(
140 @click="watchGame(sid)"
142 | {{ st.tr["Observe"] }}
143 button.player-action(
144 v-else-if="st.user.sid != sid"
145 :class="{focused: isFocusedOnHall(sid)}"
146 @click="challenge(sid)"
148 | {{ st.tr["Challenge"] }}
149 p.anonymous @nonymous ({{ anonymousCount() }})
153 @mychat="processChat"
158 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
160 button#peopleBtn(onClick="window.doClick('modalPeople')")
161 | {{ st.tr["Who's there?"] }}
162 button(@click="showNewchallengeForm()")
163 | {{ st.tr["New game"] }}
164 .row(v-if="presetChalls.length > 0")
165 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
166 h4.text-center {{ st.tr["Preset challenges"] }}
170 th {{ st.tr["Variant"] }}
171 th {{ st.tr["Cadence"] }}
172 th {{ st.tr["Options"] }}
175 // TODO: remove the check !!pc.options
177 v-for="pc in presetChalls"
178 @click="newChallFromPreset(pc)"
183 td(:class="getRandomnessClass(pc)") {{ pc.options.abridged || '' }}
184 td.remove-preset(@click="removePresetChall($event, pc)")
185 img(src="/images/icons/delete.svg")
187 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
190 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
191 | {{ st.tr["Live challenges"] }}
192 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
193 | {{ st.tr["Correspondence challenges"] }}
195 v-show="cdisplay=='live'"
196 :challenges="filterChallenges('live')"
197 @click-challenge="clickChallenge"
200 v-show="cdisplay=='corr'"
201 :challenges="filterChallenges('corr')"
202 @click-challenge="clickChallenge"
206 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
207 | {{ st.tr["Live games"] }}
208 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
209 | {{ st.tr["Correspondence games"] }}
211 v-show="gdisplay=='live'"
212 :games="filterGames('live')"
214 @show-game="showGame"
216 div(v-show="gdisplay=='corr'")
218 :games="filterGames('corr')"
220 @show-game="showGame"
224 @click="loadMoreCorr()"
226 | {{ st.tr["Load more"] }}
230 import { store } from "@/store";
231 import { checkChallenge } from "@/data/challengeCheck";
232 import { notify } from "@/utils/notifications";
233 import { ArrayFun } from "@/utils/array";
234 import { ajax } from "@/utils/ajax";
235 import params from "@/parameters";
236 import { getRandString, shuffle, randInt } from "@/utils/alea";
237 import { getDiagram } from "@/utils/printDiagram";
238 import Chat from "@/components/Chat.vue";
239 import UserBio from "@/components/UserBio.vue";
240 import GameList from "@/components/GameList.vue";
241 import ChallengeList from "@/components/ChallengeList.vue";
242 import { GameStorage } from "@/utils/gameStorage";
243 import { processModalClick } from "@/utils/modalClick";
255 cdisplay: "live", //or corr
257 // timestamp of last showed (oldest) corr game:
258 cursor: Number.MAX_SAFE_INTEGER,
259 // hasMore == TRUE: a priori there could be more games to load
267 vid: parseInt(localStorage.getItem("vid"), 10) || 0,
268 to: "", //name of challenged player (if any)
270 cadence: localStorage.getItem("cadence") || "",
272 // VariantRules object, stored to not interfere with
273 // diagrams of targeted challenges:
276 diag: "", //visualizing FEN
277 memorize: false //put settings in localStorage
281 curChallToAccept: { from: {}, options: {} },
282 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
285 socketCloseListener: 0,
286 // Related to (killing of) self multi-connects:
291 // st.variants changes only once, at loading from [] to [...]
