X-Git-Url: https://git.auder.net/img/rock_paper_scissors_lizard_spock.gif?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=397ba521b2bd89f062e445b8f101df90735c621b;hb=55eb331d0a9262baafcae5a42258a44d00f38da4;hp=8e8e277009e1a95f26f2ad861b3f5832b4edf303;hpb=46302e643947a66a5593a8eb1140d314effcea95;p=vchess.git diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 8e8e2770..397ba521 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -16,6 +16,7 @@ Vue.component('my-game', { seek: false, fenStart: "", incheck: [], + pgnTxt: "", expert: document.cookie.length>0 ? document.cookie.substr(-1)=="1" : false, }; }, @@ -216,18 +217,21 @@ Vue.component('my-game', { ); }), choices] ); - actionArray.push( - h('button', - { - on: { click: this.resign }, - attrs: { "aria-label": 'Resign' }, - 'class': { - "tooltip":true, - "bottom": true, + if (this.mode != "idle") + { + actionArray.push( + h('button', + { + on: { click: this.resign }, + attrs: { "aria-label": 'Resign' }, + 'class': { + "tooltip":true, + "bottom": true, + }, }, - }, - [h('i', { 'class': { "material-icons": true } }, "flag")]) - ); + [h('i', { 'class': { "material-icons": true } }, "flag")]) + ); + } elementArray.push(gameDiv); // if (!!vr.reserve) // { @@ -349,7 +353,7 @@ Vue.component('my-game', { attrs: { id: "pgn-game" }, on: { click: this.download }, domProps: { - innerHTML: this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode) + innerHTML: this.pgnTxt } } ) @@ -408,7 +412,6 @@ Vue.component('my-game', { }; const socketMessageListener = msg => { const data = JSON.parse(msg.data); - console.log("Receive message: " + data.code); switch (data.code) { case "newgame": //opponent found @@ -493,6 +496,8 @@ Vue.component('my-game', { this.score = score; let modalBox = document.getElementById("modal-eog"); modalBox.checked = true; + // Variants may have special PGN structure (so next function isn't defined here) + this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode); setTimeout(() => { modalBox.checked = false; }, 2000); if (this.mode == "human") this.clearStorage(); @@ -598,6 +603,7 @@ Vue.component('my-game', { return; } this.vr = new VariantRules(fen, moves || []); + this.pgnTxt = ""; //redundant with this.score = "*", but cleaner this.mode = mode; this.incheck = []; //in case of this.fenStart = continuation