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Fix Fullcavalry initial setup
[vchess.git]
/
client
/
src
/
variants
/
Swap.js
diff --git
a/client/src/variants/Swap.js
b/client/src/variants/Swap.js
index
071b21d
..
9c3407b
100644
(file)
--- a/
client/src/variants/Swap.js
+++ b/
client/src/variants/Swap.js
@@
-2,6
+2,7
@@
import { ChessRules, PiPo } from "@/base_rules";
import { randInt } from "@/utils/alea";
export class SwapRules extends ChessRules {
import { randInt } from "@/utils/alea";
export class SwapRules extends ChessRules {
+
setOtherVariables(fen) {
super.setOtherVariables(fen);
// Local stack of swaps
setOtherVariables(fen) {
super.setOtherVariables(fen);
// Local stack of swaps
@@
-34,7
+35,7
@@
export class SwapRules extends ChessRules {
}
getPPpath(m) {
}
getPPpath(m) {
- if (m.
vanish
.length == 1) return super.getPPpath(m);
+ if (m.
appear
.length == 1) return super.getPPpath(m);
// Swap promotion:
return m.appear[1].c + m.appear[1].p;
}
// Swap promotion:
return m.appear[1].c + m.appear[1].p;
}
@@
-341,4
+342,5
@@
export class SwapRules extends ChessRules {
// Swap
return "S" + V.CoordsToSquare(move.start) + V.CoordsToSquare(move.end);
}
// Swap
return "S" + V.CoordsToSquare(move.start) + V.CoordsToSquare(move.end);
}
+
};
};