292 "st.variants": function() {
293 // Set potential challenges and games variant names:
294 this.challenges.concat(this.games).forEach(o => {
295 if (!o.vname) this.setVname(o);
297 if (!this.newchallenge.V && this.newchallenge.vid > 0)
298 this.loadNewchallVariant();
300 $route: function(to, from) {
301 if (to.path != "/") this.cleanBeforeDestroy();
304 created: function() {
305 document.addEventListener('visibilitychange', this.visibilityChange);
306 window.addEventListener('focus', this.onFocus);
307 window.addEventListener('blur', this.onBlur);
308 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
309 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
310 this.loadNewchallVariant();
311 const my = this.st.user;
312 const tmpId = getRandString();
320 [tmpId]: { page: "/", focus: true }
324 const connectAndPoll = () => {
325 this.send("connect");
326 this.send("pollclientsandgamers");
327 if (!!this.$route.query["challenge"]) {
328 // Automatic challenge sending, for tournaments
329 this.loadNewchallVariant(
337 .find(v => v.name == this.$route.query["variant"])
339 to: this.$route.query["challenge"],
340 color: this.$route.query["color"] || '',
341 cadence: this.$route.query["cadence"],
346 window.doClick("modalNewgame");
348 this.$route.query["variant"]
352 // Initialize connection
353 this.connexionString =
355 "/?sid=" + this.st.user.sid +
356 "&id=" + this.st.user.id +
359 // Hall: path is "/" (TODO: could be hard-coded as well)
360 encodeURIComponent(this.$route.path);
361 this.conn = new WebSocket(this.connexionString);
362 this.conn.onopen = connectAndPoll;
363 this.conn.addEventListener("message", this.socketMessageListener);
364 this.socketCloseListener = setInterval(
366 if (this.conn.readyState == 3) {
367 this.conn.removeEventListener("message", this.socketMessageListener);
368 this.conn = new WebSocket(this.connexionString);
369 this.conn.addEventListener("message", this.socketMessageListener);
375 mounted: function() {
376 document.getElementById("peopleWrap")
377 .addEventListener("click", (e) => {
378 processModalClick(e, () => {
379 this.toggleSocialColor("close")
382 ["infoDiv", "newgameDiv"].forEach(eltName => {
383 document.getElementById(eltName)
384 .addEventListener("click", processModalClick);
386 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
387 b.addEventListener("click", () => {
388 this.newchallenge.cadence = b.innerHTML;
391 const dispCorr = this.$route.query["disp"];
393 dispCorr || localStorage.getItem("type-challenges") || "live";
395 dispCorr || localStorage.getItem("type-games") || "live";
396 this.setDisplay('c', showCtype);
397 this.setDisplay('g', showGtype);
398 // Ask server for current corr games (all but mines)
400 // Also ask for corr challenges (open + sent by/to me)
401 // List them all, because they are not supposed to be that many (TODO?)
406 data: { uid: this.st.user.id },
407 success: (response) => {
409 response.challenges.length > 0 &&
410 this.challenges.length == 0 &&
411 this.cdisplay == "live"
414 .getElementById("btnCcorr")
415 .classList.add("somethingnew");
417 // Gather all senders names, and then retrieve full identity:
418 // (TODO [perf]: some might be online...)
420 response.challenges.forEach(c => {
421 if (c.uid != this.st.user.id) names[c.uid] = "";
422 else if (!!c.target && c.target != this.st.user.id)
423 names[c.target] = "";
425 const addChallenges = () => {
426 names[this.st.user.id] = this.st.user.name; //in case of
427 this.challenges = this.challenges.concat(
428 response.challenges.map(c => {
429 const from = { name: names[c.uid], id: c.uid }; //or just name
430 const type = this.classifyObject(c);
432 return Object.assign(
438 to: c.target ? names[c.target] : "",
439 options: JSON.parse(c.options)
445 if (Object.keys(names).length > 0) {
450 data: { ids: Object.keys(names).join(",") },
451 success: (response2) => {
452 response2.users.forEach(u => {
453 names[u.id] = u.name;
460 else addChallenges();
465 beforeDestroy: function() {
466 this.cleanBeforeDestroy();
469 cleanBeforeDestroy: function() {
470 clearInterval(this.socketCloseListener);
471 document.removeEventListener('visibilitychange', this.visibilityChange);
472 window.removeEventListener('focus', this.onFocus);
473 window.removeEventListener('blur', this.onBlur);
474 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
475 this.conn.removeEventListener("message", this.socketMessageListener);
476 this.send("disconnect");
479 getRandomnessClass: function(pc) {
480 const opts = pc.options;
481 if (opts.randomness === undefined && opts.random === undefined)
483 if (opts.randomness !== undefined)
484 return { ["random-" + opts.randomness]: true };
485 return { ["random-" + (opts.random ? 2 : 0)]: true };
487 anonymousCount: function() {
489 Object.values(this.people).forEach(p => {
490 // Do not cound people who did not send their identity yet:
491 count += (!p.name && p.id === 0) ? 1 : 0;
495 visibilityChange: function() {
496 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
497 this.focus = (document.visibilityState == "visible");
498 this.send(this.focus ? "getfocus" : "losefocus");
500 onFocus: function() {
