let positions = range(8);
// Get random squares for every piece, totally freely
let positions = range(8);
// Get random squares for every piece, totally freely
const bishop1Pos = positions[randIndex];
positions.splice(randIndex, 1);
const bishop1Pos = positions[randIndex];
positions.splice(randIndex, 1);
const bishop2Pos = positions[randIndex];
positions.splice(randIndex, 1);
const bishop2Pos = positions[randIndex];
positions.splice(randIndex, 1);
const knight1Pos = positions[randIndex];
positions.splice(randIndex, 1);
const knight1Pos = positions[randIndex];
positions.splice(randIndex, 1);
const knight2Pos = positions[randIndex];
positions.splice(randIndex, 1);
const knight2Pos = positions[randIndex];
positions.splice(randIndex, 1);
const queenPos = positions[randIndex];
positions.splice(randIndex, 1);
const queenPos = positions[randIndex];
positions.splice(randIndex, 1);
const kingPos = positions[randIndex];
positions.splice(randIndex, 1);
const kingPos = positions[randIndex];
positions.splice(randIndex, 1);
const rookPos = positions[randIndex];
positions.splice(randIndex, 1);
const immobilizerPos = positions[0];
const rookPos = positions[randIndex];
positions.splice(randIndex, 1);
const immobilizerPos = positions[0];