| 1 | p.boxed |
| 2 | | Choose squares for new pieces to appear when the initial ones are moved. |
| 3 | | One extra knight (first move), and one extra bishop (second move). |
| 4 | |
| 5 | p. |
| 6 | Everything is the same as in orthodox rules, except that new pieces appear |
| 7 | at initially selected locations: a knight and a bishop. |
| 8 | |
| 9 | p. |
| 10 | The first move of the game selects the square for the knight |
| 11 | (just click on a square on the first rank), |
| 12 | and the second move picks the square for the bishop. |
| 13 | When an "augmented piece" moves, the extra piece enter into play on the |
| 14 | initial square. |
| 15 | |
| 16 | figure.diagram-container |
| 17 | .diagram |
| 18 | | fen:rnaqkbor/pppppppp/8/8/8/8/PPPPPPPP/RMBQKCNR: |
| 19 | figcaption Augmented pieces on b1, f1, c8 and g8. |
| 20 | |
| 21 | p. |
| 22 | Castling is always possible. If both pieces involved are augmented, |
| 23 | then two extra pieces appear at the end of the move. |
| 24 | |
| 25 | figure.diagram-container |
| 26 | .diagram.diag12 |
| 27 | | fen:rm1qkbor/ppp2ppp/4b3/3pp3/8/5NP1/PPPPPPBP/RNBQJ2V: |
| 28 | .diagram.diag22 |
| 29 | | fen:rm1qkbor/ppp2ppp/4b3/3pp3/8/5NP1/PPPPPPBP/RNBQNRKB: |
| 30 | figcaption Before and after 0-0. |
| 31 | |
| 32 | h3 More information |
| 33 | |
| 34 | p |
| 35 | | The variant idea was suggested recently, and corresponds to |
| 36 | a(href="https://musketeerchess.net/home/index.html") |
| 37 | | Musketeer Chess |
| 38 | | , using non-fairy pieces. |
| 39 | |
| 40 | p Inventor: Zied Haddad (2020) |