502 this.send("getfocus");
506 this.send("losefocus");
508 invColor: function(c) {
509 if (c == 'w') return this.st.tr["Black"];
510 return this.st.tr["White"];
512 partialResetNewchallenge: function() {
513 // Reset potential target and custom FEN:
514 this.newchallenge.to = "";
515 this.newchallenge.color = '';
516 this.newchallenge.fen = "";
517 this.newchallenge.diag = "";
518 this.newchallenge.memorize = false;
520 showNewchallengeForm: function() {
521 this.partialResetNewchallenge();
522 window.doClick("modalNewgame");
524 sameOptions: function(opt1, opt2) {
525 const keys1 = Object.keys(opt1),
526 keys2 = Object.keys(opt2);
527 if (keys1.length != keys2.length) return false;
528 for (const key1 of keys1) {
529 if (!keys2.includes(key1)) return false;
530 if (opt1[key1] != opt2[key1]) return false;
534 addPresetChall: function(chall) {
535 // Add only if not already existing:
536 if (this.presetChalls.some(c =>
537 c.vid == chall.vid &&
538 c.cadence == chall.cadence &&
539 this.sameOptions(c.options, chall.options)
543 const L = this.presetChalls.length;
544 this.presetChalls.push({
547 vname: chall.vname, //redundant, but easier
548 cadence: chall.cadence,
549 options: chall.options
551 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
553 removePresetChall: function(e, pchall) {
556 this.presetChalls.findIndex(pc => pc.index == pchall.index);
557 this.presetChalls.splice(pchallIdx, 1);
558 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
560 tchallButtonsMargin: function() {
561 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
564 changeChallTarget: function() {
565 if (!this.newchallenge.to) {
566 // Reset potential FEN + diagram
567 this.newchallenge.fen = "";
568 this.newchallenge.color = '';
569 this.newchallenge.diag = "";
572 cadenceFocusIfOpened: function() {
573 if (event.target.checked)
574 document.getElementById("cadence").focus();
576 send: function(code, obj) {
577 if (!!this.conn && this.conn.readyState == 1) {
578 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
581 setVname: function(obj) {
582 const variant = this.st.variants.find(v => v.id == obj.vid);
583 // this.st.variants might be uninitialized (variant == null)
585 obj.vname = variant.name;
586 obj.vdisp = variant.display;
588 // NOTE: Next line is used in loadNewchallVariant
589 return (!variant ? "" : variant.name);
591 filterChallenges: function(type) {
592 return this.challenges.filter(c => c.type == type);
594 filterGames: function(type) {
595 return this.games.filter(g => g.type == type);
597 // o: challenge or game
598 classifyObject: function(o) {
599 // No imported games here
600 return (o.cadence.indexOf("d") >= 0 ? "corr" : "live");
602 setDisplay: function(letter, type, e) {
603 this[letter + "display"] = type;
604 localStorage.setItem(
605 "type-" + (letter == "c" ? "challenges" : "games"),
610 : document.getElementById("btn" + letter.toUpperCase() + type);
611 elt.classList.add("active");
612 elt.classList.remove("somethingnew"); //in case of
613 if (!!elt.previousElementSibling)
614 elt.previousElementSibling.classList.remove("active");
615 else elt.nextElementSibling.classList.remove("active");
617 isGamer: function(sid) {
618 return Object.values(this.people[sid].tmpIds)
619 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
621 isFocusedOnHall: function(sid) {
623 // This is meant to challenge people, thus the next 2 conditions:
624 this.st.user.id > 0 &&
625 sid != this.st.user.sid &&
626 Object.values(this.people[sid].tmpIds)
627 .some(v => v.focus && v.page == "/")
630 challenge: function(sid) {
631 this.partialResetNewchallenge();
632 // Available, in Hall
633 this.newchallenge.to = this.people[sid].name;
634 // TODO: also store target sid to not re-search for it
635 document.getElementById("modalPeople").checked = false;
636 window.doClick("modalNewgame");
638 watchGame: function(sid) {
639 // In some game, maybe playing maybe not: show a random one
641 Object.values(this.people[sid].tmpIds).forEach(v => {
643 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
644 if (!!matchGid) gids.push(matchGid[0]);
647 const gid = gids[Math.floor(Math.random() * gids.length)];
648 window.open("/#/game/" + gid, "_blank");
650 showGame: function(g) {
651 // NOTE: we are an observer, since only games I don't play are shown here
652 // ==> Moves sent by connected remote player(s) if live game
653 window.open("/#/game/" + g.id, "_blank");
655 toggleSocialColor: function(action) {
656 if (!action && document.getElementById("modalPeople").checked)
657 document.getElementById("inputChat").focus();
659 document.getElementById("peopleBtn").classList.remove("somethingnew");
661 processChat: function(chat) {
662 this.send("newchat", { data: chat });
664 getOppsid: function(c) {
665 let oppsid = c.from.sid; //may not be defined if corr + offline opp
667 oppsid = Object.keys(this.people).find(
668 sid => this.people[sid].id == c.from.id
674 socketMessageListener: function(msg) {
675 if (!this.conn) return;
676 const data = JSON.parse(msg.data);
678 case "pollclientsandgamers": {
679 // TODO: shuffling and random filtering on server,
680 // if the room is really crowded.
