X-Git-Url: https://git.auder.net/img/rock_paper_scissors_lizard_spock.gif?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FAtomic.js;h=e2f4bdf5e3ee6bb0cc468c65468b95db97d8e488;hb=7e8a7ea1cb66adb4a987badfb0a3c2f99a21bd0a;hp=51346da991dc3dc318174e1e89365cd30d8b436e;hpb=3a2a7b5fd3c6bfd0752838094c27e1fb6172d109;p=vchess.git diff --git a/client/src/variants/Atomic.js b/client/src/variants/Atomic.js index 51346da9..e2f4bdf5 100644 --- a/client/src/variants/Atomic.js +++ b/client/src/variants/Atomic.js @@ -1,12 +1,6 @@ import { ChessRules, PiPo } from "@/base_rules"; -export const VariantRules = class AtomicRules extends ChessRules { - getEpSquare(moveOrSquare) { - if (typeof moveOrSquare !== "object" || moveOrSquare.appear.length > 0) - return super.getEpSquare(moveOrSquare); - // Capturing move: no en-passant - return undefined; - } +export class AtomicRules extends ChessRules { getPotentialMovesFrom([x, y]) { let moves = super.getPotentialMovesFrom([x, y]); @@ -65,18 +59,21 @@ export const VariantRules = class AtomicRules extends ChessRules { return moves.concat(this.getCastleMoves([x, y])); } - isAttacked(sq, colors) { + isAttacked(sq, color) { if ( this.getPiece(sq[0], sq[1]) == V.KING && - this.isAttackedByKing(sq, colors) - ) - return false; //king cannot take... + this.isAttackedByKing(sq, color) + ) { + // A king next to the enemy king is immune to attacks + return false; + } return ( - this.isAttackedByPawn(sq, colors) || - this.isAttackedByRook(sq, colors) || - this.isAttackedByKnight(sq, colors) || - this.isAttackedByBishop(sq, colors) || - this.isAttackedByQueen(sq, colors) + this.isAttackedByPawn(sq, color) || + this.isAttackedByRook(sq, color) || + this.isAttackedByKnight(sq, color) || + this.isAttackedByBishop(sq, color) || + this.isAttackedByQueen(sq, color) + // No "attackedByKing": it cannot take ); } @@ -127,15 +124,16 @@ export const VariantRules = class AtomicRules extends ChessRules { // If opponent king disappeared, move is valid else if (this.kingPos[oppCol][0] < 0) res = false; // Otherwise, if we remain under check, move is not valid - else res = this.isAttacked(this.kingPos[color], [oppCol]); + else res = this.isAttacked(this.kingPos[color], oppCol); return res; } - getCheckSquares(color) { + getCheckSquares() { + const color = this.turn; let res = []; if ( this.kingPos[color][0] >= 0 && //king might have exploded - this.isAttacked(this.kingPos[color], [V.GetOppCol(color)]) + this.isAttacked(this.kingPos[color], V.GetOppCol(color)) ) { res = [JSON.parse(JSON.stringify(this.kingPos[color]))]; } @@ -148,9 +146,9 @@ export const VariantRules = class AtomicRules extends ChessRules { if (kp[0] < 0) // King disappeared return color == "w" ? "0-1" : "1-0"; - if (this.atLeastOneMove()) - return "*"; - if (!this.isAttacked(kp, [V.GetOppCol(color)])) return "1/2"; + if (this.atLeastOneMove()) return "*"; + if (!this.isAttacked(kp, V.GetOppCol(color))) return "1/2"; return color == "w" ? "0-1" : "1-0"; //checkmate } + };