| 1 | import { Teleport1Rules } from "@/variants/Teleport1"; |
| 2 | |
| 3 | export class Teleport2Rules extends Teleport1Rules { |
| 4 | |
| 5 | canTake([x1, y1], [x2, y2]) { |
| 6 | // Cannot teleport king: |
| 7 | return (this.subTurn == 1 && this.getPiece(x2, y2) != V.KING); |
| 8 | } |
| 9 | |
| 10 | underCheck(color) { |
| 11 | // Standard method: |
| 12 | return this.isAttacked(this.kingPos[color], V.GetOppCol(color)); |
| 13 | } |
| 14 | |
| 15 | postPlay(move) { |
| 16 | if (move.vanish.length > 0) { |
| 17 | // Standard method: |
| 18 | if (move.appear[0].p == V.KING) |
| 19 | this.kingPos[move.appear[0].c] = [move.appear[0].x, move.appear[0].y]; |
| 20 | this.updateCastleFlags(move); |
| 21 | } |
| 22 | } |
| 23 | |
| 24 | updateCastleFlags(move) { |
| 25 | // Standard method: TODO = find a better way... (not rewriting) |
| 26 | const c = move.vanish[0].c; |
| 27 | const firstRank = (c == "w" ? V.size.x - 1 : 0); |
| 28 | const oppCol = this.turn; |
| 29 | const oppFirstRank = V.size.x - 1 - firstRank; |
| 30 | if (move.vanish[0].p == V.KING && move.appear.length > 0) |
| 31 | this.castleFlags[c] = [V.size.y, V.size.y]; |
| 32 | else if ( |
| 33 | move.start.x == firstRank && |
| 34 | this.castleFlags[c].includes(move.start.y) |
| 35 | ) { |
| 36 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); |
| 37 | this.castleFlags[c][flagIdx] = V.size.y; |
| 38 | } |
| 39 | if ( |
| 40 | move.end.x == oppFirstRank && |
| 41 | this.castleFlags[oppCol].includes(move.end.y) |
| 42 | ) { |
| 43 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); |
| 44 | this.castleFlags[oppCol][flagIdx] = V.size.y; |
| 45 | } |
| 46 | } |
| 47 | |
| 48 | postUndo(move) { |
| 49 | if (move.vanish.length > 0) { |
| 50 | // Standard method: |
| 51 | const c = this.getColor(move.start.x, move.start.y); |
| 52 | if (this.getPiece(move.start.x, move.start.y) == V.KING) |
| 53 | this.kingPos[c] = [move.start.x, move.start.y]; |
| 54 | } |
| 55 | } |
| 56 | |
| 57 | }; |