+let curMoves = [],
+ lastFen, lastMove,
+ timeout1, timeout2, timeout3;
+const callbackAfterConfirmation = () => {
+ const result = vr.getCurrentScore(lastMove);
+ if (result != "*") {
+ setTimeout( () => {
+ toggleVisible("gameStopped");
+ send("gameover", { gid: gid });
+ }, 2000);
+ }
+};
+const afterPlay = (move) => {
+ // Pack into one moves array, then send