return Object.values(cd).map(c => c.toString(36)).join("");
}
+ // c10 --> 02 (assuming 10 rows)
+ static SquareFromUsual(sq) {
+ return (
+ (this.size.x - parseInt(sq.substring(1), 10)).toString(36) +
+ (sq.charCodeAt(0) - 97).toString(36)
+ );
+ }
+
+ // 02 --> c10
+ static UsualFromSquare(sq) {
+ return (
+ String.fromCharCode(parseInt(sq.charAt(1), 36) + 97) +
+ (this.size.x - parseInt(sq.charAt(0), 36)).toString(10)
+ );
+ }
+
coordsToId(cd) {
if (typeof cd.x == "number") {
return (
// VISUAL UTILS
getPieceWidth(rwidth) {
- return (rwidth / this.size.y);
+ return (rwidth / Math.max(this.size.x, this.size.y));
}
getReserveSquareSize(rwidth, nbR) {
this[arrName] = ArrayFun.init(this.size.x, this.size.y, null);
if (arrName == "d_pieces")
this.marks.forEach((m) => {
- const formattedSquare =
- (this.size.x - parseInt(m.substring(1), 10)).toString(36) +
- (m.charCodeAt(0) - 97).toString(36);
- const mCoords = V.SquareToCoords(formattedSquare);
+ const formattedSquare = C.SquareFromUsual(m);
+ const mCoords = C.SquareToCoords(formattedSquare);
addPiece(mCoords.x, mCoords.y, arrName, "mark");
});
};
y = (this.playerColor == i ? y = r.height + 5 : - 5 - rsqSize);
}
else {
- const sqSize = r.width / this.size.y;
+ const sqSize = r.width / Math.max(this.size.x, this.size.y);
const flipped = this.flippedBoard;
- x = (flipped ? this.size.y - 1 - j : j) * sqSize;
+ x = (flipped ? this.size.y - 1 - j : j) * sqSize +
+ Math.abs(this.size.x - this.size.y) * sqSize / 2;
y = (flipped ? this.size.x - 1 - i : i) * sqSize;
}
return [r.x + x, r.y + y];
if (this.hasCastle)
this.updateCastleFlags(move);
if (this.options["crazyhouse"]) {
- move.vanish.forEach(v => {
- const square = C.CoordsToSquare({x: v.x, y: v.y});
- if (this.ispawn[square])
- delete this.ispawn[square];
- });
if (move.appear.length > 0 && move.vanish.length > 0) {
// Assumption: something is moving
const initSquare = C.CoordsToSquare(move.start);
delete this.ispawn[destSquare];
}
}
+ move.vanish.forEach(v => {
+ const square = C.CoordsToSquare({x: v.x, y: v.y});
+ if (this.ispawn[square])
+ delete this.ispawn[square];
+ });
}
const minSize = Math.min(move.appear.length, move.vanish.length);
if (