Commit | Line | Data |
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d666e771 | 1 | const nChoice = 5; //fixed for this game |
977c11c8 | 2 | |
d666e771 BA |
3 | const symbols = [ "Rock", "Lizard", "Spock", "Scissors", "Paper" ]; |
4 | ||
5 | // Same order as in symbols | |
6 | const messages = [ | |
d90f571b BA |
7 | [ "can't win vs.", "crushes", "is vaporized by", "cruches", "is covered by" ], |
8 | [ "is crushed by", "can't win vs.", "poisons", "is decapitated by", "eats" ], | |
9 | [ "vaporizes", "is poisoned by", "can't win vs.", "smashes", "is disproved by" ], | |
10 | [ "is crushed by", "decapitates", "is smashed by", "can't win vs.", "cuts" ], | |
11 | [ "covers", "is eaten by", "disproves", "is cut by", "can't win vs." ], | |
d666e771 BA |
12 | ]; |
13 | ||
14 | // Rewards matrix, order as in symbols | |
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15 | const rewards = Array.from(Array(nChoice)).map( (e,i) => { //lines |
16 | return Array.from(Array(nChoice)).map( (f,j) => { //columns | |
17 | // i against j: gain from i viewpoint | |
d666e771 | 18 | if (j == (i+1) % nChoice || j == (i+3) % nChoice) |
977c11c8 | 19 | return 1; //I win :) |
932d367f | 20 | else if (i != j) |
977c11c8 | 21 | return -1; //I lose :( |
d666e771 | 22 | return 0; //i==j |
977c11c8 BA |
23 | }); |
24 | }); | |
25 | ||
977c11c8 BA |
26 | new Vue({ |
27 | el: "#rpsls", | |
28 | data: { | |
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29 | nInput: 5, //default |
30 | humanHistory: [ ], //your nInput last moves, stored (oldest first) | |
d666e771 BA |
31 | humanMove: -1, |
32 | gameState: 0, //total points of the human | |
33 | compMove: -1, //last move played by computer | |
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34 | drawIsLost: false, //normal (or true: draw is considered loss) |
35 | rewards: [ ], //initialized at first human move with new nInput | |
36 | weights: [ ], //same as above | |
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37 | symbols: symbols, |
38 | messages: messages, | |
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39 | }, |
40 | created: function() { | |
41 | this.reinitialize(); | |
42 | }, | |
43 | methods: { | |
44 | // Called on nInput change | |
45 | reinitialize: function() { | |
46 | // weights[i][j][k]: output i -- input j/choice k | |
47 | this.weights = Array.from(Array(nChoice)).map( i => { | |
48 | return Array.from(Array(this.nInput)).map( j => { | |
49 | return Array.from(Array(nChoice)).map( k => { | |
50 | return 0; | |
51 | }); | |
52 | }) | |
53 | }); | |
54 | if (this.humanHistory.length > this.nInput) | |
55 | this.humanHistory.splice(this.nInput); | |
56 | }, | |
d666e771 BA |
57 | // Play a move given current data (*after* human move) |
58 | play: function(humanMove) { | |
59 | this.humanMove = humanMove; | |
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60 | let candidates = [ ]; |
61 | Array.from(Array(nChoice)).forEach( (e,i) => { | |
62 | // Sum all weights from an activated input to this output | |
63 | let sumWeights = this.weights[i].reduce( (acc,input,j) => { | |
64 | if (this.humanHistory.length <= j) | |
65 | return 0; | |
66 | return input[ this.humanHistory[j] ]; | |
67 | }, 0 ); | |
d666e771 | 68 | let move = { |
977c11c8 | 69 | val: sumWeights, |
d666e771 | 70 | index: i, |
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71 | }; |
72 | if (candidates.length == 0 || sumWeights > candidates[0].val) | |
d666e771 | 73 | candidates = [move]; |
977c11c8 | 74 | else if (sumWeights == candidates[0].val) |
d666e771 | 75 | candidates.push(move); |
977c11c8 BA |
76 | }); |
77 | // Pick a choice at random in maxValue (total random for first move) | |
d666e771 BA |
78 | let randIdx = Math.floor(Math.random() * candidates.length); |
79 | this.compMove = candidates[randIdx].index; | |
80 | // Update game state | |
81 | let reward = rewards[this.compMove][humanMove]; //viewpoint of computer | |
82 | this.gameState -= reward; | |
83 | this.updateWeights(reward); | |
84 | // Update human moves history | |
85 | this.humanHistory.push(humanMove); | |
86 | if (this.humanHistory.length > this.nInput) | |
87 | this.humanHistory.shift(); | |
977c11c8 | 88 | }, |
d666e771 | 89 | updateWeights: function(reward) { |
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90 | let delta = Math.sign(reward); |
91 | if (this.drawIsLost && reward == 0) | |
92 | delta = -1; | |
d666e771 | 93 | this.weights[this.compMove].forEach( (input,i) => { |
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94 | if (i < this.humanHistory.length) |
95 | input[ this.humanHistory[i] ] += delta; | |
96 | }); | |
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97 | // Re-center the weights |
98 | let sumAllWeights = this.weights.reduce( (a,output) => { | |
99 | return a + output.reduce( (b,input) => { | |
100 | return b + input.reduce( (c,choiceWeight) => { | |
101 | return c + choiceWeight; | |
102 | }, 0); | |
103 | }, 0); | |
104 | }, 0); | |
105 | let meanWeight = sumAllWeights / (this.nInput * nChoice * nChoice); | |
106 | this.weights.forEach( output => { | |
107 | output.forEach( input => { | |
108 | for (let i=0; i<input.length; i++) | |
109 | input[i] -= meanWeight; | |
110 | }); | |
111 | }); | |
d666e771 BA |
112 | }, |
113 | imgSource: function(symbol) { | |
114 | return "img/" + symbol + ".png"; | |
977c11c8 | 115 | }, |
63a2a72c | 116 | }, |
977c11c8 | 117 | }); |