681 Object.keys(data.sockIds).forEach(sid => {
682 if (sid != this.st.user.sid) {
683 // Pick a target tmpId (+page) at random:
684 const pt = Object.values(data.sockIds[sid]);
685 const randPage = pt[randInt(pt.length)].page;
694 if (!this.people[sid])
695 // Do not set name or id: identity unknown yet
696 this.people[sid] = { tmpIds: data.sockIds[sid] };
698 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
699 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
701 this.send("askchallenges", { target: sid });
702 Object.values(data.sockIds[sid]).forEach(v => {
704 v.page.indexOf("/game/") >= 0 &&
705 !v.page.match(/\/[0-9]+$/)
707 // Peer is in Game: ask only if live game
708 this.send("askgame", { target: sid, page: v.page });
716 const page = data.page || "/";
717 if (data.code == "connect") {
718 // Ask challenges only on first connexion:
719 if (!this.people[data.from[0]])
720 this.send("askchallenges", { target: data.from[0] });
722 // Ask game only if live:
723 else if (!page.match(/\/[0-9]+$/))
724 this.send("askgame", { target: data.from[0], page: page });
725 if (!this.people[data.from[0]]) {
731 [data.from[1]]: { page: page, focus: true }
735 // For self multi-connects tests:
736 this.newConnect[data.from[0]] = true;
737 this.send("askidentity", { target: data.from[0], page: page });
740 this.people[data.from[0]].tmpIds[data.from[1]] =
741 { page: page, focus: true };
742 this.$forceUpdate(); //TODO: shouldn't be required
747 case "gdisconnect": {
748 // If the user reloads the page twice very quickly
749 // (experienced with Firefox), the first reload won't have time to
750 // connect but will trigger a "close" event anyway.
751 // ==> Next check is required.
752 if (!this.people[data.from[0]]) return;
753 delete this.people[data.from[0]].tmpIds[data.from[1]];
754 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
755 this.$delete(this.people, data.from[0]);
756 else this.$forceUpdate(); //TODO: shouldn't be required
757 if (data.code == "disconnect") {
758 // Remove the live challenges sent by this player, if
759 // he isn't connected on another tab:
761 !this.people[data.from[0]] ||
762 Object.values(this.people[data.from[0]].tmpIds)
763 .every(v => v.page != "/")
767 c => c.type == "live" && c.from.sid == data.from[0],
773 // Remove the matching live game if now unreachable
774 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
775 // Corr games are always reachable:
776 if (!gid.match(/^[0-9]+$/)) {
777 // Live games are reachable if someone is on the game page
778 if (Object.values(this.people).every(p =>
779 Object.values(p.tmpIds).every(v => v.page != data.page))
781 ArrayFun.remove(this.games, g => g.id == gid);
788 let player = this.people[data.from[0]];
789 // If user reload a page, focus may arrive earlier than connect
791 player.tmpIds[data.from[1]].focus = true;
792 this.$forceUpdate(); //TODO: shouldn't be required
797 let player = this.people[data.from[0]];
799 player.tmpIds[data.from[1]].focus = false;
800 this.$forceUpdate(); //TODO: shouldn't be required
804 case "askidentity": {
805 // Request for identification
807 // Decompose to avoid revealing email
808 name: this.st.user.name,
809 sid: this.st.user.sid,
812 this.send("identity", { data: me, target: data.from });
816 const user = data.data;
817 let player = this.people[user.sid];
818 // player.tmpIds is already set
820 player.name = user.name;
821 // TODO: this.$set(people, ...) fails. So forceUpdate.
