X-Git-Url: https://git.auder.net/img/rock_paper_scissors_lizard_spock.gif?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=5cf1d97e2600c150d7329a74ddc80a8cea34edca;hb=73968079dd92606c2e9f124a21c89f3c168a1122;hp=a9b6a6a1367192ce96d7eb24ef2d4cf6bd506f80;hpb=2da551a3aafd653a9b40bde5e182761bc6c12ae5;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index a9b6a6a1..5cf1d97e 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -135,6 +135,19 @@ export const ChessRules = class ChessRules { static get LoseOnRepetition() { return false; } + // And in some others (Iceage), repetitions should be ignored: + static get IgnoreRepetition() { + return false; + } + loseOnRepetition() { + // In some variants, result depends on the position: + return V.LoseOnRepetition; + } + + // At some stages, some games could wait clicks only: + onlyClick() { + return false; + } // Some variants use click infos: doClick() { @@ -437,8 +450,10 @@ export const ChessRules = class ChessRules { // if more than 9 consecutive free spaces, break the integer, // otherwise FEN parsing will fail. if (count <= 9) return count; - // Currently only boards of size up to 11 or 12: - return "9" + (count - 9); + // Most boards of size < 18: + if (count <= 18) return "9" + (count - 9); + // Except Gomoku: + return "99" + (count - 18); }; let position = ""; for (let i = 0; i < V.size.x; i++) { @@ -1030,6 +1045,9 @@ export const ChessRules = class ChessRules { // Stop at the first move found // TODO: not really, it explores all moves from a square (one is enough). + // Possible fix: add extra arg "oneMove" to getPotentialMovesFrom, + // and then return only boolean true at first move found + // (in all getPotentialXXXMoves() ... for all variants ...) atLeastOneMove() { const color = this.turn; for (let i = 0; i < V.size.x; i++) {