From: Benjamin Auder Date: Wed, 6 Feb 2019 18:38:03 +0000 (+0100) Subject: Start to revert to previous way of handling rules + diagrams X-Git-Url: https://git.auder.net/js/%7B%7B%20path%28%27mixstore_store_package_view%27%2C%20%7B%20id:%20pkg.id%20%7D%29%20%7D%7D?a=commitdiff_plain;h=d7083722aa521da7a63a9d402db99f3348e8582c;p=vchess.git Start to revert to previous way of handling rules + diagrams --- diff --git a/client/src/components/Diagrammer.vue b/client/src/components/Diagrammer.vue deleted file mode 100644 index 04767dfe..00000000 --- a/client/src/components/Diagrammer.vue +++ /dev/null @@ -1,181 +0,0 @@ - diff --git a/client/src/rules/Alice/en.pug b/client/src/rules/Alice/en.pug index 6bba6407..5ef85f6e 100644 --- a/client/src/rules/Alice/en.pug +++ b/client/src/rules/Alice/en.pug @@ -20,9 +20,7 @@ ul li King : L figure.diagram-container - // TODO: sub-component + use pug-loader instead of raw-loader - Diagram(fen="rnbqkbnr/ppp1pppp/8/8/2p5/5O2/PP1PPPPP/RNBQKB1R" vname="Alice") - //.diagram + .diagram | fen:rnbqkbnr/ppp1pppp/8/8/2p5/5O2/PP1PPPPP/RNBQKB1R: figcaption After the moves 1.Nf3 Pd5 2.Pc4 Sxc4 diff --git a/client/src/rules/Chess960/fr.pug b/client/src/rules/Chess960/fr.pug index 3325f810..9b62de16 100644 --- a/client/src/rules/Chess960/fr.pug +++ b/client/src/rules/Chess960/fr.pug @@ -16,7 +16,8 @@ p. en arrivant sur une case occupée (avec une seule exception, détaillée plus bas). figure.diagram-container - Diagrammer(fen="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR" vname="Chess960") + .diagram + | fen:rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR: figcaption Position de départ habituelle. p. diff --git a/client/src/utils/printDiagram.js b/client/src/utils/printDiagram.js new file mode 100644 index 00000000..0d8d9ae3 --- /dev/null +++ b/client/src/utils/printDiagram.js @@ -0,0 +1,111 @@ +import { ArrayFun } from "@/utils/array"; + +// Turn (human) marks into coordinates +function getMarkArray(marks) +{ + if (!marks || marks == "-") + return []; + let markArray = ArrayFun.init(V.size.x, V.size.y, false); + const squares = marks.split(","); + for (let i=0; i= 0) + { + // Shadow a range of squares, horizontally or vertically + const firstLastSq = squares[i].split("-"); + const range = + [ + V.SquareToCoords(firstLastSq[0]), + V.SquareToCoords(firstLastSq[1]) + ]; + const step = + [ + range[1].x == range[0].x + ? 0 + : (range[1].x - range[0].x) / Math.abs(range[1].x - range[0].x), + range[1].y == range[0].y + ? 0 + : (range[1].y - range[0].y) / Math.abs(range[1].y - range[0].y) + ]; + // Convention: range always from smaller to larger number + for (let x=range[0].x, y=range[0].y; x <= range[1].x && y <= range[1].y; + x += step[0], y += step[1]) + { + shadowArray[x][y] = true; + } + continue; + } + // Shadow just one square: + const coords = V.SquareToCoords(squares[i]); + shadowArray[coords.x][coords.y] = true; + } + return shadowArray; +} + +// args: object with position (mandatory), and +// orientation, marks, shadow (optional) +export function getDiagram(args) +{ + // Obtain the array of pieces images names: + const board = V.GetBoard(args.position); + const orientation = args.orientation || "w"; + const markArray = getMarkArray(args.marks); + const shadowArray = getShadowArray(args.shadow); + let boardDiv = ""; + const [startX,startY,inc] = orientation == 'w' + ? [0, 0, 1] + : [V.size.x-1, V.size.y-1, -1]; + for (let i=startX; i>=0 && i=0 && j 0 && shadowArray[i][j] ? " in-shadow" : "") + + "'>"; + if (board[i][j] != V.EMPTY) + { + boardDiv += ""; + } + if (markArray.length > 0 && markArray[i][j]) + boardDiv += ""; + boardDiv += ""; + } + boardDiv += ""; + } + return boardDiv; +}