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Fix Checkered and Ultima rules. Write Chess960 rules and complete others
[vchess.git]
/
views
/
rules
/
Magnetic.pug
diff --git
a/views/rules/Magnetic.pug
b/views/rules/Magnetic.pug
index
7a0ac2e
..
baad36f
100644
(file)
--- a/
views/rules/Magnetic.pug
+++ b/
views/rules/Magnetic.pug
@@
-29,6
+29,11
@@
figure.diagram-container
| fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
figcaption After white move Qd5
| fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
figcaption After white move Qd5
+p.
+ Remember that since kings have a neutral charge, any of their movement does not
+ change anything on the board. They also block magnetic actions which go in
+ their direction.
+
h3 End of the game
p Win by capturing opponent's king. There is no notion of check or stalemate here.
h3 End of the game
p Win by capturing opponent's king. There is no notion of check or stalemate here.