822 // But this shouldn't be like that!
824 // If I multi-connect, kill current connexion if no mark (I'm older)
825 if (this.newConnect[user.sid]) {
826 delete this.newConnect[user.sid];
829 user.id == this.st.user.id &&
830 user.sid != this.st.user.sid
832 // I logged in elsewhere:
833 this.cleanBeforeDestroy();
834 alert(this.st.tr["New connexion detected: tab now offline"]);
839 case "askchallenges": {
840 // Send my current live challenges (if any)
841 const myChallenges = this.challenges
843 c.from.sid == this.st.user.sid && c.type == "live"
846 // NOTE: in principle, should only send targeted challenge to the
847 // target. But we may not know yet the identity of the target
848 // (just name), so can't decide if data.from is the target.
851 from: this.st.user.sid,
853 options: JSON.stringify(c.options),
860 if (myChallenges.length > 0)
861 this.send("challenges", { data: myChallenges, target: data.from });
864 case "challenges": //after "askchallenges"
865 data.data.forEach(this.addChallenge);
868 this.addChallenge(data.data);
870 case "refusechallenge": {
871 const cid = data.data;
872 ArrayFun.remove(this.challenges, c => c.id == cid);
873 alert(this.st.tr["Challenge declined"]);
876 case "deletechallenge_s": {
877 // NOTE: the challenge(s) may be already removed
878 const cref = data.data;
880 ArrayFun.remove(this.challenges, c => c.id == cref.cid);
881 else if (!!cref.sids) {
882 cref.sids.forEach(s => {
885 c => c.type == "live" && c.from.sid == s,
892 case "game": // Individual request
894 const game = data.data;
895 // Ignore games where I play (will go in MyGames page),
896 // and also games that I already received.
898 this.games.findIndex(g => g.id == game.id) == -1 &&
899 game.players.every(p => {
901 p.sid != this.st.user.sid &&
902 (p.id == 0 || p.id != this.st.user.id)
907 newGame.type = this.classifyObject(game);
910 // New game from Hall
912 // TODO: remove patch on next line (options || "{}")
913 newGame.options = JSON.parse(newGame.options || "{}");
914 this.games.push(newGame);
916 newGame.score == '*' &&
917 (newGame.type == "live" && this.gdisplay == "corr") ||
918 (newGame.type == "corr" && this.gdisplay == "live")
921 .getElementById("btnG" + newGame.type)
922 .classList.add("somethingnew");
928 let g = this.games.find(g => g.id == data.gid);
929 if (!!g) g.score = data.score;
933 // New game just started, I'm involved
934 let gameInfo = data.data;
935 if (this.classifyObject(gameInfo) == "live") {
936 // TODO: remove patch on next line (+ const gameInfo)
937 if (!gameInfo.options) gameInfo.options = "{}";
938 this.startNewGame(gameInfo);
942 this.st.tr["New correspondence game:"] + " " +
943 "<a href='#/game/" + gameInfo.id + "'>" +
944 "#/game/" + gameInfo.id + "</a>";
945 document.getElementById("modalInfo").checked = true;
950 this.$refs["chatcomp"].newChat(data.data);
951 if (!document.getElementById("modalPeople").checked)
952 document.getElementById("peopleBtn").classList.add("somethingnew");
956 loadMoreCorr: function() {
962 uid: this.st.user.id,
966 const L = res.games.length;
969 this.cursor == Number.MAX_SAFE_INTEGER &&
970 this.games.length == 0 &&
971 this.gdisplay == "live" &&
972 res.games.some(g => g.score == '*')
974 // First loading: show indicators
976 .getElementById("btnGcorr")
977 .classList.add("somethingnew");
979 this.cursor = res.games[L - 1].created;
980 let moreGames = res.games.map(g => {
983 g.options = JSON.parse(g.options);
986 this.games = this.games.concat(moreGames);
988 else this.hasMore = false;
993 // Challenge lifecycle:
994 addChallenge: function(chall) {
995 // NOTE about next condition: see "askchallenges" case.
