//people: [], //players + observers //TODO later: interactive analyze...
};
},
watch: {
// NOTE: no watcher for $route change, because if fenStart doesn't change
// then it doesn't trigger BaseGame.re_init() and the result is weird.
//people: [], //players + observers //TODO later: interactive analyze...
};
},
watch: {
// NOTE: no watcher for $route change, because if fenStart doesn't change
// then it doesn't trigger BaseGame.re_init() and the result is weird.