| 1 | <html> |
| 2 | <head> |
| 3 | <title>Chakart Rules</title> |
| 4 | <link href="/common.css" rel="stylesheet"/> |
| 5 | <link href="/variants/Chakart/style.css" rel="stylesheet"/> |
| 6 | </head> |
| 7 | <body> |
| 8 | |
| 9 | <div class="full-rules"> |
| 10 | |
| 11 | <h1>Chakart Rules</h1> |
| 12 | |
| 13 | <div> |
| 14 | <p> |
| 15 | Pieces move as usual, but they all hide a special "power" inspired by |
| 16 | Mario Kart: |
| 17 | </p> |
| 18 | <ul> |
| 19 | <li> |
| 20 | The pawn (Toad) leaves a "turbo" mushroom on its initial square, or on |
| 21 | the intermediate one in case of a two squares move. |
| 22 | </li> |
| 23 | <li> |
| 24 | The knight (Yoshi) let a surprise egg on its initial square. See about |
| 25 | egg effect below. |
| 26 | </li> |
| 27 | <li> |
| 28 | The rook (Donkey) put a banana on a square diagonally adjacent to the |
| 29 | arrival one, at random, if possible. |
| 30 | </li> |
| 31 | <li> |
| 32 | The bishop (Wario) put a bomb on a square orthogonally adjacent to the |
| 33 | arrival one, at random, if possible. |
| 34 | </li> |
| 35 | <li> |
| 36 | The queen (Mario) can play a stealth move once in the game: the opponent |
| 37 | will only know that a queen moved - to an empty square. |
| 38 | A promoted queen also has this power if not already used. |
| 39 | </li> |
| 40 | <li> |
| 41 | The king (Peach) can "throw a shell" on an enemy reachable by a queen, |
| 42 | once in the game. A promoted king also has this power, if not already |
| 43 | used. The capture is done remotely without moving. |
| 44 | </li> |
| 45 | </ul> |
| 46 | <p>The king cannot castle, and pawns don't capture en passant.</p> |
| 47 | <figure> |
| 48 | <div class="diag" |
| 49 | data-fen='qbbrrnek/pppppppp/5n2/8/1BwP4/3m4/PPP1PPPP/QBNN1KRR b 3 {"flags":"1111"}'> |
| 50 | </div> |
| 51 | <figcaption>After 1.d4 Nf6 2.Bb4 (put a bomb on c4).</figcaption> |
| 52 | </figure> |
| 53 | </div> |
| 54 | |
| 55 | <div> |
| 56 | <p> |
| 57 | So the goal is to capture Peach :) If pawns promoted into king, then all |
| 58 | of them must be captured. Since it still looked too easy, the 4 mentioned |
| 59 | objects alter the move played, generally at random: |
| 60 | </p> |
| 61 | <ul> |
| 62 | <li> |
| 63 | A king or a pawn arriving on a mushroom advance one square further, |
| 64 | while a knight jump another time in the same direction, if possible. |
| 65 | Pawns can "eat" objects diagonally too. |
| 66 | </li> |
| 67 | <li> |
| 68 | A piece arriving on a banana (resp. bomb) is redirected at random by one |
| 69 | square in an orthogonal (resp. diagonal) direction. If a piece (of any |
| 70 | color!) stands on that square, then it is captured. |
| 71 | </li> |
| 72 | <li> |
| 73 | The effects can cumulate, as illustrated on the diagram: the bishop |
| 74 | "captures" the banana on e4, and is then redirected twoard e5: mushroom, |
| 75 | it jumps over the black pawn to ends on the bomb on e7, which sends it |
| 76 | on d6 (f6 and f8 were possible too). A bomb is finally put on c6 which |
| 77 | is the only eligible square. A piece may ends on its initial square, |
| 78 | move back, and so on. That being said, a given object can only be used |
| 79 | once on the path. |
| 80 | </li> |
| 81 | </ul> |
| 82 | <!-- TODO: class for left/right + adapt diagrams for new rules --> |
| 83 | <figure> |
| 84 | <div class="diag left" |
| 85 | data-fen='rn1b2qk/pbppwppp/1w2p3/1p1Rm3/3PdnPr/4P1d1/PPP1mP1P/NNB1KRQB b 1 {"flags":"1111"}'> |
| 86 | </div> |
| 87 | <div class="diag right" |
| 88 | data-fen='rn1b2qk/pbpp1ppp/1wwBp3/1p1R4/3P1nPr/4P1d1/PPP1mP1P/NNB1KRQ1 w 2 {"flags":"1111"}'> |
| 89 | </div> |
| 90 | <figcaption>Left: before 1.Bxe4. Right: after the move, ending on d6.</figcaption> |
| 91 | </figure> |
| 92 | </div> |
| 93 | |
| 94 | <div> |
| 95 | <p> |
| 96 | The egg case is more complex: a move ending on an egg triggers an effect |
| 97 | chosen at random, positive or negative. There are four bonus and four |
| 98 | penalties. They are introduced in a dual form: first the positive, then |
| 99 | the negative. |
| 100 | </p> |
| 101 | <ul> |
| 102 | <li> |
| 103 | King Boo (*B) let you exchange the position of any pair of pieces on the |
| 104 | board. |
| 105 | </li> |
| 106 | <li>Koopa (*K) drives the piece back onto its initial square.</li> |
| 107 | <li> |
| 108 | Toadette (*T) allows to place a new — random — piece on the |
| 109 | board. If the piece is dropped on an egg, banana or bomb, its effects |
| 110 | are applied. |
| 111 | </li> |
| 112 | <li> |
| 113 | Chomp (*C) eats the piece, which is thus captured. If it's Peach, then |
| 114 | bad luck, game over :) |
| 115 | </li> |
| 116 | <li>Daisy (*D) allows to play again with any of your pieces.</li> |
| 117 | <li> |
| 118 | Bowser (*M) immobilizes the piece (which is surrounded by a light green |
| 119 | halo). It won't be allowed to move on the next turn. |
| 120 | </li> |
| 121 | <li>Luigi (*L) changes the color of a random enemy piece.</li> |
| 122 | <li>Waluigi (*W) changes the color of one of your pieces (at random).</li> |
| 123 | </ul> |
| 124 | <figure> |
| 125 | <div class="diag left" |
| 126 | data-fen='erk2rq1/1m2e1m1/mppmne1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN b 1 {"flags":"1111"}'> |
| 127 | </div> |
| 128 | <div class="diag right" |
| 129 | data-fen='erk3Q1/1m2e1d1/mppmnr1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN w 2 {"flags":"1111"}'> |
| 130 | </div> |
| 131 | <figcaption> |
| 132 | 1...Rxf6*W: Waluigi turns the g8 queen into white. |
| 133 | This last can then capture the king. Bad luck :( |
| 134 | </figcaption> |
| 135 | </figure> |
| 136 | </div> |
| 137 | |
| 138 | </div> |
| 139 | |
| 140 | </body> |
| 141 | <script src="/utils/drawDiagrams.js"></script> |
| 142 | <script>fenToDiag("Chakart");</script> |
| 143 | </html> |