998 (this.people[chall.from].id > 0 &&
999 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
1001 let newChall = Object.assign({}, chall);
1002 newChall.type = this.classifyObject(chall);
1003 // TODO: remove patch on next line (options || "{}")
1004 newChall.options = JSON.parse(chall.options || "{}");
1005 newChall.added = Date.now();
1006 let fromValues = Object.assign({}, this.people[chall.from]);
1007 delete fromValues["pages"]; //irrelevant in this context
1008 newChall.from = Object.assign({ sid: chall.from }, fromValues);
1009 this.setVname(newChall);
1010 this.challenges.push(newChall);
1012 (newChall.type == "live" && this.cdisplay == "corr") ||
1013 (newChall.type == "corr" && this.cdisplay == "live")
1016 .getElementById("btnC" + newChall.type)
1017 .classList.add("somethingnew");
1019 if (!!chall.to && chall.to == this.st.user.name) {
1022 // fromValues.name should exist since the player is online, but
1023 // let's consider there is some chance that the challenge arrives
1024 // right after we connected and before receiving the poll result:
1025 { body: "from " + (fromValues.name || "@nonymous") }
1030 loadNewchallVariant: async function(cb, vname) {
1031 vname = vname || this.setVname(this.newchallenge);
1032 await import("@/variants/" + vname + ".js")
1033 .then((vModule) => {
1034 window.V = vModule[vname + "Rules"];
1035 this.newchallenge.V = window.V;
1039 trySetNewchallDiag: function() {
1040 if (!this.newchallenge.fen) {
1041 this.newchallenge.diag = "";
1044 // If vid > 0 then the variant is loaded (function above):
1045 window.V = this.newchallenge.V;
1047 this.newchallenge.vid > 0 &&
1048 !!this.newchallenge.fen &&
1049 V.IsGoodFen(this.newchallenge.fen)
1051 const parsedFen = V.ParseFen(this.newchallenge.fen);
1052 this.newchallenge.diag = getDiagram({
1053 position: parsedFen.position
1054 //,orientation: parsedFen.turn
1057 else this.newchallenge.diag = "";
1059 newChallFromPreset(pchall) {
1060 this.partialResetNewchallenge();
1061 this.newchallenge.vid = pchall.vid;
1062 this.newchallenge.cadence = pchall.cadence;
1063 this.newchallenge.options = pchall.options;
1064 this.newchallenge.fromPreset = true;
1065 this.loadNewchallVariant(this.issueNewChallenge);
1067 issueNewChallenge: async function() {
1068 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
1069 this.newchallenge.cadence += "+0"; //assume minutes, no increment
1070 const ctype = this.classifyObject(this.newchallenge);
1071 // TODO: cadence still unchecked so ctype could be wrong...
1073 if (!this.newchallenge.vid)
1074 error = this.st.tr["Please select a variant"];
1075 else if (ctype == "corr" && this.st.user.id <= 0)
1076 error = this.st.tr["Please log in to play correspondence games"];
1077 else if (!this.newchallenge.to && !!this.newchallenge.color)
1078 error = this.st.tr["Color option only for targeted challenge"];
1079 else if (!!this.newchallenge.to) {
1080 if (this.newchallenge.to == this.st.user.name)
1081 error = this.st.tr["Self-challenge is forbidden"];
1084 Object.values(this.people).every(p => p.name != this.newchallenge.to)
1086 error = this.newchallenge.to + " " + this.st.tr["is not online"];
1089 !!this.newchallenge.color &&
1090 !['w', 'b'].includes(this.newchallenge.color)
1092 error = this.st.tr["Wrong color"];
1099 window.V = this.newchallenge.V;
1100 let chall = Object.assign({}, this.newchallenge);
1101 if (!this.newchallenge.fromPreset) chall.options = { options: {} };
1102 if (V.Options && !this.newchallenge.fromPreset) {
1103 // Get/set options variables (if any) / TODO: v-model?!
