import { ChessRules, PiPo } from "@/base_rules";
export class AtomicRules extends ChessRules {
+
getPotentialMovesFrom([x, y]) {
let moves = super.getPotentialMovesFrom([x, y]);
return res;
}
- getCheckSquares(color) {
+ getCheckSquares() {
+ const color = this.turn;
let res = [];
if (
this.kingPos[color][0] >= 0 && //king might have exploded
if (!this.isAttacked(kp, V.GetOppCol(color))) return "1/2";
return color == "w" ? "0-1" : "1-0"; //checkmate
}
+
};