X-Git-Url: https://git.auder.net/img/rock_paper_scissors_lizard_spock.gif?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBaseGame.vue;h=8e9ac36a764c1f262e0a99c7dffe4887dc087151;hb=d18bfa126e918ecc13f2a70612b1cfda25e1e25a;hp=4a40a3a522338bb1ea4e30eefe81d396a43d7205;hpb=d4036efea5b57656478affd7d71f53dcea0f8017;p=vchess.git diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 4a40a3a5..8e9ac36a 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -22,17 +22,8 @@ a#download(href="#") .button-group button#downloadBtn(@click="download") {{ st.tr["Download PGN"] }} - // TODO: Import game button copy game locally in IndexedDB //button Import game - - -// TODO: do not use localStorage for current game, but directly indexedDB -// update function is similar -// ==> retrieval functions must filter on score, and potential "imported" tag -// ==> this should allow several simultaneous games - - //MoveList(v-if="showMoves" :moves="moves" :cursor="cursor" @goto-move="gotoMove") @@ -94,13 +85,14 @@ export default { this.moves = JSON.parse(JSON.stringify(this.game.moves || [])); // Post-processing: decorate each move with color + current FEN: // (to be able to jump to any position quickly) + let vr_tmp = new V(this.game.fenStart); //vr is already at end of game this.moves.forEach(move => { // NOTE: this is doing manually what play() function below achieve, // but in a lighter "fast-forward" way - move.color = this.vr.turn; - move.notation = this.vr.getNotation(move); - this.vr.play(move); - move.fen = this.vr.getFen(); + move.color = vr_tmp.turn; + move.notation = vr_tmp.getNotation(move); + vr_tmp.play(move); + move.fen = vr_tmp.getFen(); }); const L = this.moves.length; this.cursor = L-1; @@ -231,6 +223,8 @@ export default { this.lastMove = move; if (this.st.settings.sound == 2) new Audio("/sounds/move.mp3").play().catch(err => {}); + if (!this.analyze) + this.$emit("newmove", move); //post-processing (e.g. computer play) if (!navigate) { move.fen = this.vr.getFen(); @@ -243,10 +237,10 @@ export default { this.moves = this.moves.slice(0,this.cursor).concat([move]); } } - // Is opponent in check? (TODO: generalize, find all check squares) + // Is opponent in check? this.incheck = this.vr.getCheckSquares(this.vr.turn); const score = this.vr.getCurrentScore(); - if (score != "*") //TODO: generalize score for 3 or 4 players + if (score != "*") { if (!this.analyze) this.endGame(score); @@ -257,8 +251,6 @@ export default { this.showEndgameMsg(score + " . " + message); } } - if (!this.analyze) - this.$emit("newmove", move); //post-processing (e.g. computer play) }, undo: function(move) { const navigate = !move;