1104 for (const check of this.newchallenge.V.Options.check || []) {
1105 const elt = document.getElementById(check.variable + "_opt");
1106 chall.options[check.variable] = elt.checked;
1108 for (const select of this.newchallenge.V.Options.select || []) {
1109 const elt = document.getElementById(select.variable + "_opt");
1110 const tryIntVal = parseInt(elt.value, 10);
1111 chall.options[select.variable] =
1112 (isNaN(tryIntVal) ? elt.value : tryIntVal);
1115 error = checkChallenge(chall);
1117 alert(this.st.tr[error]);
1120 chall.options.abridged = V.AbbreviateOptions(chall.options);
1121 // Add only if not already issued (not counting FEN):
1122 // NOTE: "from" information is not required here
1123 if (this.challenges.some(c =>
1125 c.from.sid == this.st.user.sid ||
1126 (c.from.id > 0 && c.from.id == this.st.user.id)
1130 (!c.to && !chall.to) ||
1134 c.vid == chall.vid &&
1135 c.cadence == chall.cadence &&
1136 this.sameOptions(c.options, chall.options)
1138 alert(this.st.tr["Challenge already exists"]);
1141 if (this.newchallenge.memorize) this.addPresetChall(chall);
1143 delete chall["diag"];
1144 const finishAddChallenge = cid => {
1145 chall.id = cid || "c" + getRandString();
1146 const MAX_ALLOWED_CHALLS = 3;
1147 // Remove oldest challenge if 3 found: only 3 at a time of a given type
1148 let countMyChalls = 0;
1149 let challToDelIdx = 0;
1150 let oldestAdded = Number.MAX_SAFE_INTEGER;
1151 for (let i=0; i<this.challenges.length; i++) {
1152 const c = this.challenges[i];
1156 c.from.sid == this.st.user.sid ||
1157 (c.from.id > 0 && c.from.id == this.st.user.id)
1161 if (c.added < oldestAdded) {
1163 oldestAdded = c.added;
1167 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1169 "deletechallenge_s",
1170 { data: { cid: this.challenges[challToDelIdx].id } }
1172 if (ctype == "corr") {
1176 { data: { id: this.challenges[challToDelIdx].id } }
1179 this.challenges.splice(challToDelIdx, 1);
1181 this.send("newchallenge", {
1182 data: Object.assign(
1183 // Temporarily add sender infos to display challenge on Discord.
1184 { from: this.st.user.sid, sender: this.st.user.name },
1186 { options: JSON.stringify(chall.options) }
1189 // Add new challenge:
1191 sid: this.st.user.sid,
1192 id: this.st.user.id,
1193 name: this.st.user.name
1195 chall.added = Date.now();
1196 // NOTE: vname and type are redundant (deduced from cadence + vid)
1198 chall.vname = this.newchallenge.vname;
1199 this.challenges.push(chall);
1200 // Remember cadence + vid for quicker further challenges:
1201 localStorage.setItem("cadence", chall.cadence);
1202 localStorage.setItem("vid", chall.vid);
1203 document.getElementById("modalNewgame").checked = false;
1204 // Show the challenge if not on current display
1206 (ctype == "live" && this.cdisplay == "corr") ||
1207 (ctype == "corr" && this.cdisplay == "live")
1209 this.setDisplay('c', ctype);
1212 if (ctype == "live") {
1213 // Live challenges have a random ID
1214 finishAddChallenge(null);
1217 // Correspondence game: send challenge to server
1223 chall: Object.assign(
1226 { options: JSON.stringify(chall.options) }
1229 success: (response) => {
1230 finishAddChallenge(response.id);
1236 // Callback function after a diagram was showed to accept
1237 // or refuse targetted challenge:
1238 decisionChallenge: function(accepted) {
1239 this.curChallToAccept.accepted = accepted;
1240 this.finishProcessingChallenge(this.curChallToAccept);
1241 document.getElementById("modalAccept").checked = false;
1243 finishProcessingChallenge: function(c) {
1246 sid: this.st.user.sid,
1247 id: this.st.user.id,
1248 name: this.st.user.name
1251 if (c.type == "live") {
1252 // Remove all live challenges of both players
1254 "deletechallenge_s",
1255 { data: { sids: [c.from.sid, c.seat.sid] } }
1259 // Corr challenge: just remove the challenge
1260 this.send("deletechallenge_s", { data: { cid: c.id } });
1263 const oppsid = this.getOppsid(c);
1265 this.send("refusechallenge", { data: c.id, target: oppsid });
1266 if (c.type == "corr") {
1270 { data: { id: c.id } }
1273 this.send("deletechallenge_s", { data: { cid: c.id } });
1276 // TODO: if several players click same challenge at the same time: problem
