X-Git-Url: https://git.auder.net/img/rock_paper_scissors_lizard_spock.gif?a=blobdiff_plain;f=base_rules.js;h=9a364e8bb2415e6720fa547feb13b450f3d8b9c9;hb=c4d2eb5bdf1b23d8c4a9d09322f84a9e0da9d60c;hp=757707da92a8713872962aaed259f0826bb58be1;hpb=2c8375bb77dda7cbeaee983a09e202436be2191c;p=xogo.git diff --git a/base_rules.js b/base_rules.js index 757707d..9a364e8 100644 --- a/base_rules.js +++ b/base_rules.js @@ -338,7 +338,7 @@ export default class ChessRules { getReserveFen(o) { if (o.init) - return "000000000000"; + return Array(2 * V.ReserveArray.length).fill('0').join(""); return ( ['w', 'b'].map(c => Object.values(this.reserve[c]).join("")).join("") ); @@ -416,14 +416,14 @@ export default class ChessRules { } // Some additional variables from FEN (variant dependant) - setOtherVariables(fenParsed, pieceArray) { + setOtherVariables(fenParsed) { // Set flags and enpassant: if (this.hasFlags) this.setFlags(fenParsed.flags); if (this.hasEnpassant) this.epSquare = this.getEpSquare(fenParsed.enpassant); if (this.hasReserve && !this.isDiagram) - this.initReserves(fenParsed.reserve, pieceArray); + this.initReserves(fenParsed.reserve); if (this.options["crazyhouse"]) this.initIspawn(fenParsed.ispawn); if (this.options["teleport"]) { @@ -441,14 +441,16 @@ export default class ChessRules { } // ordering as in pieces() p,r,n,b,q,k - initReserves(reserveStr, pieceArray) { - if (!pieceArray) - pieceArray = ['p', 'r', 'n', 'b', 'q', 'k']; + static get ReserveArray() { + return ['p', 'r', 'n', 'b', 'q', 'k']; + } + + initReserves(reserveStr) { const counts = reserveStr.split("").map(c => parseInt(c, 36)); - const L = pieceArray.length; + const L = V.ReserveArray.length; this.reserve = { - w: ArrayFun.toObject(pieceArray, counts.slice(0, L)), - b: ArrayFun.toObject(pieceArray, counts.slice(L, 2 * L)) + w: ArrayFun.toObject(V.ReserveArray, counts.slice(0, L)), + b: ArrayFun.toObject(V.ReserveArray, counts.slice(L, 2 * L)) }; } @@ -463,7 +465,7 @@ export default class ChessRules { // VISUAL UTILS getPieceWidth(rwidth) { - return (rwidth / this.size.y); + return (rwidth / Math.max(this.size.x, this.size.y)); } getReserveSquareSize(rwidth, nbR) { @@ -579,11 +581,18 @@ export default class ChessRules { // Get SVG board (background, no pieces) getSvgChessboard() { - const flipped = this.flippedBoard; let board = ` `; + board += this.getBaseSvgChessboard(); + board += ""; + return board; + } + + getBaseSvgChessboard() { + let board = ""; + const flipped = this.flippedBoard; for (let i=0; i < this.size.x; i++) { for (let j=0; j < this.size.y; j++) { if (!this.onBoard(i, j)) @@ -605,7 +614,6 @@ export default class ChessRules { />`; } } - board += ""; return board; } @@ -848,9 +856,10 @@ export default class ChessRules { y = (this.playerColor == i ? y = r.height + 5 : - 5 - rsqSize); } else { - const sqSize = r.width / this.size.y; + const sqSize = r.width / Math.max(this.size.x, this.size.y); const flipped = this.flippedBoard; - x = (flipped ? this.size.y - 1 - j : j) * sqSize; + x = (flipped ? this.size.y - 1 - j : j) * sqSize + + Math.abs(this.size.x - this.size.y) * sqSize / 2; y = (flipped ? this.size.x - 1 - i : i) * sqSize; } return [r.x + x, r.y + y]; @@ -2276,11 +2285,6 @@ export default class ChessRules { if (this.hasCastle) this.updateCastleFlags(move); if (this.options["crazyhouse"]) { - move.vanish.forEach(v => { - const square = C.CoordsToSquare({x: v.x, y: v.y}); - if (this.ispawn[square]) - delete this.ispawn[square]; - }); if (move.appear.length > 0 && move.vanish.length > 0) { // Assumption: something is moving const initSquare = C.CoordsToSquare(move.start); @@ -2299,6 +2303,11 @@ export default class ChessRules { delete this.ispawn[destSquare]; } } + move.vanish.forEach(v => { + const square = C.CoordsToSquare({x: v.x, y: v.y}); + if (this.ispawn[square]) + delete this.ispawn[square]; + }); } const minSize = Math.min(move.appear.length, move.vanish.length); if ( @@ -2341,10 +2350,11 @@ export default class ChessRules { if (this.options["teleport"]) { if ( this.subTurnTeleport == 1 && - move.vanish.length > move.appear.length && + move.vanish.length == 2 && + move.appear.length == 1 && move.vanish[1].c == this.turn ) { - const v = move.vanish[move.vanish.length - 1]; + const v = move.vanish[1]; this.captured = {x: v.x, y: v.y, c: v.c, p: v.p}; this.subTurnTeleport = 2; return;