X-Git-Url: https://git.auder.net/img/rock_paper_scissors_lizard_spock.gif?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCircular.js;h=d6b431f6f29a0777c99ce7dde6fed8931918cd00;hb=11589e7c4bb1b69473588d133db8b6d1d37b8fee;hp=4db5a52aa1e5ff40091d4a639e6b4b80dfef8fa1;hpb=71ef1664983cd58db3c3bbfdf6cb7c362474e9a5;p=vchess.git diff --git a/client/src/variants/Circular.js b/client/src/variants/Circular.js index 4db5a52a..d6b431f6 100644 --- a/client/src/variants/Circular.js +++ b/client/src/variants/Circular.js @@ -3,6 +3,10 @@ import { ArrayFun } from "@/utils/array"; import { randInt, shuffle } from "@/utils/alea"; export const VariantRules = class CircularRules extends ChessRules { + static get HasCastle() { + return false; + } + static get HasEnpassant() { return false; } @@ -30,10 +34,18 @@ export const VariantRules = class CircularRules extends ChessRules { this.pawnFlags = flags; } - static GenRandInitFen() { + static GenRandInitFen(randomness) { + if (randomness == 0) + return "8/8/pppppppp/rnbqkbnr/8/8/PPPPPPPP/RNBQKBNR w 0 1111111111111111"; + let pieces = { w: new Array(8), b: new Array(8) }; // Shuffle pieces on first and fifth rank for (let c of ["w", "b"]) { + if (c == 'b' && randomness == 1) { + pieces['b'] = pieces['w']; + break; + } + let positions = ArrayFun.range(8); // Get random squares for bishops @@ -157,8 +169,7 @@ export const VariantRules = class CircularRules extends ChessRules { filterValid(moves) { const filteredMoves = super.filterValid(moves); // If at least one full move made, everything is allowed: - if (this.movesCount >= 2) - return filteredMoves; + if (this.movesCount >= 2) return filteredMoves; // Else, forbid check: const oppCol = V.GetOppCol(this.turn); return filteredMoves.filter(m => { @@ -170,9 +181,9 @@ export const VariantRules = class CircularRules extends ChessRules { } isAttackedByPawn([x, y], colors) { + const pawnShift = 1; + const attackerRow = V.ComputeX(x + pawnShift); for (let c of colors) { - let pawnShift = 1; - const attackerRow = V.ComputeX(x + pawnShift); for (let i of [-1, 1]) { if ( y + i >= 0 && @@ -215,15 +226,11 @@ export const VariantRules = class CircularRules extends ChessRules { return flags; } - updateVariables(move) { + postPlay(move) { + super.postPlay(move); const c = move.vanish[0].c; - const secondRank = {"w":6, "b":2}; - // Update king position + flags - if (move.vanish[0].p == V.KING && move.appear.length > 0) { - this.kingPos[c][0] = move.appear[0].x; - this.kingPos[c][1] = move.appear[0].y; - } - else if (move.vanish[0].p == V.PAWN && secondRank[c] == move.start.x) + const secondRank = { "w": 6, "b": 2 }; + if (move.vanish[0].p == V.PAWN && secondRank[c] == move.start.x) // This move turns off a 2-squares pawn flag this.pawnFlags[c][move.start.y] = false; } @@ -238,4 +245,8 @@ export const VariantRules = class CircularRules extends ChessRules { k: 1000 }; } + + static get SEARCH_DEPTH() { + return 2; + } };