1277 clickChallenge: async function(c) {
1279 c.from.sid == this.st.user.sid || //live
1280 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1282 if (c.type == "corr" && this.st.user.id <= 0) {
1283 alert(this.st.tr["Please log in to accept corr challenges"]);
1288 await import("@/variants/" + c.vname + ".js")
1289 .then((vModule) => {
1290 window.V = vModule[c.vname + "Rules"];
1292 // c.to == this.st.user.name (connected)
1294 const parsedFen = V.ParseFen(c.fen);
1295 this.tchallDiag = getDiagram({
1296 position: parsedFen.position,
1297 orientation: parsedFen.turn
1300 this.curChallToAccept = c;
1301 document.getElementById("modalAccept").checked = true;
1303 else this.finishProcessingChallenge(c);
1309 if (c.type == "corr") {
1313 { data: { id: c.id } }
1316 this.send("deletechallenge_s", { data: { cid: c.id } });
1318 // In all cases, the challenge is consumed:
1319 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1321 // NOTE: when launching game, the challenge is already being deleted
1322 launchGame: function(c) {
1323 // White player index 0, black player index 1:
1326 ? (c.color == "w" ? [c.from, c.seat] : [c.seat, c.from])
1327 : shuffle([c.from, c.seat]);
1328 players.forEach(p => {
1329 if (!!p["tmpIds"]) delete p["tmpIds"];
1331 // These game informations will be shared
1333 id: getRandString(),
1334 fen: c.fen || V.GenRandInitFen(c.options),
1335 options: JSON.stringify(c.options), //for rematch
1340 const notifyNewgame = () => {
1341 const oppsid = this.getOppsid(c);
1343 // Opponent is online
1344 this.send("startgame", { data: gameInfo, target: oppsid });
1345 // If new corr game, notify Hall (except opponent and me)
1346 if (c.type == "corr") {
1351 excluded: [this.st.user.sid, oppsid]
1355 // Notify MyGames page:
1360 targets: gameInfo.players
1363 // NOTE: no need to send the game to the room, since I'll connect
1364 // on game just after, the main Hall will be notified.
1366 if (c.type == "live") {
1367 // TODO: ask my IP + opp IP, to add to game infos? (potential bans)
1369 this.startNewGame(gameInfo);
1370 // Increment game stats counter in DB
1374 { data: { vid: gameInfo.vid } }
1378 // corr: game only on server
1383 // cid is useful to delete the challenge:
1388 success: (response) => {
1389 gameInfo.id = response.id;
1391 this.$router.push("/game/" + response.id);
1397 // NOTE: for live games only (corr games start on the server)
1398 startNewGame: function(gameInfo) {
1399 this.setVname(gameInfo);
1400 const game = Object.assign(
1404 // (other) Game infos: constant
1405 fenStart: gameInfo.fen,
1406 created: Date.now(),
1407 // Game state (including FEN): will be updated
1409 clocks: [-1, -1], //-1 = unstarted
1416 const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
1417 GameStorage.add(game, (err) => {
1418 // If an error occurred, game is not added: the focused tab
1419 // already added the game.
1421 if (this.st.settings.sound)
1422 // This will be played several times if several hidden tabs
1423 // on Hall... TODO: fix that (how ?!)
1424 new Audio("/sounds/newgame.flac").play().catch(() => {});
1427 { body: "vs " + (game.players[1-myIdx].name || "@nonymous") }
1430 this.$router.push("/game/" + gameInfo.id);
1433 this.focus ? 0 : 500 + 1000 * Math.random()
1440 <style lang="sass" scoped>
1448 #newgameDiv > .card, #acceptDiv > .card
1452 div#peopleWrap > .card
1455 @media screen and (min-width: 1281px)
1456 div#peopleWrap > .card
1459 @media screen and (max-width: 1280px)
1460 div#peopleWrap > .card
1463 @media screen and (max-width: 767px)
1464 div#peopleWrap > .card
1477 @media screen and (max-width: 767px)
1492 button.player-action
1495 background-color: #E6D271
1498 background-color: #90C4EC !important
1501 background-color: #f9faee
1504 background-color: lightgreen
1506 background-color: red
1509 // margin-top set dynamically (depends if diagram showed or not)
1520 // width: 100% required for Firefox
1528 @media screen and (max-width: 767px)
1537 background-color: #FEAF9E
1539 background-color: #9EB2FE
1541 background-color: #A5FE9E
1543 @media screen and (max-width: 767px)
1552 background-color: lightgrey