PriorityQueue* _priorityqueue_new(size_t dataSize, OrderType pType, UInt arity)
{
- PriorityQueue* priorityQueue =
+ PriorityQueue* priorityQueue =
(PriorityQueue*) safe_malloc(sizeof (PriorityQueue));
- Heap* heap = _heap_new(dataSize, pType, arity);
- priorityQueue->heap = heap;
- return priorityQueue;
+ Heap* heap = _heap_new(dataSize, pType, arity);
+ priorityQueue->heap = heap;
+ return priorityQueue;
}
PriorityQueue* priorityqueue_copy(PriorityQueue* priorityQueue)
{
- PriorityQueue* priorityQueueCopy = _priorityqueue_new(
- priorityQueue->heap->array->dataSize,
- priorityQueue->heap->hType, priorityQueue->heap->arity);
- heap_destroy(priorityQueueCopy->heap); //TODO: bad style...
- priorityQueueCopy->heap = heap_copy(priorityQueue->heap);
- return priorityQueueCopy;
+ PriorityQueue* priorityQueueCopy = _priorityqueue_new(
+ priorityQueue->heap->array->dataSize,
+ priorityQueue->heap->hType, priorityQueue->heap->arity);
+ heap_destroy(priorityQueueCopy->heap); //TODO: bad style...
+ priorityQueueCopy->heap = heap_copy(priorityQueue->heap);
+ return priorityQueueCopy;
}
bool priorityqueue_empty(PriorityQueue* priorityQueue)
{
- return heap_empty(priorityQueue->heap);
+ return heap_empty(priorityQueue->heap);
}
UInt priorityqueue_size(PriorityQueue* priorityQueue)
{
- return heap_size(priorityQueue->heap);
+ return heap_size(priorityQueue->heap);
}
ItemValue* priorityqueue_peek_raw(PriorityQueue* priorityQueue)
{
- return heap_top_raw(priorityQueue->heap);
+ return heap_top_raw(priorityQueue->heap);
}
void priorityqueue_pop(PriorityQueue* priorityQueue)
{
- heap_pop(priorityQueue->heap);
+ heap_pop(priorityQueue->heap);
}
void priorityqueue_clear(PriorityQueue* priorityQueue)
{
- heap_clear(priorityQueue->heap);
+ heap_clear(priorityQueue->heap);
}
void priorityqueue_destroy(PriorityQueue* priorityQueue)
{
- heap_destroy(priorityQueue->heap);
- safe_free(priorityQueue);
+ heap_destroy(priorityQueue->heap);
+ safe_free(priorityQueue);
}