// TODO: onopen, ask lastState informations + update observers and players status
const socketCloseListener = () => {
store.socketCloseListener(); //reinitialize connexion (in store.js)
- this.st.conn.addEventListener('message', socketMessageListener);
+ this.st.conn.addEventListener('message', this.socketMessageListener);
this.st.conn.addEventListener('close', socketCloseListener);
};
this.st.conn.onmessage = this.socketMessageListener;
// - from remote peer (one live game I don't play, finished or not)
loadGame: function(game) {
const afterRetrieval = async (game) => {
- const vModule = await import("@/variants/" + game.vname + ".js");
+ const vname = this.st.variants.filter(v => v.id == game.vid)[0].name;
+ const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
this.vr = new V(game.fen);
const myIdx = game.players.findIndex(p => p.sid == this.st.user.sid);
game,
// NOTE: assign mycolor here, since BaseGame could also bs VS computer
{
+ vname: vname,
mycolor: [undefined,"w","b"][myIdx+1],
// opponent sid not strictly required, but easier
oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid),